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Old 24 May 2018, 23:05   #41
Shatterhand
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I personally think EVERY racing game that only gives the option to use "up" to accelerate would benefit from a 2 button support patch.

Also every platform game that uses up to jump. Some more than others... while I am fine with up to jump (when up ins't used to anything else, like in Lethal Weapon), having a button is always better IMO.
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Old 24 June 2018, 10:27   #42
jotd
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Immortal: added buttons to pause/enable spells/quit/enter codes: game is now fully playable from a keyboardless CD32

Watchtower: added pad controls for grenades, pause & quit. Forgot to support second player
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Old 24 June 2018, 10:38   #43
earok
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Quote:
Originally Posted by jotd View Post
Immortal: added buttons to pause/enable spells/quit/enter codes: game is now fully playable from a keyboardless CD32

Watchtower: added pad controls for grenades, pause & quit. Forgot to support second player
Thanks mate, I've added both to the list (although Watchtower isn't updated on the site yet, it SHOULD have been on the list anyway thanks to the manual copy protection removal).

Up to 94! Would be 95 with Flying Shark, apologies I keep forgetting to write back about this. Should I send you my notes with what I've done to patch the ADF for Second Button support?
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Old 24 June 2018, 15:13   #44
jotd
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of course, send away
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Old 25 June 2018, 18:30   #45
DanyPPC
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Watchtower: added pad controls for grenades, pause & quit. Forgot to support second player
Tested successfully on my A1200 with KTRL CD32 pad from Mick.
Now the game is more playable, many thanks Jotd
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