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Old 18 September 2019, 11:35   #41
DamienD
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Quote:
Originally Posted by rmzalbar View Post
Hi, I missed this thread as I'm relatively new here - where can I find the best versions of EOB AGA 1&2 hosted? Might someone be kind and post them to the zone?

Thank you,
You can try these WHDLoad versions:

... EyeOfTheBeholder2_v0.1_AGA.lha
... EyeOfTheBeholder_v0.2_AGA.lha
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Old 18 September 2019, 23:02   #42
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Wow, that's magic, thanks! I downloaded the items Damien linked and that I found in the search Solo linked. Will compare & contrast before finals. Thank you both.

Last edited by rmzalbar; 19 September 2019 at 02:51.
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Old 19 September 2019, 13:07   #43
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Mind that DamienD give You links to server which You searched via linked finder.

Edit: These versions are both normal and WHDLoad
EoB1
EoB2

Last edited by Solo Kazuki; 19 September 2019 at 13:21. Reason: added links
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Old 19 September 2019, 13:34   #44
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These games still need a WHDLoad fix for the outro/endsequence and quitting (after you opened the map)…
Would be great if someone wanted to fix the few problems left with the WHDLoad slaves

Sources (kindly provided by CFou):
https://1drv.ms/u/s!ApMUGr0cuN39gbwL...L9hbg?e=lIKAuh
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Old 19 September 2019, 14:10   #45
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Originally Posted by hexaae View Post
These games still need a WHDLoad fix for the outro/endsequence and quitting (after you opened the map)…
Would be great if someone wanted to fix the few problems left with the WHDLoad slaves

Sources (kindly provided by CFou):
https://1drv.ms/u/s!ApMUGr0cuN39gbwL...L9hbg?e=lIKAuh
Interesting.

Does this bug also occur with the "native" hard drive installs?
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Old 19 September 2019, 20:23   #46
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It plays beautifully and runs fast. I'm at 50mhz 030 on my A1200, so I don't know how it performs on a basic machine. What's the basic setup required for WHDLoad slave development, aside from 68k assembly knowledge?
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Old 19 September 2019, 20:57   #47
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Interesting.

Does this bug also occur with the "native" hard drive installs?
It was mentioned many times, it's fault of game version itself. It have nothing to WHDLoad.
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Old 20 September 2019, 00:33   #48
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Originally Posted by rmzalbar View Post
It plays beautifully and runs fast. I'm at 50mhz 030 on my A1200, so I don't know how it performs on a basic machine. What's the basic setup required for WHDLoad slave development, aside from 68k assembly knowledge?
Should ask to jotd, Psygore, Wepl, StingRay, still active WHDLoad developers… Would be great a final fix for this amazing 256 color + automap special version by CFou, the best EOB 1 and 2 versions EVER MADE.
At http://whdload.de/ there are also some dev archives...

Last edited by hexaae; 20 September 2019 at 00:38.
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Old 30 September 2019, 16:35   #49
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Who's got a savegame at the end of EOB 1 AGA to test the crash, after you open at least once the automap?
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Old 30 September 2019, 16:36   #50
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Quote:
Originally Posted by rmzalbar View Post
It plays beautifully and runs fast. I'm at 50mhz 030 on my A1200, so I don't know how it performs on a basic machine. What's the basic setup required for WHDLoad slave development, aside from 68k assembly knowledge?
BTW, if you want to offer your help:
http://mantis.whdload.de/view.php?id=4219
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