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Old 03 July 2018, 14:40   #21
jojo073
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Originally Posted by PortuguesePilot View Post
Looks great! If you need help in translating anything to Portuguese, feel free to ask.
thank you...
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Old 12 July 2018, 13:13   #22
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the map
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Old 12 July 2018, 14:55   #23
NeoHippie2016
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The map looks nice and interesting. Like the maps in old RPGs or Dragon's Lair - Escape from Singe's Castle!
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Old 12 July 2018, 15:04   #24
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It reminds me the map of Golden Axe... cool!
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Old 12 July 2018, 18:05   #25
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it looks great. keep it up !
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Old 15 July 2018, 21:50   #26
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Video


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Old 16 July 2018, 05:28   #27
turrican3
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It seems that you still have plenty ofpower ressources !!
I mean the animation is really fast, you could perhaps make the main character a little bigger ?
Just a suggestion i know the game is not finished yet.
On which amiga does it run in the video ??
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Old 16 July 2018, 10:20   #28
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Looks good but a few comments of hopefully constructive criticism:

1. Game play seems very fast and in particular the player animations are so fast it seems uncontrollable. I think it would play better maybe 10-15% slower
2. The character seems to far forward before the screen starts to scroll. This is something I see in a lot of games and to be honest I don't get it. I think the castlevania style of character stays in the middle of the screen (horizontal) works best and gives the player more time to react. I understand you've got it as a dead zone in the middle before the background scrolls but with this it limits the play area of to last third of the screen. By this I mean the player is constantly pushing forward in the last third of the screen and is confronting the majority of enemies here.
3. A bit of parallax scrolling would be nice.

In general I see the basis for a fantastic game and my points above are my own feeling after watching parts of the video above. I'm in work so only flicked through it and had no sound. My comments are intended for constructive criticism as I feel there is massive potential here.

Good work so far, I look forward to seeing the next update.
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Old 16 July 2018, 12:38   #29
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graphic style is nice, particularly in the forest ! with such a nice melody, the gameplay would be better more slow to , always nice to see new game !!
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Old 16 July 2018, 16:52   #30
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Quote:
Originally Posted by Glen M View Post
Looks good but a few comments of hopefully constructive criticism:

1. Game play seems very fast and in particular the player animations are so fast it seems uncontrollable. I think it would play better maybe 10-15% slower
2. The character seems to far forward before the screen starts to scroll. This is something I see in a lot of games and to be honest I don't get it. I think the castlevania style of character stays in the middle of the screen (horizontal) works best and gives the player more time to react. I understand you've got it as a dead zone in the middle before the background scrolls but with this it limits the play area of to last third of the screen. By this I mean the player is constantly pushing forward in the last third of the screen and is confronting the majority of enemies here.
3. A bit of parallax scrolling would be nice.

In general I see the basis for a fantastic game and my points above are my own feeling after watching parts of the video above. I'm in work so only flicked through it and had no sound. My comments are intended for constructive criticism as I feel there is massive potential here.

Good work so far, I look forward to seeing the next update.
Everything you say is acceptable and easy to correct if you have a team of several expert programmers in assembler, but the reality reaches us and not leave in reality, the program I use to make the game, it leaves me to a certain extent, I do all the tricks I can to improve, but I can get where I can ...
I will try to improve as much as possible ...
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Old 16 July 2018, 22:41   #31
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I have expanded the game area and I have put the slowest character


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Old 17 July 2018, 04:42   #32
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Good to see some progress
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Old 17 July 2018, 10:08   #33
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Progress looks good. The game speed seems a lot more controllable now.
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Old 29 July 2018, 11:39   #34
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Old 30 July 2018, 12:52   #35
Predseda
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= another box to my collection soon
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Old 30 July 2018, 13:06   #36
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Nice ^^
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Old 02 August 2018, 14:43   #37
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I want these Box, too! (like the old Star Wars films: the second Part of this game will be released first!)
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Old 04 August 2018, 23:19   #38
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Furtum Sacrum Dark Time is now ready.
The game includes disk, map, manual in English and Spanish.
If you are interested in acquiring this project, you can send an email to jojocreativo@gmail.com
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Old 05 August 2018, 01:16   #39
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It looks really nice jojo073

Your graphics skills are wicked and the fact that you've put everything together yourself in such a short time speaks volumes

...but a real shame that you have to use Backbone (or whatever it is you're using) to create these games; there's so much potential for something absolutely amazing.

Surely there must be programmers / coders out there that are willing to help / assist you with your numerous ideas and then take your games to the next level; given what you've showcased so far?
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Old 05 August 2018, 10:23   #40
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Well looks good. I was wondering what programming language you used, but you have seemed to have used backbone. Good work.
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