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Old 31 December 2016, 03:02   #21
earok
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Originally Posted by Retro1234 View Post
Did you have any luck with this? Do you think Mad Dog is possible? can you jump to the correct position in a cdxl file with the standard cdxl viewer without problems?

Can you play CD audio while a CDXL is playing?
You can't have cdxl and CD audio simultaneously, as they both "stream" from disc, has to be one way or another.

I've kind of given up on the idea of using CDXL for anything other than pick-a-path type adventures (Plumbers Don't Wear Ties etc), it's a bit tricky to work with by it's nature. What I might do instead is, say, break up the animations from the game into a series of chunks (say, files with 2-3 seconds of footage), buffer as many as will fit into memory and keep loading them as the game plays - hoping that the level will finish before the buffers are exhausted, but if not just pause the action to refill the memory and keep going.

But that's all far future stuff, AlarCity is the priority right now.
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Old 31 December 2016, 09:28   #22
Amigajay
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Perhaps take a look at The Final Gate CD32 game code, that uses cdxl in a live action way, game is crap but the intention was there!
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Old 31 December 2016, 09:37   #23
Retro1234
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I think a better picture than Final Gate can be achieved, yeah I played it and like you say crap but you might be right, how did they do it.

How do I create a CDXL file? im sure ive done it before. Whats the best and most current way?
or anyone be good enough to provide a clip for me to play about with.

Also can I simulate the CD32 CD speed anthoner thing id like to try is just a sequence of Load 1.iff, Load 2.iff, Load 3.iff etc

To be honest Some parts of Mad Dog are very static screens.
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Old 31 December 2016, 14:03   #24
earok
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Originally Posted by Retro1234 View Post
I think a better picture than Final Gate can be achieved, yeah I played it and like you say crap but you might be right, how did they do it.

How do I create a CDXL file? im sure ive done it before. Whats the best and most current way?
or anyone be good enough to provide a clip for me to play about with.

Also can I simulate the CD32 CD speed anthoner thing id like to try is just a sequence of Load 1.iff, Load 2.iff, Load 3.iff etc

To be honest Some parts of Mad Dog are very static screens.
XLMAKE is the easiest way to do it, though I've moved to using AD Pro for finer grained control (for making HAM8 CDXL files etc, I could only ever pull off HAM6 CDXL files with XLMAKE)

To simulate CD32 speed just use XLSpeed of 150 with the CDGSXL player.
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Old 01 January 2017, 01:03   #25
SteveUK
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Originally Posted by Amigajay View Post
Perhaps take a look at The Final Gate CD32 game code, that uses cdxl in a live action way, game is crap but the intention was there!
Not sure why, but i thought uptill i tried it recently, that a CD32+FMV Card played Final Gate at full screen FMV. Sadly it was just small screen CDXL...
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Old 05 February 2018, 06:21   #26
earok
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Over two years after originally posting this thread, Road Avenger is now in closed beta, and the public debut is on AmigaBill's channel this Tuesday.

https://www.twitch.tv/events/KhpfAZx0SaeGjis5zbM_DA
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Old 05 February 2018, 09:33   #27
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Over two years after originally posting this thread, Road Avenger is now in closed beta, and the public debut is on AmigaBill's channel this Tuesday.

https://www.twitch.tv/events/KhpfAZx0SaeGjis5zbM_DA

Can’t wait to play it on my brand “new” cd32
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