04 January 2018, 12:51 | #321 | ||
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04 January 2018, 12:56 | #322 | |
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B) I have try with no filter active, and i register the video, where there is a problem appears and not appears the line. C) I have register another video with the winaue 3.5 where all is perfect. D) I have put a log file of winaue 3.6 My Idea is that the problem is in the "Remove interlace artifacts" don't function correctly...the last bottom line stay in interlace mode....but is my idea. I Dream that you now see the problem with this videos. You see alway a last line blue bottom in the screen of video You see beeter the problem if not use video in full screen mode. Thanks a lot tony. |
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04 January 2018, 13:02 | #323 | |
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edit: Ah, the last black screen is caused by a custom shader. Seems like all the CRT guest shaders are the issue. Last edited by Retro-Nerd; 04 January 2018 at 13:09. |
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04 January 2018, 13:16 | #324 | |
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EDIT: but the strange thing is that emu didn't even started. Only ran WinUAE b16 with GUI open and left on the Windows desktop... Last edited by hexaae; 04 January 2018 at 14:49. |
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04 January 2018, 14:13 | #325 | |
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Check logs for error messages. It is! I think there was two problems, first was d3d11-only, second was interlace artifacts related. But you said you didn't last line flickering when using d3d9 mode? |
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04 January 2018, 14:53 | #326 |
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Yes, exactly. Logs attached.
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04 January 2018, 18:07 | #327 | |
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The Problem ARE ALWAYS PRESENT with "Direct Draw" or "Direct 3d 9" or "Direct 3d 10" with WINAUE 3.6 |
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04 January 2018, 19:07 | #328 |
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ResizeBuffers 887a0001
There was D3D11 object leak that may explain this (or not, I can't duplicate it but it probably depends on GPU model/manufacturer). Does winuae.7z now work? Should be fixed now. |
04 January 2018, 19:14 | #329 | |
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04 January 2018, 19:58 | #330 |
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04 January 2018, 20:02 | #331 |
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04 January 2018, 20:21 | #332 |
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Masks are fine, D3D scanlines and the normal filters too (PAL, SuperEagle...). Seems only Guests CRT shaders are affected, haven't tried his xBRZ stuff yet.
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04 January 2018, 21:57 | #333 |
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Does it also happen in windowed mode after resizing the window with mouse? (It also uses same ResizeBuffers() call)
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04 January 2018, 22:32 | #334 |
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The windowed mode shows a bit of a black flickering during the resize, but i get no black screen when the resize in finally done.
Last edited by Retro-Nerd; 04 January 2018 at 22:44. |
05 January 2018, 20:59 | #335 | |
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Could you redownload winuae.7z, then do following (use -logflush again): enter fullscreen, wait few seconds, enter gui, exit gui, wait few seconds, alt-tab, try to restore from alt-tab (=blank screen). Quit. winuaelog.txt only needed. |
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05 January 2018, 21:17 | #336 |
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06 January 2018, 13:54 | #337 |
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What about now? (include log again, even if it works now)
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06 January 2018, 14:18 | #338 |
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Looks like you've fixed it.
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06 January 2018, 15:39 | #339 |
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Great but it isn't really fixed, it just reinitializes display if ResizeBuffers() returns an error. Which seems to succeed just fine so it is good enough workaround for this problem (which sounds like some weird driver issue if it only happens with some shaders).
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06 January 2018, 15:48 | #340 |
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Must be D3D11 specific then, since in D3D9 there are no issues with custom shaders and alt+tab. Anyway, it works for now as expected and i will tell you if something break in further updates.
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