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Old 20 March 2016, 21:32   #1
Cherno
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Shadow of the Beast 2 Sprites/Tiles

Hello

I wonder if anyone has any sprite sheets or tile maps of SOTB2? There is already a SOTB thread but it's mainly about 1 and 3, while the only thing available for SOTB2 are the level maps on the HOL.

I would be able to create tilemaps from the maps, but my efforts to rip sprites via GFXRipper were only partially successful.
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Old 20 March 2016, 23:16   #2
dlfrsilver
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I have started something on this game, but it's not that easy.
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Old 20 March 2016, 23:31   #3
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I have begun creating a tilemap from the first map, got most of the normal terrain tiles done, still need to do the special tiles like the pulleys.
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Old 22 March 2016, 17:35   #4
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EDIT: WARNING, OLD FILES; THE UPDATED ONES CAN BE FOUND HERE: http://eab.abime.net/showpost.php?p=...1&postcount=38











Attached Thumbnails
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Name:	TileMap_BarloomsLair.png
Views:	720
Size:	18.2 KB
ID:	48091   Click image for larger version

Name:	TileMap_BatCastle.png
Views:	658
Size:	23.6 KB
ID:	48093   Click image for larger version

Name:	TileMap_CrystalCaverns.png
Views:	878
Size:	60.6 KB
ID:	48094   Click image for larger version

Name:	TileMap_MaletothsTower.png
Views:	823
Size:	32.8 KB
ID:	48095   Click image for larger version

Name:	TileMap.png
Views:	873
Size:	139.1 KB
ID:	48097  

Click image for larger version

Name:	TileMap_SnailIsland.png
Views:	1275
Size:	26.5 KB
ID:	48103  

Last edited by Cherno; 12 February 2022 at 01:22.
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Old 04 April 2016, 23:53   #5
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I have assembled all tilemaps from the game I used Maptapper to rip the tiles and then recolored them carefully so they have the colors of a WinUAE screenshot. Some tiles use different palettes depending on the world zone, so these are present twice (mainly the background scenery in the main map, like tombstones etc.).

Note that the colors differ slightly from the assembled maps that are available on the HOL.

See the post above for all maps.

I also added a alternative version of the hanging bridge which is supposed to be used as background and foreground layers. This version doesn't appear in the game, of course.

The water tiles will be uploaded seperately because they are something of a mess to assemble

Edit: I forgot the Snail Island tilemap I will also upload the backgrounds once the snail tilemap is assembled.

Last edited by Cherno; 05 April 2016 at 00:30.
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Old 05 April 2016, 21:55   #6
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Here are the background images.

I had to guess the position of the castle window background as there was no way of telling where exactly it begins and ends, so I just put it in the middle.

Also, the post with the tilemaps has been updated and the snail island tilemap added.









Attached Thumbnails
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Name:	CrystalCavernsBackground.png
Views:	589
Size:	11.5 KB
ID:	48106   Click image for larger version

Name:	KaramoonBackground.png
Views:	605
Size:	4.7 KB
ID:	48107   Click image for larger version

Name:	SnailIslandBackground.png
Views:	574
Size:	5.1 KB
ID:	48108   Click image for larger version

Name:	CastleBackground1.png
Views:	580
Size:	16.6 KB
ID:	48109   Click image for larger version

Name:	CastleBackground2.png
Views:	620
Size:	15.1 KB
ID:	48110  


Last edited by Cherno; 05 April 2016 at 22:01.
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Old 05 April 2016, 21:59   #7
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Thanks for these 2 last backgrounds with buildings as in game it's always slightly obscured
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Old 05 April 2016, 22:02   #8
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Quote:
Originally Posted by s2325 View Post
Thanks for these 2 last backgrounds with buildings as in game it's always slightly obscured
If you downloaded it, do it again as I just changed a few things in the castle backgrounds (the transparency wasn't purple and the second background was not the right width).

Also, the Castle Background 2 image looks wrong in the third row from above; the color doesn't fit with the color camp. I double-checked and it is indeed how it appears in the game.

Curiously, the giant snake isn't made from maptiles like Barloom but rather a single sprite, even though it isn't animated either.
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Old 05 April 2016, 23:29   #9
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Nice effort!
The amount of repetition in the tile sets is quite high. Were the tiles with very similar content stored as-is in memory?

And these backgrounds are really nice. When I played the game I kept wondering whether the game would offer the chance to visit these locales.
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Old 05 April 2016, 23:45   #10
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Not sure what you mean by repetition. Besides the re-use of the rope tiles, I don't think there's any repetition between the tilesets

Here are the raw images pulled via Maptapper.
Attached Thumbnails
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Name:	BarloomsLair_maptiles.png
Views:	978
Size:	33.9 KB
ID:	48111   Click image for larger version

Name:	BatCastle_maptiles.png
Views:	776
Size:	30.5 KB
ID:	48112   Click image for larger version

Name:	CrystalCaverns_maptiles.png
Views:	800
Size:	41.2 KB
ID:	48113   Click image for larger version

Name:	Forst_maptiles.png
Views:	869
Size:	47.7 KB
ID:	48114   Click image for larger version

Name:	GiantSnail_maptiles.png
Views:	816
Size:	35.8 KB
ID:	48115  

Click image for larger version

Name:	MaletothsTower_maptiles.png
Views:	941
Size:	36.1 KB
ID:	48117   Click image for larger version

Name:	OldMan_maptiles.png
Views:	880
Size:	45.2 KB
ID:	48118   Click image for larger version

Name:	KaramoonOasis_maptiles.png
Views:	1002
Size:	29.3 KB
ID:	48122  

Last edited by Cherno; 05 April 2016 at 23:53.
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Old 05 April 2016, 23:46   #11
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12345
Attached Thumbnails
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Name:	PiranhaBridge_maptiles.png
Views:	898
Size:	35.3 KB
ID:	48119   Click image for larger version

Name:	SpikeRockSlope_maptiles.png
Views:	609
Size:	38.2 KB
ID:	48121  
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Old 05 April 2016, 23:47   #12
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With more colors, just for fun:



Any chance for ripping backgrounds from Ork?
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Old 05 April 2016, 23:53   #13
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I'm not interested in Ork, never played it It's not too hard to do with Maptapper, give it a try

Good job on the colorization.
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Old 05 April 2016, 23:55   #14
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Quote:
Originally Posted by Cherno View Post
Not sure what you mean by repetition. Besides the re-use of the rope tiles, I don't think there's any repetition between the tilesets

Here are the raw images pulled via Maptapper.
I meant within each tile set, sorry. A few tiles contain identical elements with just a few additions. This always irks me because they could have been constructed dynamically rather than consume memory.
Also many tiles contain a lot of empty space.
But I am a professional nitpicker so do not mind me.
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Old 06 April 2016, 00:18   #15
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Ah I see. Yes the rock edge tiles have a lot of very similar looking variations.
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Old 09 May 2016, 14:10   #16
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I don't know how many of the 3 Beast games made it into the leaked source codes but if 2 is in the released source codes then it's easier to rip the graphics including the unused ones from that rather than the disk itself.

http://www.crietzman.org/psy/
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Old 14 October 2016, 23:17   #17
Cherno
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Just a random realization: The title screen from Nicky Boom as well as a some in-game graphics, seen here:



has a tree that seems to be directly inspired by one of the two trees included in SOTB2's main tilemap. I guess I only noticed that is because I spent so much time assembling these tilemaps

Dan of LemonAmiga even mentions Shadow of the Beast when talking about the still images of Nicky Boom

Last edited by Cherno; 15 October 2016 at 01:43.
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Old 15 October 2016, 00:22   #18
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nice find!
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Old 07 January 2020, 13:26   #19
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How did the sprite ripping go?
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Old 07 January 2020, 16:53   #20
Cherno
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I got several, but no complete set.
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