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Old 03 April 2007, 19:15   #21
Ultron
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Quote:
Originally Posted by alexh
Better filtered & Non filtered post processing sound effects.

WinUAE doesnt sound very much like the sound output from my Amiga, it is too crisp and sharp (even when my Amiga has it's Omega Sound Enhancer on).

Some work to make the sound a little more realistic.

(A bit pointless as it will make the sound output worse!)
Subscribed! I always thought that Winfellow had a nicer "Amiga" sound. Could be psychologic though.
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Old 05 April 2007, 11:16   #22
AmigaBoy
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I'm not sure if this is "pointless" enough, but I think it would be useful...

I just read through a post on Aaron Giles' blog ( http://aarongiles.com/?p=208 ) and thought this would be a nice addition to WinUAE. Some type of option which when set, allows us to benchmark our configurations to see which is the best to use as well as best version of WinUAE to use (well, best version as of the point when this feature is implemented).

"Pointless" enough?
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Old 05 April 2007, 17:14   #23
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Quote:
Originally Posted by thor
It's already there:

Code:
WinUAE 1.3.3
============

...

Major new features:

- Lightpen/lightgun emulation.
Changelogs are always sooooooooo long, so it's easy to miss things ...

Thanks a bloody lot!
OK then my prayer must have been heard.

Thank you very much Toni!
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Old 05 April 2007, 17:31   #24
Mad-Matt
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I want to see correct aspect ratio correction function for 16:10 widescreen monitors

i have to kind of guess atm using the null filter to add the black bars.
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Old 07 April 2007, 20:05   #25
Toni Wilen
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Originally Posted by Toni Wilen
A600/A1200/A4000 IDE emulation by mounting HDF as IDE drive. (Whats the point? I don't really know but I want to do this..)
And it is done
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Old 08 April 2007, 14:42   #26
Toni Wilen
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Originally Posted by Mad-Matt
I want to see correct aspect ratio correction function for 16:10 widescreen monitors
I am not fan of non-4:3 PC monitors, sorry. Perhaps someday when I am forced to get one
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Old 09 April 2007, 14:13   #27
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Do you think we could find some way of adding an A1200 clock port plus emulation so we could add real A1200 addon hardware and use it directly under winUAE with the normal Amiga drivers.

I know its totally pointless but just about every real Amiga now has support for adding clock port addons (even the A600 and A1000) so it would be quite amusing to use them on our Emulated Amiga's as well.
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Old 12 April 2007, 13:46   #28
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Is there a possibility of adding an option to disable one or both audio channels in emulation? May sound useless, but it would give me memories of my Amiga 500 and its dodgy audio cables/ports where only one channel would be audible at a time.
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Old 12 April 2007, 13:53   #29
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a hidden feature if you have a creative card upto 1.4.2b6. select 4 channel mode and you can experiance those memories as youll only get two
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Old 12 April 2007, 19:08   #30
Toni Wilen
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Quote:
Originally Posted by MethodGit
Is there a possibility of adding an option to disable one or both audio channels in emulation? May sound useless, but it would give me memories of my Amiga 500 and its dodgy audio cables/ports where only one channel would be audible at a time.
Debugger am-command.
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Old 12 April 2007, 19:14   #31
Toni Wilen
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Quote:
Originally Posted by Dwyloc
Do you think we could find some way of adding an A1200 clock port plus emulation so we could add real A1200 addon hardware and use it directly under winUAE with the normal Amiga drivers.

I know its totally pointless but just about every real Amiga now has support for adding clock port addons (even the A600 and A1000) so it would be quite amusing to use them on our Emulated Amiga's as well.
Not possible without specific connection adapter (+buffer). Where did you plan to connect it? Pointless and totally unusable idea. (and connecting real hardware to hardware emulation is very difficult)
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Old 13 April 2007, 10:28   #32
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(Edited out: I don't know what I am writing)

Last edited by Legerdemain; 13 April 2007 at 10:54.
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Old 13 April 2007, 10:34   #33
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as the pointless (but cute) goes, i would like the 2 buttons in the back of the Commodore 1084 monitors implemented: one switched to green monocrome, the other to some strange few colours screen (probably intended for pc or commodore, i don't know)
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Old 13 April 2007, 13:17   #34
BippyM
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The ability to train the game with the debugger and then save it and load it later if required. Also have it possible to enable/disable it at a button press (the trained bits).
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Old 13 April 2007, 13:48   #35
Toni Wilen
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Quote:
Originally Posted by bippym
The ability to train the game with the debugger and then save it and load it later if required. Also have it possible to enable/disable it at a button press (the trained bits).
Not pointless

GUI trainer/cheater with save/load support will be implemented someday.
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Old 13 April 2007, 14:38   #36
Coagulus
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New display filter "Badly Tuned TV"?

My first Amiga before I got my 8833 monitor was hooked into an awful 1980 TV which couldn't hold the channel well so I had ghosting and drift aplenty!
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Old 13 April 2007, 15:42   #37
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Quote:
Originally Posted by Coagulus
New display filter "Badly Tuned TV"?

My first Amiga before I got my 8833 monitor was hooked into an awful 1980 TV which couldn't hold the channel well so I had ghosting and drift aplenty!

Just squeeze with your eyes, or pour some soda over a pair of glasses and put them on.
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Old 13 April 2007, 15:43   #38
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Just squeeze with your eyes, or pour some soda over a pair of glasses and put them on.
Or pour vinegar into your eyes

@Toni - Sounds promising
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Old 13 April 2007, 17:19   #39
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mind you, saying all this. My TV now wont tune in properly to my PC output so I actually can recreate this in hardware!

How about a feature so the drive heads get dirty after a while (especially with older adfs!) and you have to run a disk head cleaner .adf!!
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Old 13 April 2007, 19:15   #40
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Quote:
Originally Posted by Coagulus
How about a feature so the drive heads get dirty after a while (especially with older adfs!) and you have to run a disk head cleaner .adf!!
Hahaha, THIS is really pointless. I love the idea.
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