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Old 02 March 2007, 16:08   #21
Whitesnake
Martin Shaw

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Quote:
Originally Posted by bippym
I'll look at this, something new, but don't expect joy2 support (just yet)
Ta Bip

If you see Galahad on IRC ask him about mapping the button, He is a whiz at it.
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Old 02 March 2007, 16:32   #22
killergorilla
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Old 02 March 2007, 16:46   #23
BippyM
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Quote:
Originally Posted by Whitesnake
Ta Bip

If you see Galahad on IRC ask him about mapping the button, He is a whiz at it.
Well at a guess the principle would be to include a jump withing the main game loop (prolly just after the joystick fire check) that checks for the 2nd button and if it is pressed branches to the code that the relevant keyboard command would branch to!

How i'd go about implementing support for joybutton2 is not known as the info is not read the same way as that of a normal joy fire/left mouse press!
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Old 02 March 2007, 18:28   #24
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