17 September 2018, 12:45 | #41 | |
Registered User
Join Date: Dec 2012
Location: Germany
Posts: 561
|
Quote:
It seems, something is wrong on the last official and unofficial Beta version. I have similar problems. |
|
17 September 2018, 16:07 | #42 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
|
Yeah, category change broke bridgeboard SCSI and IDE configuration. winuae.7z should already fix it.
|
17 September 2018, 17:37 | #43 |
Registered User
Join Date: Dec 2012
Location: Germany
Posts: 561
|
|
17 September 2018, 19:38 | #44 |
Registered User
Join Date: Jun 2015
Location: San Francisco, USA
Posts: 168
|
Shouldn't "Soundblaster ISA (Creative)" also be moved to the x86 Bridgeboard Expansions category?
|
18 September 2018, 17:26 | #45 |
Registered User
Join Date: Jun 2012
Location: Toronto / Canada
Posts: 231
|
Yesterday I tried creating a new Virtual HD 2.0gb Image from scratch and booted with the install disk but it appears no HDD image was generated. using default a4000 configuration with some added 64mb z3 ram. Can someone else please confirm.
To get around it I used an existing HDD image and overwrote it. |
18 September 2018, 18:21 | #46 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
|
Quote:
No information if it has anything to do with this beta either (it probably does not if it is not mentioned..). What does "no HDD image was generated" mean? If you mean HDF file, it is really weird roundabout way to check if it exists by using emulator when you can easily check it with Windows explorer etc.. |
|
18 September 2018, 20:23 | #47 |
Registered User
Join Date: Jun 2012
Location: Toronto / Canada
Posts: 231
|
yes using latest beta , explorer doesn't see the file either, i'll try to create a smaller partition size and retest.
|
18 September 2018, 20:56 | #48 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
|
|
21 September 2018, 17:26 | #49 |
Registered User
Join Date: Jun 2012
Location: Toronto / Canada
Posts: 231
|
I got it working, it was a USE. User Stupidity Error.
|
22 September 2018, 00:57 | #50 | |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
|
Quote:
EDIT: Ohh, now I found it, but it is hidden under the Category editbox. Ah, sorry Toni. Last edited by Leandro Jardim; 22 September 2018 at 01:22. |
|
22 September 2018, 19:41 | #51 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
|
http://www.winuae.net/files/b/winuae_4100b6.7z
http://www.winuae.net/files/b/winuae64_4100b6.7z Beta 6: - Video recording from hardware emulated graphics boards recorded only black screen. - Screenshot from hardware emulated graphics boards always captured visible output even if capture before filtering was ticked. - Filter panel (D3D) scanlines work now properly in multimonitor mode. (Previously native/RTG selection was ignored) - Taking screenshot/recording when in multithreaded RTG mode was not thread safe. - x86 bridgeboard category move broke SCSI and IDE x86 expansions. Sound Blaster and NIC was not moved. - x86 bridgeboard virtual serial mouse connected serial port was not reset at reboot. - A2386SX bridgeboard chipset EMS banking emulation was not complete, chipset native EMS driver complained about invalid hardware. - Creating state file when disk access was active and disk image included timing information (for example ipf) caused buffer overflow. - Autoload checkbox was hidden under string field in Advanced information panel. - Added untested ADKCON MSBSYNC disk synchronization mode support. |
23 September 2018, 14:10 | #52 |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
Hi Toni,
There seems to be a technical issue only with the latest betas (WinUae 4.0.1 work fine). If you enable 68040 or 68060 + data cache emulation (with or without MMU+ FPU) some graphic corruption sometimes appears. Tiny launcher is a good example. Everything works well with a 68030 + data cache emulation (with or without MMU + FPU). Thanks. Kick 3.1- AGA- 2Mo chip + 8Mo fast. Cycle exact full (chipset). CPU fastest possible. New UAE Indirect. Dx9 Edit : add small adf of tiny launcher. Procedure : Insert disk in df0: And press Enter when tiny launcher is loaded. Last edited by Zarnal; 26 April 2021 at 19:18. |
23 September 2018, 16:00 | #53 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
|
Exactly which beta introduced it?
|
23 September 2018, 17:28 | #54 |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
Beta 6
I've tested betas 1,2,3,4,5 they are ok (with my hdf). Last edited by Zarnal; 23 September 2018 at 17:34. |
04 October 2018, 03:16 | #55 |
Registered User
Join Date: Dec 2013
Location: Lake Havasu City, AZ
Posts: 741
|
Did you try this on a real 040 or 060 system? Cache issues like this were pretty common with 040/060 systems. It's why Commodore made CacheClearU().
|
04 October 2018, 15:04 | #56 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
|
Quote:
EDIT: This is quite strange because there is no CPU related changes, not since b1.. Last edited by Toni Wilen; 04 October 2018 at 15:43. |
|
04 October 2018, 19:22 | #57 |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
Yes, the glitch appears in screenshot with " take screenshot before filtering " ticked.
Note : WinUae.7z seems ok. I don't understand. @Jim Drew No, my real A1200 is a stock machine + 8 Mo. Last edited by Zarnal; 26 April 2021 at 19:18. |
04 October 2018, 21:02 | #58 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
|
|
05 October 2018, 10:03 | #59 |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
Yes, same issue with Winuae 64bits beta 6.
|
05 October 2018, 17:27 | #60 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
|
You don't have MMU emulation enabled, if datacache is enabled without MMU, it will cache everything, including chip ram which isn't really going to work if blitter is also used. Same would happen with real hardware if chip ram is marked as cacheable. This was the main reason for data cache emulation, ability to debug cache related problems using emulation. It is not very useful for games or normal WB use, it only slows everything down.
I can duplicate this with older versions and current version. (You sure you really have identical config?) Anyway, I'll add workaround because this kind of config that can't exist in real world is mostly useless in this case: if no MMU emulation enabled and data cache emulation is enabled, chip ram is always forced not data cacheable. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
WinUAE 3.6.1 beta series | Toni Wilen | support.WinUAE | 166 | 07 March 2018 22:48 |
WinUAE 3.5.0 beta series (was 3.4.1) | Toni Wilen | support.WinUAE | 177 | 14 June 2017 23:31 |
WinUAE 3.0.0 beta series (was 2.8.2/2.9.0) | Toni Wilen | support.WinUAE | 1010 | 15 December 2014 13:41 |
WinUAE 2.7.0 beta series | Toni Wilen | support.WinUAE | 326 | 03 December 2013 23:37 |
WinUAE 2.6.0 beta series | Toni Wilen | support.WinUAE | 271 | 14 May 2013 16:51 |
|
|