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Old 20 July 2013, 18:50   #21
absence
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Quote:
Originally Posted by Sandro View Post
but I assumed those images are not adf because are not 901.120 bytes
maybe extended adf ?
Regardless, they are certainly not IPF.

Quote:
Originally Posted by mai View Post
Anyway, the SPS-team do not make needed corrections on SPS and HOL page, althought the facts are known for a long time!
Yes, it's frustrating. They may have a lot to do, but taking several years for a simple database fix...
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Old 21 July 2013, 00:58   #22
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Quote:
Originally Posted by Sandro View Post
but I assumed those images are not adf because are not 901.120 bytes
maybe extended adf ?
It's just the way the WHD installer ripped the disks to images, it leaves out the remainder of each disk that's just empty.

You can easily use a hex editor to add more blank data to the end of each image until they're padded up to an exact size of 901120 bytes (or $DC000 bytes in hex).
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Old 21 July 2013, 12:33   #23
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You can find the padded images in the zone.
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Old 21 July 2013, 15:10   #24
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Thanks for saving me the effort of doing it! Although....

Quote:
Originally Posted by Retroplay in The Zone™
Tested and works. Manual protection is a nightmare in the game though.
I could always make a quick crack that skips the manual protection completely if there's enough interest....
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Old 21 July 2013, 17:06   #25
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Fairlight beat you to it.
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Old 21 July 2013, 18:03   #26
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Fairlight beat you to it.
I said skip it completely, not make it accept any answer. :\
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Old 21 July 2013, 23:05   #27
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I said skip it completely, not make it accept any answer. :\
You may want to revisit your attempt to crack PM3 deluxe. Like me, its likely the programmer has put in a check if the manual check has no entry at all.
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Old 24 August 2013, 01:30   #28
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Quote:
Originally Posted by MethodGit View Post
It's just the way the WHD installer ripped the disks to images, it leaves out the remainder of each disk that's just empty.

You can easily use a hex editor to add more blank data to the end of each image until they're padded up to an exact size of 901120 bytes (or $DC000 bytes in hex).
no, all adfs are 880k, 1024 bytes in 1kb
880 x 1024 (bytes) = 901120 bytes
completely normal, nothing really to do with any padding or what the other person said about being extended, they are just regular 880k adf files
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Old 24 August 2013, 01:59   #29
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I believe you can write those truncated WHDLoad images back on a real Amiga using Transdisk from the WinUAE package. I tried it using my A1200 and Transdisk just complained when there was no more data to write to the floppy disk but the images still worked when booted from the floppy drive.
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Old 11 November 2016, 11:10   #30
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Hello guys, a little update here. I have a Trolls ECS/OCS version here in original dump.

It appears that both disks are seen as not duplicated, only the protection track on disk 2 is duplicated. It's not the copylock from Rob Northern, it's the Protec $4454 serial longtrack.
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Old 11 November 2016, 13:57   #31
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Good to hear there is a dump of the OCS version after all these years! The existing dumps are AGA, so naturally the tracks would not be duplicates. Will it be added to the SPS database? Side note: AFAIK there are no ECS or ECS/OCS versions of the game, only OCS and AGA.
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Old 12 November 2016, 05:02   #32
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Yes by ECS/OCS i mean it works on Amiga using those chipsets.

However, the whdload installer is completely rubbish. The disk 1 is not even accessed, and the protection track is not patched, so no cigar.
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Old 12 November 2016, 13:16   #33
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Ah, I see. But what if it works on Amigas with AGA as well? Does that make it AGA/ECS/OCS? Sounds like it would be easy to confuse games that work on AGA with games that require AGA. On the other hand, I don't think any games require ECS, though there are a few that make use of the additional chip RAM capability of ECS for e.g. additional music if available. Anyway, back to topic. Sorry to hear about the Whdload problems. Is it possible that your floppies contain an as of yet unsupported version of the game? Maybe contact the Whdload slave author.
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Old 12 November 2016, 18:56   #34
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the slave and imager have to be completely reworked.

The patcher is useless, the game should use for instance the DIC program, and the slave should patch both disk protection and manual protection.
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Old 12 November 2016, 19:52   #35
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In its defense, it is after all a 17 year old install.
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Old 12 November 2016, 20:05   #36
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Quote:
Originally Posted by Retroplay View Post
In its defense, it is after all a 17 year old install.
Yes it's an old install, but mostly made from an already deprotected version me thinks......
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Old 12 November 2016, 20:24   #37
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So anyone doing a new installer then?
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Old 12 November 2016, 22:28   #38
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Yes it's an old install, but mostly made from an already deprotected version me thinks......
Ah I see, any chance of an extended adf or ct-raw image of the original disks ?
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Old 13 November 2016, 03:58   #39
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i can upload the Ctraw in the zone yep

Done !
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Old 13 November 2016, 08:16   #40
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I have been meaning to dump the one I have for quite a few years.

I have now finally dumped it. I have uploaded it to my EAB FTP uploads folder.

/~Uploads/niobyte/CT-RAW/Games/

Maybe this could be used as a comparison dump. I hope its unmodified.

ADF dump is also in the zone.
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