11 November 2016, 00:25 | #81 |
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Will uae4arm ever get the cycle-exact option added?
Turrican II Whdload seems to go slightly fast you can tell with the intro music. Last edited by ransom1122; 11 November 2016 at 11:17. |
11 November 2016, 11:26 | #82 |
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A lot of WHDLoad games play too fast because of this, they need at least Cycle Exact DMA/Memory access. TomB created UAE4Arm with the overpriced underpowered Pandora console in mind. It would never work well on the console so he didn't bother. He said the next time he works on this emulator is when he gets his Pyra console (which is also overpriced and underpowered). We can only hope.
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11 November 2016, 11:54 | #83 |
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In the meantime what config is closest possible to an a1200 when running whdload games?
As Anubis has said is this the best a1200 config CPU speed is set to 14MHz and processor to 68020 Also disabling JIT for best reliable performance? |
11 November 2016, 13:52 | #84 |
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A1200, use JIT when in workbench, disable it when running games, 2MB chip, 8 or 16 MB Fast memory, 68020 for processor.
HD0 for operating system, HD1 as folder where you store you games. You can access HD1 directly from windows computer through samba share on RetroPie. |
11 November 2016, 13:57 | #85 | |
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Quote:
I wouldn't use a folder for a Harddrive as a lot of WHDLoad games/demos don't extract properly on a non-Amiga OS and corrupts the files (as you probably know). Best to use HDF. Last edited by liveevil; 11 November 2016 at 17:04. |
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11 November 2016, 14:03 | #86 | |
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As for JIT, even on WinUAE I used script to disable JIT for WHDLoad and re-enable it once game exits. As far as I remember, this feature is not yet supported on UAE4ARM. I hope it gets implemented, as it is far easier to add 2 lines into WHDLoad config then switching every time you enter the game. |
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11 November 2016, 15:08 | #87 | |
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Quote:
Battlestorm_v1.2_2008 Battlestorm_v1.2_CDTV DinoWars_v1.1 EmeraldMines_v1.0_CD FastLane_v1.0 FlipFlop_v1.0 FussballTotal_v1.1_De_2135 HiredGuns_v1.0_1MB_1114 HiredGuns_v1.0_512KB_1114 HoleInOne&DataDisks_v1.1 HoleInOne_v1.1 MightAndMagic3_v1.2_De OsWALDOfTheIceFloes_v1.0 PizzaConnection_v1.0_De SimLife_v1.0_2585 SimLife_v1.0_AGA_0889 SimLife_v1.0_De_0576 SkateOfTheArt_v1.0 Sorefist_v1.0 Transworld_v1.0_De_2837 TrivialPursuit_v1.2 TrivialPursuit_v1.2_De_0595 TrivialPursuit_v1.2_Fr_2147 WPotrzasku_v1.0_Pl |
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11 November 2016, 21:14 | #88 | |
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Quote:
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15 December 2016, 17:18 | #89 |
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[QUOTE=As for JIT, even on WinUAE I used script to disable JIT for WHDLoad and re-enable it once game exits. As far as I remember, this feature is not yet supported on UAE4ARM. I hope it gets implemented, as it is far easier to add 2 lines into WHDLoad config then switching every time you enter the game.[/QUOTE]
Yes this is what is missing to make things more easy , please Chips make this option avalable ! |
15 December 2016, 17:26 | #90 | |
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I'll check the sources and see if I can implement it on my fork... |
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23 December 2016, 18:06 | #91 |
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@Chips
Whdload Kick off2 competition version and kick off2 Final Whistle Competition version make UAE crash.... Just to let you know |
24 December 2016, 11:17 | #92 |
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i'm guessing this group might interest some people here:
https://www.facebook.com/groups/1854320841462593/ |
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