27 November 2015, 22:24 | #41 |
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I said that SWIV with 1MB would not work. On the other hand, with 2MB, avoiding flashes is possible, since it only needs 512K of saved mem + less than 1MB of disk data (but it's close!!)
Not sure if whdload loads as much as possible without PRELOAD. I remember having made a feature on JST to load small files or no files at all (HDLOAD, LOWMEM). How much memory can you get ahold of when disabling everything? Can't get above 1,8Mb. |
27 November 2015, 22:34 | #42 |
Phone Homer
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SWOS v1.0 jst works on 2mb http://eab.abime.net/showthread.php?p=976077#post976077
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27 November 2015, 22:52 | #43 |
Warhasneverbeensomuchfun
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Hmm, I'll check this SWOS version.
I am not sure how much memory I get exactly by disabling everything, but I believe it's in the 1.8mb range indeed. |
29 January 2016, 15:49 | #44 | |
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Quote:
So right now I have either the option to use WHDLoad with low memory or the Gotek with KS 2.1 . With this combination, the only game I tried and couldn't find a way to work was Arabian Nights. It gives me a "not enough memory" on WHDLoad and I can't change disks on this particular game with the Gotek. I am kinda satisfied. Still want to get some fast ram at some point, but right now I am pretty happy with my setup |
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29 January 2016, 20:57 | #45 |
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@shatterhand
I think you might be interested in AG-Launch - its very light weight - comes as standard with ClassicWorkbench 68k and will run a lot of multidisk games on a 2MB machine - Have a read here it has many options thanks to Bloodwych that allow it to run without loading workbench to save even more precious CHIP RAM. Here is a old youtube I made of [ Show youtube player ] I think this is right up your ally sir =) |
29 January 2016, 21:00 | #46 | |
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29 January 2016, 21:20 | #47 | |
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For example, when I had my 1MB A600 and I installed Turbo Trax (Arcane) in my hard drive, I had to boot straight to it on the startup sequence, without opening Intuition, or it wouldn't have enough RAM. It would be great to have a version of WHDLoad that shows no splash screen, like the CD32 one, so Intuition isn't opened and some extra RAM is saved. At least as far as I know this is impossible, or maybe it does allow it if you have the registered version? No idea. But if you can boot to a WHDLoad install from startup-sequence without opening Intuition, you'll have a few extra KB to play with. You can even make a selective startup-sequence that depending on which key you press it loads a different game on boot, but if you press nothing it boots into Workbench, CLI or whatever you want. |
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29 January 2016, 21:31 | #48 |
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Jst can emulate whdload games, and does not have any splash screen.
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29 January 2016, 21:53 | #49 | |
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I know I am losing some memory anyway, but I don't think there's any other way. I think with WHDLoad 18 this would be even more impossible ,since now the CUSTOM options are shown on the splash screen with a tickbox, so you can choose them before the game runs by clicking on them. Just a few KBs less of free memory may turn the game in a OS-Flashing horror, I've noticed that, so it's obvious if we had some way to load stuff without the Intuition, it would be great. I had zero luck with JST here, though I only tried games that weren't working on WHDLoad the first place. |
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29 January 2016, 22:05 | #50 |
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But did you try the LATEST version of JST which jotd released not long ago?
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29 January 2016, 22:28 | #51 |
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Latest version supports a lot more whdload games (and I still have to apply more changes to support more games)
Which games did you try? |
30 January 2016, 13:20 | #52 | |
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30 January 2016, 14:36 | #53 |
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30 January 2016, 21:18 | #54 |
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31 January 2016, 12:33 | #55 |
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I was wondering: are there some 2MB chip A600s out there?
My question is there because my CD32Load proggy supports a lot of whdload slaves and is now able to load from IDE harddisk. You need 2MB straight chipmem ATM, but maybe that can be improved. (in the zone) |
07 February 2016, 10:50 | #56 |
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I'm in a similar situation. Although I have a 4Mb fastram board from Kipper2k.
What would be my best option of loading my games from CFcard? I ask because of the mention of JST, something which I've not heard of. Can anyone explain what this is? AG launch I have used before in the past and it worked well Also have xbench but not sure if that is using some of my precious memory |
07 February 2016, 23:18 | #57 |
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08 February 2016, 02:22 | #58 |
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My A600 is 2mb chip, 0 mb fast
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08 February 2016, 03:17 | #59 |
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I tried AGlauncher on my A1000 with 512K chip ram and it didn't really help much having it reboot with RAD: was hoping I can load some of the games that required 512K of chip ram didn't run from work bench, even though I have an ACA 1233 with 128 megs of fast!
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08 February 2016, 13:53 | #60 |
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I`m in the same boat with my A600. 2MB Chip. I was on a mission to install as many games as possible on the CF, I have a selection of WHDLoad games that just about work in its limited memory. The rest of the stuff is using normal HD installers from floppies.
I was very surprised to find so many games I could install using the standard hd installers, when you start searching on HOL there's loads, and for games you thought wouldn't even have them.. Deathbringer, Nova 9, Alien Breed Tower Assault, Kid Chaos.. Then you have the obvious multi disc games like, monkey island, beneath a steel sky..And not forgetting the single disk games you can install by just dumping the contents into a HD directory.. |
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