20 August 2019, 17:00 | #81 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
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X-Out had inertia!? I'm going to have to play a bit more of it and pay extra attention, I never even noticed it
I actually never player Blood Money, I took one look at a rolling demo I saw and immediately didn't like it. I hate shoot em ups with limited range weaponry. |
20 August 2019, 17:18 | #82 |
Pixel Vixen
Join Date: Feb 2018
Location: Mie, Japan
Posts: 219
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PC Engine.
Next Question? Seriously speaking though, PC Engine/TG16 followed by Mega Drive and then SNES for me. PC Engine has amazing shooters like Blazing Lazers, Gate of Thunder/Lords of Thunder, Air Zonk, Seirei Senshi Spriggan superb ports of R-Type, Salamander, Parodius, and even those which are middle tier are still great like Star Parodier and Ginga Fukei Densetsu Sapphire.... Mega Drive has many classics, like Thunder Force II and III (IV is OK, but has an amazing soundtrack), Gynoug and many others. SNES has Pop 'n Twinbee which I really really love. I am well aware the PS2 has some amazing shooters e.g. Gradius V, but I only own a couple including Twinkle Star Sprites 'La Petite Princesse', and a few for PSX like the Parodius and Pop n Twinbee ports, and Raiden Project which also rocks. The Amiga shooters I like are Apidya, Hybris and Battle Squadron. I also have some time for Banshee. I never really got on with games like SWIV and Agony, and I find Project X to be the most average shmup in shmupland. |
20 August 2019, 17:25 | #83 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,058
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Mega Drive followed by PC Engine and SNES for that generation. (even PC Engine is 8bit)
Sega Saturn for its generation, followed by PS. Never got into later games, even I played some, but never to extent I did first few generations... |
20 August 2019, 18:12 | #84 |
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Something i found out quite recently putting together romsets is that the PS1 actually has more SEU games than the Saturn (54-46) with more exclusives (20-17) with lots more available in the west compared to very few on the Saturn, after reading all these years that the Saturn seemed to have tons more that was a bit of an eye-opener.
I guess 2D games got more exposure on the Saturn esp in Japan than 2D games on the PS1 due to the negativity in the press of its 3D powers at the time. |
20 August 2019, 18:37 | #85 | |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Quote:
Thought the Saturn has Terra Cresta 3D and Steam Hearts.... while the PS1 has Zanac Neo, Gradius Gaiden, Einhander.... Erm... I don't know. |
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20 August 2019, 18:46 | #86 | |
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Quote:
Some are well worth checking out too, some of the pixelart is stunning on the obscure Japanese stuff! |
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21 August 2019, 03:50 | #87 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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Quote:
Am still looking for people to help me with the source code so to do some spin-off using the same engine, have the source codes |
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21 August 2019, 03:53 | #88 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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By the way, if you really want to experience inertia in a shooter, refer to Aero Blasters on the PC Engine/Megadrive (Air Buster in the arcades), where the stratosphere section introduce you to the concept of "zero gravity flight" removing attritus...
...this means you move and ship does NOT stop once you release the stick [ Show youtube player ] Last edited by saimon69; 21 August 2019 at 05:07. |
21 August 2019, 04:15 | #89 | |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
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Quote:
And I fucking hate that level. |
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21 August 2019, 08:50 | #90 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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PC Engine was really an awesome console.
Too bad it never got really traction here in germany.. |
21 August 2019, 15:50 | #91 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 862
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The dreamcast had some fab SEUs too
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21 August 2019, 16:34 | #92 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,906
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That'd be my vote with the limited experience I had. Whenever there is an office gaming party I'm always hopeful that a colleague brings his Dreamcast especially to play the (two player) shoot em ups.
But from what I've seen the PC Engine probably kicks the Dreamcast's butt when it comes to quantity of games. |
21 August 2019, 16:45 | #93 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
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It's classic shmups vs Bullet Hell. I mostly prefer the classic shmups. Though Ikaruga, Sturmwind and Border Down are pretty good.
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21 August 2019, 18:40 | #94 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 862
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Zero Gunner 2 is enjoyable. But you're right. For bullet hell I'd go Dreamcast and for classic I'd go PC Engine. With quite a few exceptions like Battle Squadron, SWIV, Axelay, Sagaia, R-Type, Warhawk, Lightforce and many more...
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27 September 2019, 00:25 | #95 |
Speedbump gimme goosebump
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I'll keep it short :
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27 September 2019, 00:51 | #96 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
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You can't really compare Apidya and Kolibri. Apidya is a Gradius clone, while Kolibri is...well something similar to Ecco the Dolphin. But clearly no traditional shmup. Gorgeous graphics, but pretty boring imo.
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27 September 2019, 04:07 | #97 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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PCE and for
Axelay i don't consider it as the best konami shoot, the best so far for me is : gradius 5 ps2 and the best of all (for me). If i give this one 4.8/5 there is plenty at 4.5/5 and more. And no i don't consider axelay to have 4.5/5, 4/5 perhaps. In a shoot them up the technicall aspect is not so much important for me,to push me, so far i need some adrenalyne to finish the game. gradius is a good exemple, gradius 1 is hard but not too hard. This is the balance between too hard and enough hard to push you to the limit. |
27 September 2019, 17:14 | #98 |
Warhasneverbeensomuchfun
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Kolibri it's not very good IMO. I always heard good things about it and when I finally managed to play it on a friend's 32X I was like "Heh?".
Also it was made by the guys who butchered Castlevania on our Amiga, so fuck them. Gradius V wasn't developed by Konami. It was designed by Treasure, with G-Rev doing most (if not all) background graphics. Konami was obviously the publisher. Unlike most shmups of its era and previous Treasure shooters, I like the fact Gradius V doesn't have any complex scoring system that goes beyond "Kill most enemies"... and the level design and boss design is just out of this world, that game is freaking awesome. But IMO it has the same problem of Radiant Silvergun. Sometimes sections of it are a chore to play it and its TOO FUCKING LONG. But I still think it's the best Treasure Shoot'em up by far (And I am acting like Silpheed: Lost Planet never happened) and it's surely on my top 10 shmups of all time, it's really an amazingly good game. But I still think Gradius Gaiden is a better game that aged better. IMO Gradius Gaiden is the best Gradius game, the best Konami shoot'em up, but it's not the best PS1 shooter. That goes for Zanac Neo, which I believe no one mentioned on this thread. If you haven't played Zanac Neo, go do it now... It's my favourite shmup of all time, it's amazingly fun to play, it has a killer soundtrack, it has some real cool boss design, it has that hectic fun gameplay so characteristic from Compile, it has a shitload of different weapons for you to toy with, an interesting score system you can completely ignore if you want it, a fair amount of secrets to figure out.... It was really the perfect swan song for Compile. I was really sad when they went bust (I remember the day and where I was when I read those news), but I was glad they went with an amazingly good (best ever?) shoot'em up that was really strong to their roots, instead of another Puyo Puyo* game or some random average action RPG. (* just to be clear, I *love* Puyo Puyo ) |
27 September 2019, 19:50 | #99 |
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Join Date: Sep 2016
Location: Deventer - Netherlands
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I think PC Engine / TG 16, was his time far ahead, great graphics and gameplay. Exellent games, and great sfx/music....too bad this console wasn't that populair in Europa and USA, it has for sure all the potencial.....
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28 September 2019, 17:47 | #100 | |
Speedbump gimme goosebump
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Would you agree then that Darius II is the best Taito one (fortunately, it can be played on any softmodded PAL PS2) ?
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