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Old 01 June 2014, 17:58   #401
lubomyr
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E-UAE
builded with GCC 4.8 and hardfp

e-uae-sdl-01062014-hardfp.apk

For games can recommend disable line finegrain_cpu_speed in .uaerc file
For system as Amikit: finegrain_cpu_speed=192 works perfect with sound on my device.

Last edited by lubomyr; 01 June 2014 at 18:11.
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Old 01 June 2014, 18:01   #402
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Quote:
Originally Posted by lubomyr View Post
E-UAE
builded with GCC 4.8 and hardfp

e-uae-sdl-01062014-hardfp.apk
I take it, these E-UAE are the same as the ones used in Amikit7?

Also any chance you can check kickstarts as I want to use a 1MB one, but the later UAE4all2 and E-UAE's no longer work with 1MB roms.
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Old 01 June 2014, 18:05   #403
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Quote:
Originally Posted by FOL View Post
I take it, these E-UAE are the same as the ones used in Amikit7?
binary - same, config - different.
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Old 01 June 2014, 21:31   #404
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Quote:
Originally Posted by lubomyr View Post
binary - same, config - different.
Having some issues with your latest E-UAE,
Sound is stuttering alot and limpid clock doesn't run correctly.
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Old 02 June 2014, 12:54   #405
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Quote:
Originally Posted by FOL View Post
Having some issues with your latest E-UAE,
Sound is stuttering alot and limpid clock doesn't run correctly.
For normal sound in games you must disable or delete line finegrain_cpu_speed in .uaerc file

For normal sound in system finegrain cpu speed need value not lower than 256 (probably can work 192 on fast devices)

limpid clock - not work correct with all versions.

As i see hardfp-version not showing correct result in fpu benchmark
aibb-beachball-softfp.png
aibb-beachball-hardfp.png
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Old 02 June 2014, 19:40   #406
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Quote:
Originally Posted by lubomyr View Post
As i see hardfp-version not showing correct result in fpu benchmark
aibb-beachball-softfp.png
aibb-beachball-hardfp.png
lol, thats nuts.

Ill stick to 25/5/14 version, that works awesome.
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Old 01 September 2014, 17:46   #407
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Interesting thing.
Via app 'ExaGear Strategies' we can try run WinUAE

https://play.google.com/store/apps/d...com.eltechs.es

As i understand 'ExaGear Strategies' is Wine-like app for Android which support to run any Windows app (Which not used DirectX9 or higher)

WinUAE GUI run ok. Detection of kickstart also works.
But when pressed Start button i see only black screen.
Probably something unsupported, or need precise settings.

uae4all2 (Win32 port) works via that app.

Last edited by lubomyr; 02 September 2014 at 14:27.
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Old 03 September 2014, 00:31   #408
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Some older versions of WinUAE work with ExaGear, but it's way too slow to be usable at the moment. I'm using a JXD 7800b device.
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Old 03 September 2014, 01:02   #409
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Quote:
Originally Posted by endre1952 View Post
Some older versions of WinUAE work with ExaGear, but it's way too slow to be usable at the moment. I'm using a JXD 7800b device.
Which versions?
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Old 03 September 2014, 12:04   #410
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I think version 1.4.5 worked for me. It booted up a game, but was extremely slow.
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Old 05 September 2014, 14:22   #411
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WinFellow works as well. I've had no luck running FS-UAE.
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Old 24 October 2014, 21:34   #412
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Aranym developed ARM JIT code for m68k emulation.
Now interesting how implement it to Amiga Emulators. As i see it also use uae-engine for cpu emulation.
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Old 26 October 2014, 16:33   #413
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Via Exagear i run Settlers 4.
Works fine.

P.S.
I search developers who can help implement UAE ARM JIT code from aranym sources http://sourceforge.net/projects/aran...ar.gz/download to E-UAE
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Old 27 October 2014, 23:04   #414
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Quote:
Originally Posted by FrodeSolheim View Post
Well, easy is very subjective Yes, I think it is doable. -Would among other things have to write new modules for audio / video / input for Android, make the UAE code compile on ARM, and compile glib for Android (or replace it).

But one thing is to just make it run, another thing is to polish it, implement menus and GUI, and of course probably most time-consumingly, provide support for it

It would certainly require a high-end Android device (dual-core 1.2Ghz+ perhaps?). I don't know what performance it would ultimately have.
Old post I know but thought it would be better to quote than create a new thread.

Hi Frode,
What incentive would/could persuade you to port to Android?
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Old 02 November 2014, 20:59   #415
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Or a port to libretro, That would get around the Input, video etc
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Old 13 January 2015, 00:20   #416
lubomyr
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E-Uae updated
- added SDL libGuichan based gui (works only config and floppy selection, all other gui elements in development)
https://dl.dropboxusercontent.com/u/...13.01.2015.apk
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