26 August 2012, 19:18 | #781 | |
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Was just mentioning it for the sake of maximizing compatibility with the KG packs as they come. I agree the multiple listings for one game folder isn't ideal. |
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26 August 2012, 19:21 | #782 |
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@gibs: previously tested version 2.2b49. In b50 SWOS_HD (ofcourse valid *.tl script exists) work fine. "Harley Davidson" which execute *.tl script with WHDLoad 16.8 version also work. But unfortunetly any ECS or AGA Game cause this GURU error which I show you on screenshot. The same error is for all WHDLoad's Games and Demos (no matter is a title in ECS or AGA submenu). I hope you can fix it somehow. But anyway good thing which make me almost super happy is FastNav feature finally work under my WinUAE, so probable it will be work under my real Amiga also Btw, maybe it is possible to make FastNav perfect and for example when we have titles (I give example on protracker mods for TinyLauncher which I use) like this:
Code:
shampoo skrzypek sr sr11 sr17 stag3 stag4 stuckwme synthm11 tjips3 |
26 August 2012, 19:22 | #783 | |
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26 August 2012, 19:29 | #784 |
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I did not read carefully your replies below but you use KGWHD directory structure? Because it is strange that in your case launching WHDLoad game work and in my case only *.tl script works. I hope gibs find out what is wrong and fix it.
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26 August 2012, 19:33 | #785 |
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Yes, i use the KG/Retroplay directory structure. Do you have New Icons enabled? I got a software failure (some betas before) without New Icons enabled.
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26 August 2012, 19:42 | #786 |
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You mean icons for slave? In most cases there are icons which are avaiable with single zip file (one zip for game) and games at http://whdownload.com and these icons are correctly displayed under Classic WB Lite. For directories *.info files I also use icons from these zips. But in some cases to keep list sorted under normal Window I generate info files from standard drawer icons using DirOpus "add icon" button under Dir Opus. I'm using Dir Opus which was spread with Classic WB Lite version which I downloaded some time ago. So maybe not valid *.info files are problem source. I hope Gibs fix it somehow in feature. And I musr wait until download hdf with Classic WB Lite again to make sure how valid directory structure for KGWHD looked like. And anyway, I use HDDs for games and demos mounted as directories not on hdf ofcourse - to have easly access to them and do not generate big hdfs.
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26 August 2012, 19:44 | #787 |
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Olesio,
It's probably because of the Tool Types scan which is used when you launch a slave and not when you launch from a TL script (because in this case you decide what you want as options) I'm going to do an option to deactivate TTs. I thought the fatnav target was fixed in 2.1 (maybe I only did it for the games/demos, I don't remember) are there target problems on games/demos ? |
26 August 2012, 20:01 | #788 |
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@gibs: ok, and tell me how to use it. Because I downloaded Classic WB Lite zip, unpacked system.hdf and Games directory to my !ECS directory (to get only subirs like 0_9, a, b, ... z with *.info files. Later I downloaded http://kg.whdownload.com/kgwhd/files...2009-05-28.zip beacause transfer from KGWHD site is low in my case, and zip with "v" title games have low size. Now I unpacked to V, and do rescan. TinyLauncher found 32 positions (31 games in "V" and one default "Bloodwych&ExtendedLevels" in /B/ subdirectory. But I'm still have the same guru error. And when TinyLauncher scanned ECS Games directory after F1 key with KGWHD structure I heard "error sound" and seen text "CHECKING 2ND LEVEL". Anyway, if you can add some command line parameter for TinyLauncher.exe and if someone have other *.info files than Retro-Nerd have TinyLauncher will launch slaves witout erros. Also maybe you want to do two version interface. And when someone want to use KGWHD directory structure it will do not display ECS / AGA king and instead them it shows only Games, Demos category. Or maybe you do like other user want. Moving games from !ECS and AGA directly to HD-Games is not a big problem if you use some file manager on Amiga or PC.
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26 August 2012, 20:20 | #789 |
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Your version of CWB doesn't use NewIcon and you're reading a NewIcon, this is probably why you encounter some problems (read the KTC post).
As I said, I'm going to put an option to bypass TTs detection for those who haven't NewIcons but have a compilation with NewIcons. As I said earlier TinyLauncher will scan the 2nd level if no TL/EXE/SLAVE is found in the 1ST level. I could do both at the same time, but then it will require more time to sort them (also a bigger buffer). You need to think about a stock Amiga 600 not your WinUAE computer Yes, there is a poll for mixing ECS/AGA and actually I'm working on the new screen. Last edited by gibs; 26 August 2012 at 20:27. |
26 August 2012, 20:55 | #790 | ||
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26 August 2012, 20:59 | #791 | |
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Edit: Just noticed that the fastnav A-Z letters aren't shown correctly, Beta 43 was fine. Beta 48-50 gives me only BCGTMTRSTUVWXYZ. This has nothing to do with Retroplay folder names, i don't have game folders with a "The" e.g. TheClue. Last edited by Retro-Nerd; 26 August 2012 at 21:22. |
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26 August 2012, 21:30 | #792 |
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Are you sure you didn't launch an old exe ?
(try to rebuild to be sure) |
26 August 2012, 21:39 | #793 |
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No, i deleted the S:TinyLauncher folder and tested Beta 48-50.
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26 August 2012, 21:49 | #794 |
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@Retro-Nerd: the best news for me is it FastNav finally started to work fine under my PC and now maybe Gibs find time to fix it to work perfectly like in my above suggestions and your report
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26 August 2012, 23:38 | #795 |
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Fastnav, is that pressing a letter to jump to games starting with that letter ?
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27 August 2012, 00:01 | #796 |
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@Retro-Nerd you were right, it was buggy since I have added long filenames.
https://dl.dropbox.com/u/1566495/Tin...ncher22b51.exe This one seems ok. @BanisterDK Not exactly, it brings you to the page were the letter you're seeking is. |
27 August 2012, 00:12 | #797 |
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@gibs: try to match FastNav also to my suggestion above if it possible and you feel this may be sense. And ofcourse I'm waiting for new version of TinyLauncher, which allow me launch also WHDLoad games from non NewIcons (OldIcons? ) to test it.
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27 August 2012, 00:13 | #798 | |
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27 August 2012, 00:26 | #799 |
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@Olesio,
Tell me if you encounter target problems in games/demos. |
27 August 2012, 01:00 | #800 |
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@gibs: in games it work ok (report from fast tests). Maybe my method which I described is not too useful for people who are accustomed to FastNav work in old way. So ignore it. Now most imported for me is to work with non NewIcons, what I'm waiting for But of course you do not want to rush. Because like we all - you also have real life/work/family etc
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