10 August 2016, 10:46 | #81 |
Settler
Join Date: Feb 2007
Location: Serf City
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Been playing it on winuae and a weird thing happned. I deid on stage 1 then started my next life onstage 2!
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10 August 2016, 12:55 | #82 | |
Registered User
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Quote:
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10 August 2016, 15:17 | #83 |
Registered User
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Location: London
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See this thread for the trained version by Flashtro when you need to cheat a little =D
http://eab.abime.net/showthread.php?...81#post1105281 |
10 August 2016, 17:55 | #84 |
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Age: 41
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Would it be possible that you add second fire jumping to ADF in future in version 1.1 perhaps?
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10 August 2016, 18:48 | #85 |
Going nowhere
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Age: 50
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10 August 2016, 18:51 | #86 |
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Location: Amigaplanet
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Great work, thank you for this port!!!
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10 August 2016, 19:02 | #87 |
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10 August 2016, 19:47 | #88 |
Banned
Join Date: Aug 2005
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Posts: 20,420
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@Galahad; one other small thing I've noticed is that the intro on the .ADF version flashes between screens too fast when compared to the HD version.
If possible, could you display each image a second or so longer if not too much trouble? Last edited by DamienD; 10 August 2016 at 20:02. |
10 August 2016, 20:01 | #90 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
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Quote:
Put simply, I was limited because the intro is meant to last the length of the music, and then end. The problem is several issues. 317K for the music module 860K for 14 Extra Half Brite Images 64 colour images 2x 61K for the two picture buffers 20K for the code to drive it all Because of this, all the IFF images had to be converted to raw files, compressed with Propack to ensure they could all fit in extra ram, and then decompressed on the fly to display before the music ends. No floppy loader would be fast enough to load each uncompressed image on the fly, no floppy loader and the 68000 would be quick enough to load each compressed image and decompress on the fly. So unfortunately no is the answer |
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10 August 2016, 20:04 | #92 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
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Love your .ADF (cracktro / extra loading music) but for the reason stated above (plus AGA intro not on the .ADF version) I'm using the HD one. |
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11 August 2016, 11:06 | #93 |
Registered User
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Great stuff guys! Thanks for the hard work on bringing this out and updating what was an tired looking game (even when it came out!) a bit more sparkle and polish cheers!
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13 August 2016, 01:38 | #94 | |
J.M.D - Bedroom Musician
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Location: los angeles,ca
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13 August 2016, 09:01 | #95 |
Zone Friend
Join Date: Sep 2004
Location: Den Hoorn, NL
Age: 44
Posts: 259
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This is an absolute fabulous enhancement of the original. Just recently I was talking to a friend about how simular the great giana sisters looked on the amiga to the c64 version. This finally does the amiga justice. Great work! Are you planning more overhauls of games?
Thumbs up! |
13 August 2016, 12:23 | #96 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
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Quote:
edit: Ah, highscore save works fine. Don't know what went wrong first. Last edited by Retro-Nerd; 13 August 2016 at 12:32. Reason: Sav |
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13 August 2016, 12:59 | #97 |
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Great job guys... looking forward to this release for a long time. Going to give it a go on my A1200 today
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13 August 2016, 13:55 | #98 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,438
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Strange. Copied the ADF to real disk. Hiscore Saving is indeed not working (they are in the list but gone after reboot). Tried it several times. Any clue?
Last edited by Retro-Nerd; 13 August 2016 at 14:08. |
13 August 2016, 13:56 | #99 |
Registered User
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Location: Warszawa / Polska
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I will say it again - great work! You guys give this game second live, it can shine again.
Do You have plans for doing this type of work with other games? What will You do next? |
13 August 2016, 15:53 | #100 |
Zone Friend
Join Date: Sep 2004
Location: Den Hoorn, NL
Age: 44
Posts: 259
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Stage 11 used to be blue in shiny weather. It is black in the SE version. Is this intentionally or is this a bug? (have not been able to play past state 12 so can't tell if it will be ever blue again )
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