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Old 23 January 2017, 19:52   #41
Retrofan
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Quote:
Originally Posted by hansel75 View Post
... Now let's see an Amstrad compete with this!
Yes, it can compete, but it should have first to beat these two 4Kb games :

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Originally Posted by Retrofan View Post
Just to comment about two games of the C64 4kb Game Coding Competition 2016.

Dog:

[ Show youtube player ]

And Goblin:

[ Show youtube player ]
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Old 28 January 2017, 01:15   #42
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Zap Fight 2- Special Edition

[ Show youtube player ]

http://www.indieretronews.com/2017/0...euck-epic.html

Bom Jack DX Beta 4. Looks amazing with that speed, arcade sound and colors:

[ Show youtube player ]

Last edited by Retrofan; 28 January 2017 at 01:37.
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Old 30 January 2017, 02:30   #43
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^ Thanks retrofan

8 Bit Civilizations Preview - Jaw dropping 8-bit demo remake of the classic CIV but on the C64!



Quote:
For 25 years we've all been building empires to stand the test of time. Beginning on Amiga and PC in 1991, it's hard to believe we'd ever see the likes of this epic turn based 4X civ building game on anything less than 16 bits and at least a few hundred kilobytes of RAM. Teased early last year, the game has had a significant amount of work done since the early screenshots. Developer Fabian Hertel has released a fully playable demo for us all to enjoy and also help test by reporting bugs here.
http://www.indieretronews.com/2017/0...eview-jaw.html
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Old 30 January 2017, 03:22   #44
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Incredible! I can't wait to test it out
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Old 30 January 2017, 13:29   #45
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Its funny that all of the 64/Amiga sites are all about gaming. I used both but wasn't much of a gamer.
I used SpeedScript and whatever compute's drawing program was mostly.
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Old 30 January 2017, 15:02   #46
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Quote:
Originally Posted by Neil79 View Post
8 Bit Civilizations Preview - Jaw dropping 8-bit demo remake of the classic CIV but on the C64!
http://www.indieretronews.com/2017/0...eview-jaw.html
Just played the demo for 20 mins this morning - very cool and quite complex for a C64 game. Although the loading/decrunch time is a bit tedious when you change screens, it is nothing compared to how slow C64 games used to be back in the 80s (thinking Maniac Mansion for example). Perhaps they will make a cart version which could help on that part as they could keep data decrunched in cart mem and swap it in and out as needed.
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Old 31 January 2017, 00:40   #47
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@Neil79 (and I think most of us)... Sometimes I think that a lot of new releases for the C64 are just like... the Limbo Rock.... (just talking about Kb's and what they can get with them everytime)

Limbo lower now...
Limbo lower now...
How low can you go??



But that's just because they are getting more and more and more with the same amount of them (well, you've also seen in post 41 what they can get now with for example just 4Kb).

And then talking about the song and the group, and now about what we are getting... "Let's twist again" everytime

Last edited by Retrofan; 01 February 2017 at 00:02.
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Old 10 February 2017, 22:42   #48
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Just to comment about this Live youtube program. I mean that is live right now:

[ Show youtube player ]
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Old 14 February 2017, 19:09   #49
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What the heck went wrong at Datastorm 2017 a few days ago that The Shores of Reflection didn't win the demo competition?

[ Show youtube player ]
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Old 16 February 2017, 16:36   #50
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What the heck went wrong at Datastorm 2017 a few days ago that The Shores of Reflection didn't win the demo competition?
I understand what you mean, and agree to a certain extent. Despite Shape's demo being stylistically the best all round (and one of the best looking and sounding demos of late IMO), it doesn't seem very pushing tech-wise, and the TRIAD demo has more "coder pr0n" in it. Let's remember the demoscene usually puts code prowess over anything else, and although TRIAD's demo doesn't do anything mindbending, it has some more trickery.

For me, what "killed" the Shape demo is that it lacks a little bit of cohesiveness. The TRIAD demo has those smooth transitions between scenes that the scene takes as "standard" now, and having more than one tune on the Shape demo doesn't help with it being cohesive. The TRIAD demo runs with a theme throughout rather solidly, while the Shape demo fails a bit to make "sense" with the minimal narrative it is trying to convey.

Ah I went on a rant! To me both demos are top material, but agree with you that I veer towards favoring the Shape demo (Archmage's art is always amazing, and that Linus tune in the middle part is one of the best SID tunes I heard in years).

Rant over ;P
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Old 16 February 2017, 22:14   #51
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This guy that has a very interesting channel.

In this video he restores a C128:

[ Show youtube player ]

And in this one he shows the C64 SFX Sound Expander:

[ Show youtube player ]

Last edited by Retrofan; 17 February 2017 at 00:20.
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Old 12 March 2017, 21:50   #52
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Bard's Tale 1 Easyflash. Great!

Quote:
----------------------------------------
Tales of the Unknown Volume I:
The Bard's Tale
by Michael Cranford
----------------------------------------
TAPE-VERSIONS FOR EASYFLASH
----------------------------------------
Copyright (C) 1985-1988
Interplay Productions Inc.
Commodore Version by: System
Easyflash Conversion by: Atlantis
----------------------------------------
BUGFIXES/ENHANCEMENTS
----------------------------------------
- completely revised german translation
(50+ text-blocks/messages changed)
- corrected typos/spelling mistakes
- fixed text-alignment, i.e. when using
the APAR-spell in the german version
- changed DMST-spell to cost 14 Spell-
Points (according to documentation)
- changed intial charset on gamestart
- (Q)uit game - function fixed
- save game-progress to easyflash
(4 slots, language-independent)
- changed input from joystick-2 to keys
(I/K) in the partymerger
- fixed garbage on screen when viewing
a monk in the partymerger
- added +2 trainers
- added documentation for both languages
----------------------------------------

LINK
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Old 18 March 2017, 00:05   #53
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i'm searching a game that is a Dragon's Lair clone, but different in graphcis, more simple, more stylized, but real laser game.
You have to interact only at the right time to proceed.
i played with this game many years ago and now i have 25.000 titles, but i didn't find it.
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Old 18 March 2017, 17:06   #54
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[ Show youtube player ]


(Skærmtrolden) Hugo ???
http://www.gb64.com/game.php?id=6841

 
Old 19 March 2017, 01:03   #55
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no, it's a knight with sword in a castle with the same traps of Dragon's Lair.
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Old 03 April 2017, 18:21   #56
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An exclusive heads up, for all Ultimate Play the Game Fans!



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If you were an Ultimate Play the Game fan in the 80's, then this latest news which has appeared in our inbox will blow your mind, as the Ultimate Play the Game classic of ' Gunfright ', has been fully ported over to the C64, C128 and Plus4! Through these last few years we've had a number of conversions and ports already, such as Pentagram for the Atari 8bit, then we had Pentagram ported to the C64. But now here we are again with another port, as this time Gunfright from 1985, which appeared on the ZX Spectrum, Amstrad CPC and MSX is now fully C64 playable by Rod & Emu!
http://www.indieretronews.com/2017/0...-ultimate.html
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Old 03 April 2017, 22:52   #57
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Excellent news Neil
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Old 04 April 2017, 00:55   #58
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Excellent news Neil
Cheers matey!
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Old 04 April 2017, 02:37   #59
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Puff... I've just bought an Amstrad CPC 6128, it had a great price and I'm interested in trying an Amstrad (for the very first time).

But now I'm watching youtube videos just comparing a bit, and just to start I've searched for example for the "Ghouls 'N Ghosts" game.

Just take a look:
Amstrad: [ Show youtube player ]

Commodore 64: [ Show youtube player ]

In my opinion, the Amstrad version has larger graphics and that's all, but all of the rest just sucks comparing them.

I'm an old Speccy user anyway, so I think I better take the Amstrad just like an upgrade of it, but that doesn't get to the C64 level yet. Sound, maybe graphics sometimes, scroll and all I believe.

Anyway I've heard that the Amstrad games are underpowered for what they could get. They also had more hardware, the CPC 6128 Plus, but only about 32 games where using something, so...

Last edited by Retrofan; 04 April 2017 at 03:18.
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Old 04 April 2017, 06:19   #60
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Ghouls'n'Ghosts on CPC is a borked job. They spent something like 3 weeks to make it....

The C64 release has more polish, but very small sprites.... and the great tim follin music.
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