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Old 10 November 2012, 20:31   #281
Toni Wilen
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http://www.winuae.net/files/b/winuae_2500b25.zip

Beta 25 RC1: (Final in end of November. Really.)

- Switching to interlaced mode and autoscale enabled: don't calculate new size until 2 frames have been drawn to prevent multiple display size changes.
- More accurate GUI resizing algorithm.
- Show also first few bytes of disk in harddrive selection GUI.
- Add real harddrive as IDE: calculate physical CHS values using H=16,S=63,C=total blocks/(H*S) formula to better match with real hardware. (ROM built-in IDE drivers use IDE identify device CHS values to calculate last accessible block of drive, LBA support was added in ROM updates)
- Action Replay 2 copper list detection code hang tweak.
- Prowizard AC1D update (Asle)
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Old 12 November 2012, 17:54   #282
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Love the 'autoscale aspect correction', it's an excellent feature. It's amazing how so many games fit nicely to a widescreen aspect, it's as if they were made for widescreen long before widescreen was recognized.

Is there (or could there be) a way to have only the In-Use OSD lights ? For example, if i'm playing a 1 disk game it would just show the 'Power' and 'DF0' OSD's (no need for the HD, CD and DF1-DF3 lights).
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Old 12 November 2012, 19:39   #283
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Quote:
Originally Posted by liveevil View Post
Love the 'autoscale aspect correction', it's an excellent feature. It's amazing how so many games fit nicely to a widescreen aspect, it's as if they were made for widescreen long before widescreen was recognized.
Yeah, illogically NTSC screen size now fits perfectly

Quote:
Is there (or could there be) a way to have only the In-Use OSD lights ? For example, if i'm playing a 1 disk game it would just show the 'Power' and 'DF0' OSD's (no need for the HD, CD and DF1-DF3 lights).
Do you mean leaving gaps in place of unused leds or not having gaps?
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Old 18 November 2012, 13:43   #284
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http://www.winuae.net/files/b/winuae_2500b26.zip

Beta 26 RC2: (1-2 weeks to go)

- RTG aspect ratio setting was loaded to wrong variable from config file (filter panel aspect ratio, not RTG)
- CD32 CD audio play delay timing fixed. (Was originally timed using bad Liberation CD image)
- RTG on screen leds was rendered twice in D3D mode (D3D sprite and software method).
- Audio 14bit to 16bit scaling introduced extra low level noise.
- Only enable AUDxPER limit hack (to reduce CPU usage with weird programs) if audio DMA is active. Manual AUDxDAT audio software may use higher periods.
- Fixed rare crash in input/gameports panel test/remap support.
- Added on screen leds per-led enable/disable config file support, for example show_leds_enabled/show_leds_enabled_rtg=power,df0,df1. In future versions order of led names are also supported and gaps in place of disabled leds will be gone.
- DPI GUI size compensation disappeared (b25).
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Old 18 November 2012, 13:58   #285
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Hope you don't mind Toni I've plugged your Emulator on my site
http://indieretronews.blogspot.co.uk...ulator-on.html
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Old 19 November 2012, 15:34   #286
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Quote:
Originally Posted by Neil79 View Post
Hope you don't mind Toni I've plugged your Emulator on my site
http://indieretronews.blogspot.co.uk...ulator-on.html
It is probably better to wait for final at this point of time, but fine with me
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Old 19 November 2012, 18:43   #287
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Just one question: Will Cloanto be supporting WinUAE 2.5 on final release in Amiga Forever?
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Old 19 November 2012, 19:32   #288
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Quote:
Originally Posted by Mequa View Post
Just one question: Will Cloanto be supporting WinUAE 2.5 on final release in Amiga Forever?
I am quite sure it will happen.
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Old 24 November 2012, 14:21   #289
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http://www.winuae.net/files/b/winuae_2500b27.zip

http://www.winuae.net/files/b/winuae64.zip (64-bit version)

Beta 27 RC3:

- Modulated volume value wasn't range checked, caused noise if volume word was not between 0 to 63. (Platou title music)
- Fixed SPTI mode CDFS crash.
- CDFS didn't correctly remove hidden trailing ;1's in some Joliet CD filenames.
- SPTI standard CD access: Use READ (10), not READ CD when requesting standard 2048 byte user sectors, not all BD/DVD drives support READ CD when reading DVDs.
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Old 24 November 2012, 15:10   #290
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Nice
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Old 24 November 2012, 16:34   #291
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Quote:
Originally Posted by Toni Wilen View Post
- CDFS didn't correctly remove hidden trailing ;1's in some Joliet CD filenames.
Is this what you mean ?



Most of the files on the T-Zer0 CD are truncated with ~1 if I mount using CD0: .
If I do it the wrong way, mount image in Windows to a virtual drive and then mount the virtual drive as a HD in WinUAE it displays the filenames correct.
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Old 24 November 2012, 16:42   #292
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Quote:
Originally Posted by Retroplay View Post
Is this what you mean ?



Most of the files on the T-Zer0 CD are truncated with ~1 if I mount using CD0: .
If I do it the wrong way, mount image in Windows to a virtual drive and then mount the virtual drive as a HD in WinUAE it displays the filenames correct.
No. (Some Joliet CDs had ';' at the end of file names)

T0 filenames works fine here mounted as a CD + CDFS enabled. You really sure you use built-in CDFS and not some Amiga-side CDFS with bad configuration? (attach logs)

Mounting as a HD = exact same file names as Windows explorer shows, no need to check it inside emulation.

(Your screenshot shows fallback ISO 9660 names, not joliet or rock ridge long names)
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Old 24 November 2012, 16:50   #293
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Aaah what da ya know..

It's just me and the old habit of installing AmiCDROM 1.15..
Using built-in CDFS did the trick.
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Old 25 November 2012, 12:56   #294
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Thanks Toni for continuously bringing improvements to WinUAE. This is really neat work. Nearly any disk I'll insert will function correctly now. This is mint.
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Old 25 November 2012, 20:58   #295
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Quote:
Originally Posted by fabmars View Post
Nearly any disk I'll insert will function correctly now. This is mint.
Nearly any disk?

Please help to improve WinUAE still further by letting Toni know which disks they are and uploading them if necessary.

Also please give full details of the steps necessary to recreate the symptoms of the failure.

That would be a great start to your EAB membership!
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Old 26 November 2012, 08:16   #296
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So hello, I've been following UAE since 1996, and I'm one of the guys that encouraged Bernt Schmidt into merging the 68000 and 68040 UAE versions, in 1997 I think.

I read this board quite often but I don't like spending time writing. And yesterday I thought Toni really deserved a congratulation for all that work and dedication (not mentioning the 64b version).

All I can say is that *ALL* the ADFs I've been inserting since ~2.4.0 have been working flawlessly. I wish I could test more obscure demos -hence the nearly- but don't have enough time for WinUAE testing these days. If I run into some issue, I promise to report it with the config/logs in the proper topic here.
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Old 26 November 2012, 22:42   #297
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Thanks for the explanation, fabmars.

I certainly didn't mean to cause offence with my response to your first post here. I thought it was just possible that you were implying that you had found a bug.

Anyway, thanks also for your contribution, however small, to the development of WinUAE all that time ago. I hadn't even heard of the Amiga until 2001!
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Old 26 November 2012, 23:54   #298
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I had almost forgotten about it by then. Until I went to my father's basement in 2008 to re-discover my lost treasures.

And yes, awesome work by Toni.
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Old 27 November 2012, 08:15   #299
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64-bit version ? What is this ? You said before we will never see a proper 64-bit version because JIT engine etc. isn't it ?
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Old 27 November 2012, 09:17   #300
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Thanks.

Quote:
Originally Posted by Bossner View Post
64-bit version ? What is this ? You said before we will never see a proper 64-bit version because JIT engine etc. isn't it ?
64-bit version does not have JIT. 64-bit version has been available for few years already and it is only available because it allows max 2G of Z3 fast. (Why? Because you can)
64-bit Windows + 32-bit WinUAE: usually max is about 1G.

Quote:
Originally Posted by fabmars View Post
All I can say is that *ALL* the ADFs I've been inserting since ~2.4.0 have been working flawlessly. I wish I could test more obscure demos -hence the nearly- but don't have enough time for WinUAE testing these days. If I run into some issue, I promise to report it with the config/logs in the proper topic here.
About 16000 demos and intros have been confirmed working, all stuff listed on break's demo collection site is WinUAE tested. (Demos are the perfect test case, many of them do weird and/or bad things that only worked accidentally or because of undocumented chipset features.. Most games are too "clean")

Note that any non-working demo (or game) needs real Amiga testing today because most common problem is broken image or corrupted data.
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Old 27 November 2012, 10:23   #301
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Also I suspect some people actually develop via an emulator which as seen in the past on other platforms often leads to an item not working on the real hardware.
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Old 27 November 2012, 11:59   #302
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Damn it stop replying I keep thinking the final is out
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Old 27 November 2012, 17:18   #303
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I've just had a look at beta 27 and really like the work done in the AR3 section. The cold start and reset screens work just like my Amiga. Kickstart 2 works like it is supposed to. In my early testing one difference is when the AR3 reset (not keyboard reset) command is issued the freeze button stops working. The freeze button is always working after reset command on real cart.
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Old 28 November 2012, 18:02   #304
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Ignore...My error..
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Old 28 November 2012, 18:08   #305
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Quote:
Originally Posted by Mclane View Post
Is it me or does the manual way to reset not work any more or have the keys changed?
What is "manual reset"?
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Old 28 November 2012, 18:13   #306
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Quote:
Originally Posted by Toni Wilen View Post
What is "manual reset"?
The bit where you hold down the keys Toni

Its ok, I managed to be pressing the wrong keys down...

Feel stupid now..
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Old 28 November 2012, 18:21   #307
Toni Wilen
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Quote:
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The bit where you hold down the keys Toni
I asked because Amiga keys are duplicated, Windows keys and also Home and Insert.
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Old 28 November 2012, 23:45   #308
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On that topic...

I normally assign the Right-Amiga key to the right-Ctrl key. This way, it has the same feel as the Amiga keyboards, even when there is no 2nd Windows key on the keyboard
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Old 29 November 2012, 20:16   #309
Toni Wilen
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http://www.winuae.net/files/b/winuae_2500b28.zip

Beta 28 RC4 (Final on 2-3 days unless something really bad happens)

- uaescsi.device SCSI sense data is now returned correctly (For example MakeCD shows error messages that make sense now)
- AHI channel swap also swaps AHI recording channels.
- BMP screenshots were corrupted.
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Old 30 November 2012, 15:30   #310
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Small problems I'm having


CPU and FPU page
------------------

FPU

68881
68882

don't shade out when not available



advanced Jit Settings cache size arrow jumps to 8 MB and freezes when I
slide arrow to 0 MB



How do you enable custom CPU frequency ?


Thanks !
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Old 01 December 2012, 18:02   #311
Toni Wilen
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Quote:
Originally Posted by Computer_Whizzz View Post
68881
68882

don't shade out when not available
Thanks, this will be fixed in official version.

Quote:
advanced Jit Settings cache size arrow jumps to 8 MB and freezes when I
slide arrow to 0 MB
This won't be fixed, side-effects possible without testing. Tick JIT on/off checkbox to fix the problem.

Quote:
How do you enable custom CPU frequency ?
CPU frequency is only available in cycle-exact modes.
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