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Old 14 April 2009, 11:58   #1
s2325
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playable textured 3D games for unexpanded CD32?

1. Alien Breed 3D (without floors and ceilings)
2. Fears (in small window, without floors and ceilings)

any more?
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Old 14 April 2009, 12:06   #2
viddi
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Gloom

Death Mask
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Old 14 April 2009, 12:10   #3
s2325
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thank you, but maybe there are something more, not only FPS games?
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Old 14 April 2009, 14:31   #4
StevenJGore
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Liberation
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Old 17 April 2009, 03:07   #5
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DoomAttack using the CD32 C2P plugin.
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Old 17 April 2009, 03:34   #6
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I'm not sure if anyone has got DoomAttack to work in 2MB of RAM yet, but it certainly runs well with 8MB Fast RAM on a CD32 using the Akiko C2P, noticably smoother than my A1200 with 8MB Fast RAM.
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Old 17 April 2009, 03:36   #7
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Legends of Valour, even runs on my A600.
Not a CD32 game but whateverrr, neither are a couple of the ones mentioned above ;D
And it's an RPG.
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Old 17 April 2009, 09:04   #8
mk1
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Trick or Treat, Pac-Man 3D & Wing Commander
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Old 17 April 2009, 20:13   #9
DDNI
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Frontier.
http://hol.abime.net/630

Liberation.
http://hol.abime.net/884
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Old 17 April 2009, 20:15   #10
StevenJGore
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Frontier isn't textured though!

And Trick or Treat and Pac-Man 3D aren't CD32 games.
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Old 17 April 2009, 20:18   #11
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Quote:
Originally Posted by StevenJGore View Post
Frontier isn't textured though!
Really? It looks like a texture. How were the details added then?

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Old 17 April 2009, 20:27   #12
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It just uses smaller polygons on top of larger polygons to give a bit of detail. You could do the same thing yourself with 3D Construction Kit.
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Old 17 April 2009, 21:02   #13
DDNI
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Quote:
Originally Posted by StevenJGore View Post
It just uses smaller polygons on top of larger polygons to give a bit of detail. You could do the same thing yourself with 3D Construction Kit.
Interesting, more polygons = faster performance than a texture?
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Old 18 April 2009, 06:55   #14
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Quote:
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Interesting, more polygons = faster performance than a texture?
No
Different

There;'s stuff needed for textures that's pretty slow or impossible on an Amiga (namely the famous chunky to planar conversion)



Another game with textures: Mr. Nutz. One of the special levels is a textured tunnel, which I always thought was pretty impressive:
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Old 18 April 2009, 15:23   #15
Steve
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Quote:
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Interesting, more polygons = faster performance than a texture?
This is correct. Its cheaper (computationally) to just put a few more polygons on an object as text instead of a large textured image which is very expensive and a lot of hard work for the poor old A500.
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Old 18 April 2009, 18:41   #16
Amiga1992
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This is correct. Its cheaper (computationally) to just put a few more polygons on an object as text instead of a large textured image which is very expensive and a lot of hard work for the poor old A500.
No, it is different.
Depends on the hardware.
For a Playstation, it's easier to push textured polygons than doing 2D the way the Amiga does.
Also this thread is about the CD32, which has a special chip for C2P conversion.
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Old 19 April 2009, 08:05   #17
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Also this thread is about the CD32, which has a special chip for C2P conversion.
That still doesn't change the fact that the PS1 does texture mapping via hardware and not software.
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Old 01 May 2009, 17:24   #18
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Trick or Treat, Pac-Man 3D & Wing Commander
Wing Commander uses sprite scaling, not polygons i'm afraid.

Super stardust tunnels, were they 3D? I know they impressed me!

Umm, some 2 player split screen freeware game with 2 wizards with machine guns, they could cast spells at each other too (reverse controls etc). God know's what it was called, but it was loads of fun!
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Old 01 May 2009, 17:39   #19
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Trick or Treat?
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Old 01 May 2009, 18:55   #20
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Super stardust tunnels, were they 3D? I know they impressed me!
Those were just pre-calculated pictures.
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