17 March 2022, 04:11 | #281 |
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1942 is a difficult game. Many a fine port has been ruined by testers complaining about difficulty...
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17 March 2022, 17:08 | #282 |
J.M.D - Bedroom Musician
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19 March 2022, 13:20 | #283 | |
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Quote:
Indeed, it would be sad that a fine port could be ruined by the difficulty. If it's the same as the coin-up arcade game i think it can be fine. as we said sometimes : wait and see |
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19 March 2022, 14:25 | #284 |
This cat is no more
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Toaplan "Hellfire": could have been a good shooter, just too hard.
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20 March 2022, 09:36 | #285 |
Zone Friend
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Just use the same enemy logic as the arcade please! Back in the days I completed it in the arcades but it took a lot of coins to master it. It's as if today gamers don't understand what early arcade games were all about: simple but challenging!
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20 March 2022, 17:33 | #286 |
J.M.D - Bedroom Musician
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21 March 2022, 23:46 | #287 | |
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Quote:
We’re not talking about random people but experienced testers. Collision detection has been loosened a bit, closer to how it works on the arcade. Some enemies moved too fast, and have been slowed down. |
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29 April 2022, 18:39 | #288 |
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Spent last month on Easter vacation and finetuning Zero patterns, firing algorithm etc.
Fixed second button code, so 2 button joystick and CD32 pad should work. On very fast machines there would be graphics glitches, which are now fixed. |
30 April 2022, 10:52 | #289 |
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Well, we're almost there! I can not wait !
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12 May 2022, 00:22 | #290 |
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Still some work tbd on the music side.
Meanwhile… We decided to do a complete rework of green zero patterns to get closer to the arcade feel. That work is being done now. These delays are annoying we understand. There will be a chance to play something soon, while we complete the game. |
12 May 2022, 00:30 | #291 |
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Location: Scotland
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No stress agermose, know full well that making a faithful port is massively time consuming, even more than I anticipated!
Pretty sure this is going to be spot on when its done |
12 May 2022, 08:18 | #292 | |
CaptainM68K-SPS France
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Quote:
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12 May 2022, 17:40 | #293 |
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Playable demo out with Zzap #4.
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12 May 2022, 20:12 | #294 |
Retro Freak
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12 May 2022, 21:00 | #295 |
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Should be okay provided the entire game isn't on the coverdisk, though you never know.
Id would be quite suprised if any action was taken over a demo snippet. Anyway, the game feels AWESOME! Really good job on this, smooth as butter and not too brutal in difficulty either. |
12 May 2022, 21:25 | #296 |
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First 4 stages only.
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12 May 2022, 21:26 | #297 | |
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Quote:
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12 May 2022, 21:28 | #298 |
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Location: Odense / Denmark
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Btw the game fixes 2 “issues” that always bothered me on the arcade.
One of them is in the demo. Can anyone find it |
12 May 2022, 21:40 | #299 |
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you should make your game downloadable from itch.io for free. And people can still donate 2, 5 or more euros/dollars.
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13 May 2022, 19:42 | #300 |
Retro Freak
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Location: Slovenia
Age: 51
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Exactly... excuse my ignorance, but what's the point of a demo version that will be seen by only a handful of people that buy that magazine? Amiga community is not that huge anyway... and the game is (probably?) gonna be free in the end anyway... ?
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