29 January 2019, 19:53 | #21 | |
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Quote:
You have a lack of trust when it comes to your Windoze OS. I understand that... I'm picky as well. Haha. There are a lot of junk installs out there but also a lot of honest installs. I thought it was funny about your stereo player, I knew what you meant. Where you downloaded LAME from, wasn't there information about Registering it with Windoze? That's often required for anything going into System32. Which also happens from install packages that are honest. Either way, best wishes. |
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29 January 2019, 20:34 | #22 |
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Thanks for reply AC/DC HACKER
But i renounced at the task, as i already said Anyway, about registering the lame dll to the system, i tried a little, but i failed As you said, probably the installation package do the "right" work No problem here, i just can continue to convert from .WAV to .MP3 |
30 January 2019, 18:51 | #23 |
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I used to record Amiga audio onto MP3s created with WinLAME: I would use a CD-quality WAV, then edit and trim the files, and then convert them to 160ABR in the end, I amassed quite a collection.
Of course, this was back when I had an obsession with collecting audio files that I would listen to via portable non-iPod players, and I went through a dozen of them before my Android phone which simplified the whole process. But in the end, I ditched all of my MP3 recordings and just went for "live" emulation instead. Not before I tried MP4 videos, but that's another story. |
14 February 2019, 07:04 | #24 |
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I did like Foebane, so just don't care anymore of my initial request
Indeed i stopped to create MP3s I strongly prefer to listen directly to the real demo/game music Furthermore for creation of MP3s i need to listen to the module 5 times 1 time during the demo/game playback 1 time during EaglePlayer playback 1 time during EaglePlayer recording 1 time during MP3 playback 1 time during stereo playback Too much time needed, so better to avoid a process like that |
15 February 2019, 19:59 | #25 |
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15 February 2019, 20:02 | #26 |
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Thanks for suggest malko, i will check it
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26 February 2019, 21:57 | #27 |
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@chip: Since I forgot that the "libfdk_aac" is not natively supported by "ffmpeg", just in case you don't want to build you own "ffmpeg" to encode with the "libfdk_aac", you can download the "FFmpeg-x86 git N-91974-gf4cf6ba8c9.7z"* archive here (sherpya build) and then extract the "libfdk-aac-x86-v0.1.6-202-g651ff34.7z"* from the same site in the ffmpeg directory.
Then simply type : Code:
ffmpeg -i <input wav file name> -c:a libfdk_aac -b:a 128k <output m4a file name> * an x64 version is also present |
27 February 2019, 05:19 | #28 |
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Thanks malko, i will try that
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