06 October 2006, 04:46 | #1 |
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One annoying thing from Amiga Games
One really annoying thing I remember playing games on the Amiga was, that you had to start from the very beginning again, when you lost all of your (most three) lives. That's the main reason I never finished a game, exept one PD-game (Crazy Sue), which was my first game ever.
Was there any games out, where you could start from somewhere in the middle? The long loading times from disk, when you had to repeat, didn't even bother me that much at that time, today it would |
06 October 2006, 05:27 | #2 |
Into the Wonderful
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The loading times never bothered me either - I liked listening to my beloved Miggy click and whir away.
Yes, that was annoying, but I'm quite sure not all games were like that. There were some that let you start from the beginning of the level, and others let you save your progress. For me, what always never failed to produce a royal cause of the irrits was when I lost a life on a scrolling shooter, and hence lost all my weapons, speed boosts and other powerups. That was annoying because, if I lost a life deep into a game, I found continiuing on with only default firepower and speed a lost cause; it was simply too difficult to continue with reduced capabilities. |
06 October 2006, 07:21 | #3 |
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annoying thing: 1 button joysticks - up as jump. that just sucks for me.
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06 October 2006, 08:50 | #4 |
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not for me, I used to hate (2d) games where jump was on a button
The overall poor design choices in games were much more annoying. If you make a conversion of an arcade game then at least give the player a shit load of lives and/or continues to begin with... we don't have to ability to insert more coins! Or what Muzkat mentioned, games that depend on powerups to be playable should just throw them at you regularly... no such luck in most games. And another annoying thing: guru meditation! I can't count the amount of times I've seen that bastard... Or the "cannot write to drive DF0" error when you try to save your progress... It was generally necessary to keep two copies of the same game if you didn't want to lose it. Nowadays its annoying when games use different camera orientations. One game might have the vertical axis flipped (so moving the mouse down makes you look up) while other games do not have it flipped... I'm always looking at the floor or the ceiling for at least half an hour before I adjust again |
06 October 2006, 09:01 | #5 |
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One annoying thing was when I had to study. I had to stop playing all those great games. I consider myself privileged as a gamer that at some point in my life I had an Amiga to play games.
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06 October 2006, 11:42 | #6 |
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Looking back, the challenge that Amiga Games gave you by sending you right back to the start of the level was kind of great in way!. Because once you conquered that you felt a HUGE sense of acheivement and a sense of smugness as in " hey, that was me, i did that "
But look at PC games now. There is NO real challenge because you can save WHENEVER you want!.. you can save every 3 seconds if you want too, so when you finish it, its like.... hmmmmm yeah, that was a nice graphics show.. ok hmmmm... ok i won .. hmmm.. Although Hitman 1 on the PC was Great!!!!.... you couldnt save the game until each mission was complete.. and when i finished that game, it was such a great feeling!.. then i played Half Life 2 when it came out, and i saved constantly all the way through ( if the option is there you will use it ) and when it was all over, it was hmmm.. yeah .. nice graphics.. hmmm.. pah.. dont feel anything. PC gamers wouldnt know what a hard game was!. Maybe the current generation of Console Gamers would, but the PC crowd are playing shit easy games due to the save options. So there wasnt really anything i didnt like about Amiga Games. when it came to load times, it wasnt a big deal, because like most of us on here, i had a Commodore 64 with a Cassette drive, so to come from that to the Amiga with a disk drive was heaven. It made you shut the hell up and appreciate it. Last edited by blade002; 06 October 2006 at 11:48. |
06 October 2006, 11:58 | #7 | |
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06 October 2006, 14:06 | #8 |
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The good old loading times.
Just lean back and relax, drink something or go to the toilet. |
06 October 2006, 17:14 | #9 | |
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I wonder if your talking about Project X. Hehehe |
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06 October 2006, 18:49 | #10 |
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You know, intefaces on some games were absolulte DIRE, using up for accelleration for one, and some games become next to (you need to be the sone of Vader) to get past a level after a knock! suprisingly i find a lot of shmups like that.
However the biggest anoyment of Games, EVEN MORE SO TODAY, is copy protection!!!! not that its difficult to crack, remove or blag.. its just that ITS ILLEGAL since it infringes on my LEGAL RIGHT to backup my licensed data. You hear companies scream that piracy destroyed which and what ever computing scene but the REAL truth proves that this not the case by simple logic. 1) those that copy were not going to buy the game in the first instance 2) so Mr cheesy-exec-games-drone seller, your all singing and dancing supa-megocorp-licensed sports game had crap sales... dont blame it on piracy when the truth is that...good games get bought not shite or crap ones that are EA to EAsy (ahem forgive the pun) 3) the best software protecting is Manual / Online Activation, thusly i can back up as much as i *ahem* need too but require to authorise with my key or manual or whatever... ahhh well that my biggest grip!!!! |
06 October 2006, 23:04 | #11 |
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If SW2001 was capable of finishing Crazy Sue, I would have thought he could have finished most games easily!
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07 October 2006, 00:30 | #12 | |
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I tried Crazy Sue at WinUAE now again, and as far as I could get, was finishing level 1. I guess I'm getting old. Btw, I didn't even know Crazy Sue was that difficult compared to other games. Remembering a couple other games where I threw in the towel after a couple levels were Cannon Fodder Chaos Engine Superfrog Nebulus 2 and lots more, which I don't remember right now. @muzkat: now since you mentioned the firepower reseting to default, yes, that was very annoying. I remember that playing Galaga Deluxe. |
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07 October 2006, 03:07 | #13 | ||
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07 October 2006, 04:26 | #14 |
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Serious Sam is only fun on the highest difficulty setting with 4+ mates standing besides you, all holding miniguns. No saving required, just a pair of functional mouse buttons
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07 October 2006, 09:26 | #15 |
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yeah I hate loosing, kinda wish the developer was next to you, so if he couldn't do it, you could beat the shit out of him.
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07 October 2006, 12:02 | #16 | |
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07 October 2006, 19:22 | #17 | |
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Another one is when the “computer” blatantly cheats For example driving games where I can’t take any turns with out skidding, while the computer gladly zigzags in front of me. I got my revenge in burnout though |
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07 October 2006, 19:43 | #18 |
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Starting in the begining of the game was a feature.
If you don't have an incentive what's the point of playing a game? Sound like that new age pc socialistoid bullshit where everyone wins, and there's no smarter or dumber kids. Long live darwin. PC games today not having that thoroughly entediate me. |
08 October 2006, 00:43 | #19 | |
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09 October 2006, 11:01 | #20 | |
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I mean some of the special moves on MK I and MKII are hard to pull off yet alone string into a combo. |
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