09 September 2009, 23:20 | #281 |
CaptainM68K-SPS France
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why lousy ? the target machine do what it can (heh chaos engine is very complex game).
No HRM needed to see that |
09 September 2009, 23:56 | #282 |
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I just patched the Mac version of Hatari version 0.95 to pump out some debug every time the blitter emulation is hit. Sadly the game always fails to detect the second disk which means I can't get as far as playing the game but I can say with absolute certainty it is not using the ST blitter in at all in the intro.
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10 September 2009, 00:02 | #283 |
CaptainM68K-SPS France
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Well honestly, why would you use the blitter in the intro ?
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10 September 2009, 00:08 | #284 |
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Umm.. for the text transitions.. It's rather good at rectangular bit aligned copies You'd know what blitters are for if you read the HRM
Anyway silly me. It seems the game from both cracked versions reads disk 2 from drive B I've been able to run it with the blitter detection hack in and run around the first level. The blitter is *not* being used in that game as expected. I'm 100% certain of that. So please tell me again why the ST blitter is useless. Read the manual and come back with some *technical* points please. |
10 September 2009, 00:17 | #285 |
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Sure?
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10 September 2009, 00:23 | #286 | |
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Okay, I expand it to 'retro geek of the 00's' award This guy surely knows how to look weird |
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10 September 2009, 00:24 | #287 |
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10 September 2009, 00:27 | #288 | |
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its useless maybe b/c...
Hi,
Its useless maybe because it hasn't being used in enough games to stop the Amiga while being introduced in june 1987, the year of the A500. So Atari ST equal year of release of the A1000. Atari ST with blitter year of release of A500. The user base of the first ST killed itself. Its sad that it hasn't being detected and used if when available, the gap would have been narrowed...In the meantime the PC was digging our graves Its like the MegaCD, the 32X...kind of things. kml Quote:
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10 September 2009, 00:28 | #289 | |
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Really these two words just came to my mind when I saw that pic. Now let's settle the subject and get back on topic. It take it that Obsession, Star dust, Zool and Chronicles of Omega use the STE blitter. I should really have a look at them then. |
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10 September 2009, 00:29 | #290 | |
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Quote:
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10 September 2009, 00:29 | #291 | |
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Quote:
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10 September 2009, 00:30 | #292 | |
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10 September 2009, 00:30 | #293 |
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10 September 2009, 00:39 | #294 |
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Chronicles of Omega is nothing special, you can find better games on ST. I really like platform games but something is wrong with this game.
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10 September 2009, 00:40 | #295 | |||
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That's beside the point though. You said the ST blitter was useless without backing up the statement technically. You then pointed to a game as an example which turned out to be a red herring based on speculation from someone else. I'm telling you from experience and I've provided figures in this thread on how fast it is* compared to the CPU that it is *not* useless. Quite the reverse. It's sad how little it was used in games because it seriously outperforms the 68k. To use an analogy it's like pointing at a rubbish ST port on the Amiga and claiming the Amiga hardware sucks. I keep banging on about this but you need to read the HRM instead of misinterpreting other people's posts. The Amiga is a gorgeous machine and once you read (and understand!) the HRM you will see why. Frank *40,000 bytes per frame copied with an arbitrary shift. You will not get close to this on an 8 mhz 68k Quote:
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Frank It's one of the few games which uses the STe hardware and runs in at 50hz but the gameplay is... off somehow. Last edited by Graham Humphrey; 10 September 2009 at 07:59. Reason: Multiple posts merged |
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10 September 2009, 12:03 | #296 |
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Frank, out of interest how do you build Hitari?
I am going through a spate of trying to build every emu I use, just for the experience of it and cannot find instructions on how to do so on the internet. |
10 September 2009, 15:50 | #297 |
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dlfrsilver said...
Too much hatred ? Did they harass you by mail or something ? All your statements were correct....... E-mails, YouTube comments, Private YouTube messages.... and so on... frank_b said... Ah you're the guy that called Wings of Death a crap game on the ST on you tube? LOL BTW that was rather a nice game on the ST to say the least. I Never said that the ST version was crap.... just the Amiga version because it wasn't better then the ST version. Any Amiga shooter running in every third Vbl is crap. The intro music is among my all time favourite though. On my STe Zool runs in 1 Vbl ONLY when there is a maximum of two enemies on screen and the game does not scroll more than approximately 3 pixels per frame. It can get EXTREMELY slow (1/4 VBL?) when there is many enemies on screen and you scroll around at maximum speed. The Amiga version is WAAAY faster. |
10 September 2009, 20:14 | #298 | |
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It drops frames but it drops frames on the 500 too from memory. I don't think I ever saw it drop four frames tho. The blitter on the STE is fast enough to mask about 1/3rd of the screen at 50 hz. Runs like a dog on an ST. Nice game on the 1200. Like I said STe owners should have been whinging W.O.D didn't run any faster on their machines It's a fantastic game on a 512k STFM. Frank |
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10 September 2009, 20:15 | #299 | |
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Frank |
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10 September 2009, 20:43 | #300 |
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Well what i always like on ahle2 statements is that he has the technical knowledge.
When he said X game is crap BECAUSE, you always got the explanation following. |
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