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Old 05 July 2015, 11:40   #241
Gzegzolka
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That's game is real gem Pixel art is perfect.
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Old 07 August 2015, 17:59   #242
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Really awesome!

But... I have a lot of difficoulties playing it on my Android Tablet for the lacking of visual controls
 
Old 10 August 2015, 15:46   #243
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Old 29 October 2015, 18:17   #244
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i have problems with my old thrustmaster pad under linux mint, it is recognized in the game's settings, but unfortunately not working at all?
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Old 29 November 2015, 03:22   #245
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Quote:
Originally Posted by Nova View Post
i have problems with my old thrustmaster pad under linux mint, it is recognized in the game's settings, but unfortunately not working at all?
The gamepad support outside of Windows is spotty. If you can force your distro to recognize the controller as a 360 pad (there are tutorials out there), the game will gladly use it. Other than that - I really can't help you as I'm limited by GameMaker:Studio's controller support.

Quote:
Originally Posted by Baboon View Post
Not related to shadow of the beast but I believe you are the developer for Mystik Belle?

Is that title.coming to android/ouya still as it looks amazing?

[ Show youtube player ]
Thank you!
I have an Android version running. I was going to publish it on OUYA, but the damn thing is dead as a doorknob now, so I handed non-PC rights off to a publisher. Hopefully they will get it out on consoles and mobile this winter.

Last edited by darkfalzx; 29 November 2015 at 04:00.
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Old 29 November 2015, 09:34   #246
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Quote:
Originally Posted by darkfalzx View Post

Thank you!
I have an Android version running. I was going to publish it on OUYA, but the damn thing is dead as a doorknob now, so I handed non-PC rights off to a publisher. Hopefully they will get it out on consoles and mobile this winter.
Yeah publishing for the OUYA on it's store would be a waste but I'd love to see this on android still (I could always side load if it hit google-play store). The pixel art for this is truly a thing of beauty! Amazing skills!!

Back on to this threads topic though Have you finished now with your sotb legacy game?

Last edited by Baboon; 29 November 2015 at 09:48.
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Old 29 November 2015, 09:51   #247
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Quote:
Originally Posted by Baboon View Post
Back on to this threads topic though Have you finished now with your sotb legacy game?
Nahh, haven't worked on this in a while, but I WILL finish it eventually. I have a build that is just a tiny bit more along the way than the publicly available one, but it doesn't add enough content to justify a release.
At this point I just need to get by and finish my Kickstarter project before backers eat me alive. Once that is done, and **hopefully** selling better than Belle and Ultionus, I'll get back on SOTB Legacy, and perhaps even go beyond it.
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Old 29 November 2015, 09:57   #248
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Thanks for the info! and good luck with your projects!
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Old 29 November 2015, 19:53   #249
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Quote:
Originally Posted by darkfalzx View Post
The gamepad support outside of Windows is spotty. If you can force your distro to recognize the controller as a 360 pad (there are tutorials out there), the game will gladly use it. Other than that - I really can't help you as I'm limited by GameMaker:Studio's controller support.
thanks for your reply. actually i am thinking of getting a xbox controller, which is said to work out of the box under mint. hope it does well with beast then. keep on the good work. cheers!
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Old 01 December 2015, 15:58   #250
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Just downloaded this onto my Mac. Bloody brilliant! I really hope that you find time to complete this project, because it's great!
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Old 08 December 2015, 18:11   #251
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video is targeted to blind users, I think this is great idea: [ Show youtube player ]
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Old 21 January 2017, 12:23   #252
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@darkfalzx: maybe it is a good idea to name all required linux dependencies, as i had problems starting the game (arch 64bit).

here is two of them which were missing

lib32-openal
lib32-openssl


Quote:
Originally Posted by darkfalzx View Post
I WILL finish it eventually. I have a build that is just a tiny bit more along the way than the publicly available one.
any news regarding a more advanced build? i am especially looking at beast 2 to get finished, as it is my fave beast and offering an awesome atmosphere
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Old 21 January 2017, 13:01   #253
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I have started working on a Beast 2 remake a while ago, I basically just recreated the gameplay with the aim to eventually test if it would transfer well into a Metroidvania-style game. So far I can control the main character (run, jump, attack with ball&chain, duck, climb rope) and travel through the main game world. The only other features are the maggot-fliers that hang under branches and the flying piranhas at the bridge, as well as the tree-hands throwing bombs. What I have in mind is to add some depth to the gameplay and not make it completely linear. For example, there could be "Beast powers" that the character gains throughout the gain, like beast jump to jump higher and reach previously unreachable platforms. Kinda like the special abilities in Super Metroid. It doesn't make much sense for Aarbron to gain beast powers when he is actually in the process of transforming from beast to man, but whatever The ball&chain basic weapon could work like the whip from Super Castlevania (8 directions), and the throwing axes could be found throughout the game or dropped by enemies; they would be used to destroy certain doors and barriers (like missiles/super missiles in Super Metroid). They already do this in the goblin prison, but it would be a shame to underutilize them like this. Also, a javelin or spear would be cool, like the goblins use. Maybe someday I'll find the time to work some more on this game.
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Old 21 January 2017, 13:10   #254
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How about talking to non-human enemies as special ability? I know about dragon and slug but these were some powerful, magical creatures. Another idea are teleports, to old well from first part or meeting friendly bird from third part.
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Old 21 January 2017, 15:39   #255
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Sure, why not. Beast 2 already lets you talk to enemies. A quick visit to the well from part 1 would be a nice easteregg It would probably need to crumble after a few seconds and reveal that it's all an illuion by Maletoth or whatever, otherwise you'd have to create the whole Beast 1 world too
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Old 21 January 2017, 15:46   #256
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Ladder may be infinite in one way.
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Old 27 March 2019, 10:06   #257
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@darkfalzx

for quite some time now, beast legacy (arch based linux) won't start anymore but will exit with a segfault, despite all its dependencies seem to be installed properly. these extra packages needed to be manually installed, if i remember correctly: 'lib32-zlib' 'lib32-openssl' 'lib32-openal' 'lib32-mesa'


Code:
ldd ./runner
        linux-gate.so.1 (0xf7f08000)
        libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf7d46000)
        libz.so.1 => /usr/lib32/libz.so.1 (0xf7d2c000)
        libXxf86vm.so.1 => /usr/lib32/libXxf86vm.so.1 (0xf7d25000)
        libGL.so.1 => /usr/lib32/libGL.so.1 (0xf7cc1000)
        libopenal.so.1 => /usr/lib32/libopenal.so.1 (0xf7bb8000)
        libm.so.6 => /usr/lib32/libm.so.6 (0xf7aeb000)
        librt.so.1 => /usr/lib32/librt.so.1 (0xf7ae0000)
        libX11.so.6 => /usr/lib32/libX11.so.6 (0xf7993000)
        libssl.so.1.0.0 => /usr/lib32/libssl.so.1.0.0 (0xf7926000)
        libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7909000)
        libc.so.6 => /usr/lib32/libc.so.6 (0xf772c000)
        libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf7709000)
        libdl.so.2 => /usr/lib32/libdl.so.2 (0xf7703000)
        libcrypto.so.1.0.0 => /usr/lib32/libcrypto.so.1.0.0 (0xf74f5000)
        /lib/ld-linux.so.2 => /usr/lib/ld-linux.so.2 (0xf7f09000)
        libXext.so.6 => /usr/lib32/libXext.so.6 (0xf74e0000)
        libGLX.so.0 => /usr/lib32/libGLX.so.0 (0xf74bd000)
        libGLdispatch.so.0 => /usr/lib32/libGLdispatch.so.0 (0xf745b000)
        libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf742f000)
        libXau.so.6 => /usr/lib32/libXau.so.6 (0xf742a000)
        libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf7423000)

terminal message

Code:
***************************************
*     YoYo Games Linux Runner V0.1    *
***************************************  
CommandLine: -game game.unx
ExeName= /home/user/SOTB_Legacy/runner
MemoryManager allocated: 16855
RunnerLoadGame: game.unx
RunnerLoadGame() - assets/game.unx
Checking if INIFile assets/options.ini Exists
assets/options.ini file contents: [Linux]
DisplayName="Shadow of the Beast Legacy"

INI DisplayName=Shadow of the Beast Legacy
Reading File assets/game.unx
Loaded File assets/game.unx
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..SavePrePend /home/user/.config/SOTB_Legacy/ 
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..DPlay..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support
GAMEPAD: 4 axis values (last) at 0x9580ce0
GAMEPAD: Enumerating 3
GAMEPAD: buttons - 0, axes - 3
GAMEPAD: 4 axis values (last) at 0x9580e20
GAMEPAD: 4 axis values (last) at 0x9581170
GAMEPAD: 4 axis values (last) at 0x95814c0
Buffers..Networking..Shaders..YoYo..Fini
Code_Load()
VARI_Load()
ID_STRG
Create Window
GameDisplayName=Shadow of the Beast Legacy
XF86VidModeExtension-Version 2.2
Got Doublebuffered Visual!
glX-Version 1.4
Icon: w=64 h=64
WindowCentre: 587,330
Depth 24
Congrats, you have Direct Rendering!
sync = 0
**** GLX Extensions ***
GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync 
Checking for GLX_EXT_swap_control
Checking for GLX_SGI_swap_control
Vsync: GLX_SGI
DOUBLE BUFFERED
Speicherzugriffsfehler (Speicherabzug geschrieben)
i still love coming back to your vision of beast, especially for the smooth gameplay and the improved jumping action.

how about the chances for an updated yoyo runner - i guess v0.1 is very dated now - so your work is not lost and still playable under linux in 2019?

@cherno:

sorry, i somehow missed your post. so how is your project going, sounds very interresting.
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Old 05 December 2019, 02:02   #258
darkfalzx
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Hey, here's a new build completely out of nowhere!

https://bit.ly/2rXSZY4

Let's see...
  • SOTB1 is done. The game is all 100% there and should be mostly bug-free.
  • SOTB3 is pretty much done. he game is all intact from start to finish, but might have a few bugs.
  • SOTB3 now has a front-end like SOTB1. It also saves your progress on level completion. Difficulty settings don't work EXACTLY as marked yet.
  • Fixed the issue with original SOTB3 where the game can only be completed if you play Nethmock after completing all other stages and getting all the gold.
  • Controller buttons can now be redefined in game, though they don't display just yet.
  • The full-screen images like the ones on GameOver and ending screens have rough sections since I didn't have time to properly expand them to widescreen.
  • SOTB2 is just as unfinished as it was before. Saving best for last, I guess: )

Last edited by darkfalzx; 05 December 2019 at 09:02.
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Old 05 December 2019, 08:57   #259
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Quote:
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Hey, here's a new build completely out of nowhere!

http://www..com/file/c36v6ml52p4yvg8...2-04c.zip/file


It's awesome to see more progress on this project - but the download link seems to be broken? (Did the forum software remove whatever should have been between "www." and ".com"?)
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Old 05 December 2019, 09:02   #260
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Oh yeah, it's because this board for some reason has an issue with a hosting service that begins with media and ends with fire.

Here's an abbreviated link

Last edited by darkfalzx; 05 December 2019 at 09:13.
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