English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 20 August 2020, 14:38   #21
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
Well to say that you need AGA for puzzle bobble is hilarious. What next? Pacman on 68030 only, with rainbow colored ghosts?
nobody is offline  
Old 20 August 2020, 14:39   #22
daxb
Registered User
 
Join Date: Oct 2009
Location: Germany
Posts: 3,304
I would also say that around 4 different colors for a bubble could be enough. nobody showed that 1-2 colors can be used for a different color bubble and IMO they are look good enough. More important is the gameplay. Should be equal or better.
daxb is offline  
Old 20 August 2020, 14:45   #23
skan
Dream Merchant
 
skan's Avatar
 
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
Quote:
Originally Posted by nobody View Post
Well to say that you need AGA for puzzle bobble is hilarious. What next? Pacman on 68030 only, with rainbow colored ghosts?
Why not?

Seriously, nobody said AGA only because of color count and/or palette, but: a) the arcade is pretty colorful so AGA wouldn't hurt and b) I was talking about performance mostly, hence an 020+AGA *could* possibily be a bit better in this case compared to an unexpanded A500 (again, think of 50fps with shitloads of stuff onscreen), but I don't know much anyway and you can prove me wrong anytime. So please do.
skan is offline  
Old 20 August 2020, 14:51   #24
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,931
Quote:
Originally Posted by nobody View Post
Well to say that you need AGA for puzzle bobble is hilarious. What next? Pacman on 68030 only, with rainbow colored ghosts?
It isn't when you speak of an arcade-perfect conversion. But the original post makes no such claim.

EDIT: ninja'd by the author of the OP itself
gimbal is offline  
Old 20 August 2020, 15:28   #25
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
In pixel graphics some times less is more. Not talking zx spectrum 2 Color graphics but as many colors as it needs to be recognisable and decent. Neo geo graphics are an overkill for such a game. Maybe even better if they had used less colors, it has more character. I see tons of colors that are pretty close one to another. They just had them and threw them here and there, no cost at all.
nobody is offline  
Old 20 August 2020, 15:43   #26
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,783
You can usually make a conversion of every game to a platform that's one gen down. Maybe even two.

It's always just a question of acceptable FPS, resolution and colour count in the end.
And that differs by viewer.

So, the answer to the OPs question is yes (on OCS). But it would not look like the arcade/NeoGeo version.

On AGA no problem.
Tigerskunk is offline  
Old 20 August 2020, 15:48   #27
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,783
Quote:
Originally Posted by roondar View Post
I've never seen that as a goal in and of itself. To me this way of looking at things would make conversions like Rygar and Tiny Bubble more or less pointless - MAME will always be better than any conversion. Personally, I'd say it's better to aim for a good game.
Okay, let's say it the other way: would -> I <- want to spend a couple of months to a year of my time creating a version on the Amiga that looks shit?

See the Metal Slug thread, and why no one gave it a try (except Sandruzzo, and he gave up quickly as far as i know).
Tigerskunk is offline  
Old 20 August 2020, 16:12   #28
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,421
Quote:
Originally Posted by Steril707 View Post
Okay, let's say it the other way: would -> I <- want to spend a couple of months to a year of my time creating a version on the Amiga that looks shit?
I never suggested anyone should put in effort to create something that they don't feel good about making. I was trying to get across that arcade perfect is not needed to have a good, fun port of a game. I do hope my reply didn't come across as unfriendly, because that was not the intention.

And perhaps incorrectly, I think that something that looks enough like Puzzle Bobble for it not to look terrible and still be fun to play can probably be achieved on the A500. Sure, it might not be on the level of SNES port, but it'll probably be a lot better than the Game Gear version.
roondar is offline  
Old 20 August 2020, 16:16   #29
skan
Dream Merchant
 
skan's Avatar
 
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
Quote:
Originally Posted by nobody View Post
In pixel graphics some times less is more. Not talking zx spectrum 2 Color graphics but as many colors as it needs to be recognisable and decent. Neo geo graphics are an overkill for such a game. Maybe even better if they had used less colors, it has more character. I see tons of colors that are pretty close one to another. They just had them and threw them here and there, no cost at all.
I agree, partly.

Yes - sometimes less is more, as long as we stay away from the "modern" take on pixel art (read: blocky, aliased and shitty coloured, but hey, it sells on Steam!). Like you said, as long as it recognisable and decent, has attitude and character. Again, maybe a little bit better than modern shit and with proper "character" I might add!

No - I'm not against "fat" pixel art per se (as in "Neo-Geo fat" )
Sometimes less is more, sometimes more is better: no overkill, just more artistic control IMHO. As long as it's not over-satuarated, I'm ok with it.

Quote:
Originally Posted by Steril707 View Post
It's always just a question of acceptable FPS, resolution and colour count in the end.
And that differs by viewer.

So, the answer to the OPs question is yes (on OCS). But it would not look like the arcade/NeoGeo version.

On AGA no problem.
Both scenarios sound good to me!
skan is offline  
Old 20 August 2020, 17:46   #30
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,544
I would say, just for the current attitude, we are really standing on shoulder of giants :/
saimon69 is offline  
Old 20 August 2020, 19:45   #31
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,783
Quote:
Originally Posted by roondar View Post
I do hope my reply didn't come across as unfriendly, because that was not the intention.
Same for me, hope it didn't come across as such..

Always a pleasure to discuss with you, Roondar..
Tigerskunk is offline  
Old 20 August 2020, 20:23   #32
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,608
Like Steril707 said it will require AGA to make it look exactly like the original.
I still think that with some clever use of colors the game would almost look as good on OCS.
nikosidis is offline  
Old 20 August 2020, 21:03   #33
skan
Dream Merchant
 
skan's Avatar
 
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
Quote:
Originally Posted by nikosidis View Post
Like Steril707 said it will require AGA to make it look exactly like the original.
I still think that with some clever use of colors the game would almost look as good on OCS.
Again, it's not about gfx only, but the whole package: smoothness, speed, gameplay. But hey if coders here say that's just a breeze even on A500, who am I to disagree?

Last edited by skan; 21 August 2020 at 01:42.
skan is offline  
Old 20 August 2020, 21:38   #34
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,544
Well, as pixel artist i can say that with three shades of color well placed you can reach a good result for bubbles and use sprites for it

EDIT

ok, so am looking at some sprite sheet and i see a lot of stuff,definitely reduction need to be made, and probably sprites cannot be used
Puzzle Bobble Sprites

Last edited by saimon69; 20 August 2020 at 21:58.
saimon69 is offline  
Old 20 August 2020, 21:53   #35
skan
Dream Merchant
 
skan's Avatar
 
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
Quote:
Originally Posted by saimon69 View Post
Well, as pixel artist i can say that with three shades of color well placed you can reach a good result for bubbles and use sprites for it
i can agree on the result, but don't think you can use sprites for all those bubbles...
skan is offline  
Old 20 August 2020, 22:00   #36
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,544
not only that, but there are eight bubbles, this means even with three colors we have 24 allocated ones for bubbles while only 15 slots for sprite colors available;color reuse is almost mandatory (sprite can still be used for the bubble shot, however)
saimon69 is offline  
Old 21 August 2020, 01:47   #37
skan
Dream Merchant
 
skan's Avatar
 
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
Quote:
Originally Posted by saimon69 View Post
not only that, but there are eight bubbles, this means even with three colors we have 24 allocated ones for bubbles while only 15 slots for sprite colors available;color reuse is almost mandatory (sprite can still be used for the bubble shot, however)
That, or maybe borders, background or score.
skan is offline  
Old 21 August 2020, 01:53   #38
NorthWay
Registered User
 
Join Date: May 2013
Location: Grimstad / Norway
Posts: 845
Is it just me, or would this be a good candidate for trying HAM? Let the background use a few static colours and have the bubbles use the rest of the palette to make them standalone objects? Perhaps even use sprites for backgrounds to free up more of the palette.
NorthWay is offline  
Old 21 August 2020, 08:37   #39
skan
Dream Merchant
 
skan's Avatar
 
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
Quote:
Originally Posted by NorthWay View Post
Is it just me, or would this be a good candidate for trying HAM?
Erhmmm...don't think so. Anyboby sane enough wouldn't rely on HAM except for watching old Playboy scans from the late 80's
skan is offline  
Old 21 August 2020, 08:39   #40
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,911
I'm a bit rusty in math but it seems to me that with 15 different colors, we already have 455 possible arrangements.
Well I'm not saying that all colour mixes give good results, but theoretically, there is room for 8 bubbles, no ?
Differentiating them quickly is another story of course
malko is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tiny Bobble Beta Released - A new Bubble Bobble arcade port pink^abyss News 828 27 November 2022 18:18
A1200 PSU suitable for A500 and A500 Plus Bushstar support.Hardware 6 25 May 2018 13:31
[FOUND - Top Secret] Puzzle game/Bubble Bobble-ish style Indiglo Looking for a game name ? 4 23 February 2013 16:18
A1200, A600, A500+ and A500 maddoc666 MarketPlace 1 22 May 2011 09:11
Looking for Puzzle Bobble or clone 4 amiga! ElectroBlaster request.Old Rare Games 8 23 November 2006 16:53

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:27.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10088 seconds with 14 queries