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Old 10 March 2013, 16:28   #1
Vikke
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First tutorial on ASM- and HW-coding

So, let's see if there is any real interest in tutorials about coding the Amiga - the old way.

Assembled with ASM-ONE v1.20 and only tested on WinUAE at the moment.

The first code is about "copperbars", nothing really fancy, but I have to start somewhere, and nothing is more Amiga than copperbars.


The site: vikke.net


Many other codesnippets are planned, if people are interested in reading such things.

It is possible to download an LHA-package with all files (asm source, executable and resources)

Any questions regarding the code, or related things?
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Old 10 March 2013, 19:11   #2
BippyM
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Yes very interested, but I think you need to start earlier with tutorials
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Old 10 March 2013, 19:23   #3
hooverphonique
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kudos for the initiative, but maybe the resources would be better spent digging up and rating such tutorials from the past!? there's lot's of them in old disk mags, etc...
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Old 10 March 2013, 19:48   #4
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Quote:
Originally Posted by hooverphonique View Post
kudos for the initiative, but maybe the resources would be better spent digging up and rating such tutorials from the past!? there's lot's of them in old disk mags, etc...
Perhaps, but this is my way of doing this. Somebody else can gather old tutorials.
You can read about my motives here: http://amigaworld.net/modules/newbb/...37325&forum=15
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Old 10 March 2013, 19:52   #5
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I'll go into more detail:

If you are doing tutorials then you should assume the person wanting to learn has very little asm knowledge, and build up from that.

Your first tutorial assumes the person reading has knowledge of both asm and the Amiga hardware. It would be better with something much simpler like opening a screen, then displaying a copper, then displaying a picture logo etc and build on it.

Be prepared to answer lots of questions too

I think the website design is great and your source has plenty of commenting
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Old 10 March 2013, 19:56   #6
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Quote:
Originally Posted by bippym View Post
Yes very interested, but I think you need to start earlier with tutorials
You mean like more basic stuff regarding assembler coding? I could do a tutorial as simple as possible, if wanted.
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Old 10 March 2013, 20:21   #7
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There are a few members here who would like to learn asm, but it needs to be done properly.

I'm sure there'll be a few more replies
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Old 10 March 2013, 20:23   #8
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I am very interested but I need to be walked along teh basics. I can read a bit of ASM and can do some 6502 ASM but that's it.
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Old 10 March 2013, 20:38   #9
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Vikke, I have downloaded notepad++. Where can I get the syantax higlighting you are using??
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Old 10 March 2013, 21:04   #10
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I can try to make an introductory to MC68000 assembly and a little about how to set up the display and such things.

Of course all of this is available in books already, but I know the books aren't the easiest to read. The original Amiga Hardware reference Manual is a very good starting point for learning how the original Amigas worked and how to use them in your code.

But, as I said, I will try to make introductory chapters into MC68k ASM and the Amiga hardware registers, with examples.
I will be doing these simultaneously as I continue with other demoeffects. So there is going to be something for everyone.

Nice to know there are people interested in this.
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Old 10 March 2013, 21:05   #11
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All I'll say on this is don't confuse having source codes with learning assembly language coding. Source codes are how somebody else would do something, not how you would do it.

If source codes were the answer to the question "how can I be a coder" then that question wouldn't need answering any more - there are already lots of source codes available all over the place. There's even a few I've posted

There are, in my opinion, several fundamental things that source codes won't help you with in any way, shape or form, namely:

Independent thought. Taking time, sitting down and thinking how to solve something in code can only be done by taking time, sitting down and thinking. Nothing else.

Experience. Actually writing code, getting it wrong, working out why, fixing it, trying something else, over and over is the only real way to learn - from your own mistakes.

Time. There are no shortcuts. I would say going from complete beginner to confidently tapping out good clean, compact, decently optimised code that you're pretty sure will work first time takes at least two years of good solid effort ie. not five minutes of playing around with a bit of code here and there.

Even doing all of the above more difficult stuff still might not make you a brilliant coder - I've done all the things I said and I'm still nothing more than solid but average.

Anyway, just my tuppence on the actual process of learning.

Regardless, kudos to you Vikke for making the effort to get a resource like this together
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Old 10 March 2013, 21:27   #12
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bippym,

Notepad++ doesn't have a syntax highlighter for MC68k ASM, I'm using Sublime Text 2 for that. I found this: https://github.com/stevenjs/M68k-Assembly for Sublime Text 2.

There is a syntaxhighlighter for Notepad++, but it needs a little work to be usable. I'll try to do something to it.
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Old 10 March 2013, 21:29   #13
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pmc,

I agree totally and that isn't what I am suggesting here. I am saying that to "Teach" requires more than source code. It requires explanation, examples and ensuring your audience understands.

I think "teaching" something and then setting a task to fulfill is the way to learn!
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Old 10 March 2013, 21:35   #14
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pmc,

Of course learning to code in assembly isn't the easiest of things. And time is something you have to spend, and "trial-and-error" is the best of methods to learn things.

I didn't set out to make a course in how to do code, at first I just wanted to make a demo or two, the oldskool way. But, now this has taken a different route.

I try to keep the sources as short as possible for others to be able to find something of interest in them, and also with a lot of remarks in the source. As I wrote earlier I'll try to make some kind of tutorials for how to start coding on the Amiga.
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Old 10 March 2013, 21:51   #15
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I've already started it, and have most of the hardware names in.

It has some issues and limitations which I will post on the notepad++ forums.

Here is a screenshot
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Old 10 March 2013, 22:29   #16
Vikke
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Quote:
Originally Posted by bippym View Post
I've already started it, and have most of the hardware names in.

It has some issues and limitations which I will post on the notepad++ forums.

Here is a screenshot
Well, it seems its not easy to get a working syntax highlighter for Notepad++ in its current stage. It doesn't understand hex- or binarynumbers. Also a lot mor should be possible to do with delimiters. It seems Sublime Text does utilize regexp for the highlighter engine.
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Old 10 March 2013, 23:39   #17
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I started working a bit with 68k ASM a few months ago, and was also looking for some good tools, and I came across this:
http://www.pouet.net/topic.php?which=8593&page=1

It's a crosscompiler for C/ASM with automatic execution in WinUAE. Very straightforward setup for anyone who wants to start coding. It even has a project file for VS2010, although I'm guessing the syntax highlighting in there will not work with 68k ASM?
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Old 11 March 2013, 00:13   #18
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Quote:
Originally Posted by pmc View Post
All I'll say on this is don't confuse having source codes with learning assembly language coding. Source codes are how somebody else would do something, not how you would do it.

If source codes were the answer to the question "how can I be a coder" then that question wouldn't need answering any more - there are already lots of source codes available all over the place. There's even a few I've posted
I have a collection of stuff (some example, demo code and game code from various people) that I use to help guide myself where necessary, but I much prefer to write my own code (even if it is less efficient) as it helps me learn as I go along


Vikke, I will certainly be checking out your site.
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Old 11 March 2013, 13:16   #19
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Notepad++ 68k asm highlighting available here:
http://sourceforge.net/apps/mediawik...Language_Files
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Old 11 March 2013, 13:22   #20
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Akira,

I have taken that one and added highlighting for the Amiga chipset access.

The problem comes with the registers not being highlighted for example

Code:
move. l d0, d1
Will highlight correctly, but

Code:
move.l d0,d1
Will not due to the comma not having a space.

I will upload the file for highlighting once it's finished

Last edited by BippyM; 10 July 2013 at 22:56.
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