04 January 2004, 17:41 | #61 | |
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Had corporate interests controlled the scene from the start or the internet been policed as heavily as it is now, much of the fantastic work that went into preserving the golden era of gaming may have never happened. And that would have been a sad, sad thing.............. |
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07 January 2004, 14:29 | #62 |
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Although my memories of Op Thunderbolt in the arcades is extremely fuzzy, I think Ocean's Amiga conversion wasn't a bad job all in all.
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08 January 2004, 04:55 | #63 | |
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The amiga version has a mention to Tecmo on the title-screen, while there is no mention of virgin or anything amiga related on the Arcade version. I could be wrong, though. |
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10 January 2004, 15:38 | #64 |
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Not really on topic, but I didn't know there's an arcade version of LED Storm. Just found it in Mame, it's called Mad Gear. LED Storm is dated on 88, Mad Gear on 89, so I think it's a conversion from Amiga to the Arcades, am I right on this ? I prefer the Amiga Version anyway .
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10 January 2004, 16:40 | #65 |
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Well, Led Storm and Mad Gear are both in MAME, one is dated 1988, the other 1989 (don't know the other differences).
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10 January 2004, 19:16 | #66 | |
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10 January 2004, 20:10 | #67 |
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Volfied is also a very close conversion
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11 February 2004, 06:25 | #68 |
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Saint Dragon is almost arcade perfect.
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11 February 2004, 07:13 | #69 |
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I played Sega Monaco GP and it's not as good as the arcade. Maybe because I am using emulators or not the arcade driver wheel.
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07 August 2004, 14:21 | #70 |
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+1 for Pac Mania in my opinion
+1 for Silkworm and Super Hangon +1 Ghost 'n Goblins !! Last edited by Capitaine; 07 August 2004 at 14:26. |
18 August 2004, 02:48 | #71 |
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Realistically most Amiga ports are not very good in terms of replicating the original exatly, that doesnt stop them being good in their own right.
Buggy Boy is a good port, most US Gold ports are ass, the colours in Final Fight and Streeet Fighter 2 are well off, SF2 is just hilarious in general on Amiga. Better off getting Megadrive ports, though i must say Turbo Outrun is better on Amiga. Whoever said Master System R-Type owns the Amiga version is dead on, it is quite superior, not that the Amiga version is shit. At the time though, the Amiga versions were fantastic, its just in retrospect they suck having both at hand. |
18 August 2004, 03:30 | #72 |
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Most of the Amiga conversions looked accurate, but most were pretty bad. The best ones I can think of are:
Silkworm Bubble Bobble, Super Hang On, Gauntlet II, Rainbow Islands, New Zealand Story, For accuracy probably the AtariST version of Gauntlet I was the best of all. The graphics actually looked the same as the arcade version, pity it didn't move well. Well only when you were down to the last few monsters. I was amazed at the graphic quality on that game. Credit must go for the people who converted Dragon's Lair, very ambitious project. - Hillsy. Last edited by Hillsy_; 18 August 2004 at 03:53. |
02 September 2005, 20:55 | #73 | |
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i seem to remeber someone saying that they used amigas inside arcade cabnets dunno if its true though
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the st graphics artist must have been better on gauntlet Last edited by BippyM; 03 September 2005 at 00:45. |
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03 September 2005, 10:05 | #75 |
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cool i thought so duke
wow this one looks awesome http://hol.abime.net/5335 and check this out WOW my keyboard is sizzling http://hol.abime.net/popup_picture.p...iz2CuboCD32_s3 Last edited by BippyM; 03 September 2005 at 10:59. Reason: continuing to double post/quote |
14 August 2006, 08:22 | #76 | |
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Anyways, back on subject. I thought that Elite's port of "Ghosts 'n' Goblins" was THE best arcade port I've seen. Not only are the graphics 97% exact (save for maybe no flashing of bonus items), and the sound/music 99% exact (the "lost a life" and "game over" tunes were swapped somehow), but the sound effects were lifted right from the arcade, the music is pretty much as faithful as you can get, gameplay was spot-on for a 1-button joystick, and I found it to be EASIER than any other version of the game (including the arcade). THAT was how arcade ports should've been done. |
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14 August 2006, 16:06 | #77 |
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I though that all these were pretty good conversions for the time:
... Chase H.Q. II: Special Criminal Investigation http://hol.abime.net/3001/screenshot ... Empire Strikes Back, The http://hol.abime.net/2852/screenshot ... Escape From The Planet Of The Robot Monsters http://hol.abime.net/2868/screenshot ... Pac-Land http://hol.abime.net/1003/screenshot ... Return Of The Jedi http://hol.abime.net/1227/screenshot ... Sly Spy: Secret Agent http://hol.abime.net/1983/screenshot ... Star Wars http://hol.abime.net/2099/screenshot ... Street Fighter http://hol.abime.net/2136/screenshot and of course other ones already mentioned in this thread like Bubble Bobble, Pang, Rainbow Islands, Rodland, The NewZealand Story, Toki etc... |
22 May 2008, 03:18 | #78 |
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Nearly perfect or even better ports:
Arkanoid Midnight Resistance Pang Rainbow Islands Super Hang-on Good ports Toki Silkworm Bubble Bobble Marble Madness Most of the puzzler like Klax, Puzznic, Plotting... My list with average or crappy ports is muuuuch longer. btw: Shadow Dancer Amiga is boring, like the arcade version. Try the Mega Drive game. It's a totally different, but much better. Parasol Stars is no arcade game, it was a PC Engine port (a decent one). But i assume, you already know it. Last edited by Retro-Nerd; 22 May 2008 at 03:25. |
22 May 2008, 03:29 | #79 |
Ya' like it Retr0?
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@Retr0-nerd
man this is a thread necromancer moment here.... nearly 2 years old the last post on this thread! impressive |
22 May 2008, 03:30 | #80 |
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