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Old 22 April 2008, 09:10   #1
spajdr
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EoB III / Lands of Lore - ports requests

Hello guys, is there any possibility to make AGA version of Eye of the Beholder III?
Though i remember that EOB III on PC was pretty slow at decent PC at that time.
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Old 22 April 2008, 11:17   #2
StevenJGore
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An AGA version of EOB2? Cool! This was one of my favourite games "back in the day"(TM). I wonder why I've never noticed this thread until now, though?

Quote:
Hello guys, is there any possibility to make AGA version of Eye of the Beholder III?
I remember being absolutely devastated when I found out that EOBIII would not be coming to the Amiga.

Probably easier to get the PC version and play it in DOSbox though? Although I realise that's not really the point, since the same could apply to a 256-colour EOB2. I guess it's the challenge of doing it that counts!

Steve.
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Old 22 April 2008, 11:23   #3
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I remember to have read in a EOTB AGA document the idea of Lands of Lore Port!!! I prefer Lands of Lore before EOTB 3.
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Old 22 April 2008, 11:46   #4
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Quote:
Originally Posted by frikilokooo View Post
I remember to have read in a EOTB AGA document the idea of Lands of Lore Port!!! I prefer Lands of Lore before EOTB 3.
Well .. Lands of Lore is gem, compared to EOB III, but probably even harder to port i guess
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Old 22 April 2008, 11:57   #5
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CFOU! is busy with life, so if he cannot spend time on this or someone doesn't carry on the coding job, there's nothing new.

[edit] moved from EoB2 thread
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Old 22 April 2008, 12:34   #6
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Quote:
Originally Posted by marco pedrana View Post
CFOU! is busy with life, so if he cannot spend time on this or someone doesn't carry on the coding job, there's nothing new.

[edit] moved from EoB2 thread
Understood, just wonder .. do you think its possible to do these ports?
Maybe its faster to use EoB II engine with EoB III graphics?
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Old 22 April 2008, 13:03   #7
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EOB3 graphics are completely different in their structure from the ones in the episode 2 (as far as i remember) so they would need a complete rehaul to be reduced in the elements EoB2 uses; either that or the complete engine should be ported.

in the first case, you would have then to port the rest of the game nevertheless.
as i said, it's not impossible, it's just very long a work and currently there's no coder interested, alas.
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Old 22 April 2008, 14:35   #8
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So probably its actually faster to do it over episode 2 engine and capture EOBIII screen by for example fraps then import it in episode 2 pic format
Well ... its maybe not so interesting to port maybe one day.
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Old 22 April 2008, 14:43   #9
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why bother EOB 3 sux, and is not worth spending time on, but Land of Lore is cool , guess you could play it on a big amiga through an dos emu..
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Old 22 April 2008, 15:17   #10
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EOBIII is a fine rpg, it was plagued by it's ridiculus coded engine...
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Old 22 April 2008, 15:29   #11
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Eob 3 is not different from the second one, but for: dumbly hard parts (undead dragons for instance), some silly features that you can avoid to use (all attack, tiger shaping character, etc.)
i.e. a poor RPG, but a nice dungeon crawl, exactly like the others eye of the beholders. the real difference is that the first two had more interesting feeling, and prolly the novelty.

i would port it nevertheless, maybe with some tweaking.

i played land of lore 1, and aside the stellar graphics i have the same indifference playing it as eob 3.
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Old 22 April 2008, 17:49   #12
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lands of lore is too linear for my taste. Usually there is only one thing to do. I liked the second and third part because they were a little more open in the world design, but they were still horribly linear storywise, and horribly buggy

Nah, for an excellent dungeon crawl I would always prefer Black Crypt, Crystal Dragon or the golden oldies Dungeon Master 1/2. Black Crypt with the magic and skill system of Dungeon Master, now that would be ultimate for me.

(edit: not forgetting Captive of course, but I am talking about medieval crawlers)
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Old 22 April 2008, 17:49   #13
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Quote:
Originally Posted by keropi View Post
EOBIII is a fine rpg, it was plagued by it's ridiculus coded engine...
Yeah, someone would expect to be it better then multiplatform beholder II, but it was much worse

I can play thru dos emulator, but i dont want to
wonder what next months will bring if we talking about some ports from PC to Amiga
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Old 22 April 2008, 20:30   #14
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the problem of the ports, to me, is that then you have a pc game on amiga and that's the reason i did not like that much the eob2 AGA version that the majority of the people who trted it did enjoy.
i would like an amiga version of many games, not them being able to work on amiga, it's a bit different... but that's not much important anyway
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Old 19 June 2008, 20:40   #15
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Quote:
Originally Posted by marco pedrana View Post
CFOU! is busy with life, so if he cannot spend time on this or someone doesn't carry on the coding job, there's nothing new.

[edit] moved from EoB2 thread

yes, badly .... always too busy
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Old 19 June 2008, 20:47   #16
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yes, badly .... always too busy
Not even 10 mins per week to say hello
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Old 19 June 2008, 20:58   #17
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yes, badly .... always too busy

ps: But i'll try to fix some EOB1&2 aga bugs and translations.... (no delay fixed yet)
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Old 19 June 2008, 21:01   #18
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Bertrand! good to have you back mate hope all is ok!
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Old 25 July 2008, 19:05   #19
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Hi Marco, hi CFOU!
So we wanna complete the EOB project, finally?
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Old 26 July 2008, 02:17   #20
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i think CFOU! is not really back...
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