English Amiga Board


Go Back   English Amiga Board > Coders > Coders. Contest

 
 
Thread Tools
Old 15 September 2018, 13:37   #1
hitchhikr
Registered User

 
Join Date: Jun 2008
Location: somewhere
Posts: 402
Discussion: Wizardry

Title:
Wizardry - Proving Grounds of the Mad Overlord

Genre:
Dungeon Crawler

Original concept:
No - Conversion of the PC version.

Expected game size:
1 ADF.
10 Levels - Approx. 30 hours to complete.

Team members:

hitchhikr

Targeted spec:
A500 512k of RAM

Tools to be used:
IDA
GCC
WinUAE
Deluxe Paint 3
Chromatic

Description of game:

Wizardry is an old dungeon crawler with hardcore difficulty.

Several improvements are planned like the use of the mouse, the ability to save from everywhere as well as some elements imported from consoles versions.
hitchhikr is offline  
Old 15 September 2018, 13:56   #2
DamienD
Global Moderator

DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 42
Posts: 15,117
Another new entry in the competition, nice one hitchhikr
DamienD is online now  
Old 15 September 2018, 14:35   #3
Valken
Registered User
 
Join Date: Feb 2009
Location: Amiga
Posts: 167
Old school Wizardry fan here and looking forward to this!!! Even if its a straight Mac port!
Valken is offline  
Old 15 September 2018, 14:35   #4
Retro-Nerd
Missile Command Champion

Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 47
Posts: 11,737
Quote:
...as well as some elements imported from consoles versions.
Maybe porting the SNES graphics? I like the SNES Wizardy Trilogy.
Retro-Nerd is online now  
Old 16 September 2018, 04:03   #5
demoniac
Registered User
 
Join Date: Jul 2005
Location: -
Posts: 1,358
This is was the first RPG I ever played when I was in 2nd grade. I discovered it instead of playing around with Logo programming language in class that everyone else was doing.

Only finished character creation and wandered a bit, but it left a lasting impression despite not playing it ever again.
demoniac is offline  
Old 13 October 2018, 21:26   #6
hitchhikr
Registered User

 
Join Date: Jun 2008
Location: somewhere
Posts: 402
Game disassembled, gfx extracted, etc. (there's no sound in the original game except some blips), conversion to asm "c" like started.
hitchhikr is offline  
Old 30 October 2018, 14:14   #7
Valken
Registered User
 
Join Date: Feb 2009
Location: Amiga
Posts: 167
Awesome... I STILL have my original Apple II diskettes + the Knights of Diamonds sequel somewhere. Looking forward to it finally on the Amiga.
Valken is offline  
Old 31 October 2018, 17:10   #8
hitchhikr
Registered User

 
Join Date: Jun 2008
Location: somewhere
Posts: 402
Port to ugly C done. Compile for Amiga (but there's nothing to show yet).
hitchhikr is offline  
Old 20 January 2019, 02:20   #9
hitchhikr
Registered User

 
Join Date: Jun 2008
Location: somewhere
Posts: 402
Gfx extracted and converted to Amiga format.
hitchhikr is offline  
Old 20 January 2019, 02:21   #10
Pyromania
Moderator

Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 2,077
Cool, more new games, new to Amiga anyway.
Pyromania is offline  
Old 08 March 2019, 11:43   #11
hitchhikr
Registered User

 
Join Date: Jun 2008
Location: somewhere
Posts: 402
I missed the deadline of the competition but it's not really important (to me).
I'm progressing slowly as I lack spare time but I should have something to show in a few weeks.
hitchhikr is offline  
Old 12 March 2019, 17:53   #12
Nightshft
Registered User

Nightshft's Avatar
 
Join Date: Mar 2018
Location: Austria
Age: 44
Posts: 147
Right on! Yes, and please show your progress!
Nightshft is offline  
Old 15 March 2019, 21:29   #13
hitchhikr
Registered User

 
Join Date: Jun 2008
Location: somewhere
Posts: 402
Sure, i'll do.

Meanwhile, perhaps you could watch [ Show youtube player ]
hitchhikr is offline  
Old 16 April 2019, 16:24   #14
Valken
Registered User
 
Join Date: Feb 2009
Location: Amiga
Posts: 167
Just wanted to say still looking forward to this one when you finish it!
Valken is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Entry: Wizardry hitchhikr Coders. Entries 3 20 January 2019 02:20
Wizardry - Bane of the Cosmic Forge/Sir-tech mai HOL contributions 0 26 February 2009 10:49
Wizardry 6 Bane of the Cosmic Forge save game Hillsy_ support.Games 2 28 June 2006 17:15
HOL contribute - Wizardry scans wlcina HOL contributions 4 26 March 2005 18:59
Wizardry VI:bane of the cosmic forge Mangar support.Games 3 02 June 2001 18:20

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:02.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.09235 seconds with 15 queries