16 September 2019, 03:42 | #141 | |
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Quote:
I guess I was saying technically it's a "feature" (the ability to set different goals for each enemy type), however I don't think anyone is arguing that it's feature that isn't used well for level 32 (and I think level 37) I think Tsak mentioned it would be one of the things we'd love to change if we did Worthy again (or an updated version). |
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16 September 2019, 03:52 | #142 |
Pixelglass/Reimagine
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Yup. Btw here's a little more insight on the issue: In stages that have more than one enemy type and allow you to kill less enemies than the max, there isn't any way to tell which enemies the player will eventually kill. And as the badge conditions are preconfigured per enemy type and per level, we simply have to choose. However, since scoring a perfect is only part of the meta-game challenge, this just alters the challenge itself and indeed it was left like that on those levels deliberately (as a variation).
Having said that, I have to also agree that this is an inconsistancy. The player has learned already that he gets points for killing stuff and when you kill as many as the level allows, you also get a badge. I believe that this could have been avoided (or corrected) with a better level design, so that oversight is on me. |
16 September 2019, 04:00 | #143 | ||
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Quote:
I don't see it as a level design issue. In my perception, counting something is a mathematical stuff (code) (I don't say, nor imply that code is not good, don't misinterpret me ) Quote:
Now, fix or not, is up to you By the way, in the meantime you were answering me, have updated my previous post with a new GIF. Let's continue to play this really cool game !.... but now Last edited by malko; 16 September 2019 at 10:52. Reason: precision |
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16 September 2019, 18:46 | #144 | |
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Quote:
Why I say it is a level design problem, is because we were already aware about the limitations of the system. If f.e. I inserted a bunch of swords at the end, to help you take out all the remeining enemies, the issue would have been recrtified. So you see? And there's obviously much more to that. With only a single person validifying and playtesting all perfect conditions (that's me) from the tiny playtest team we had available at the moment (which was preoccupied on just finishing the game casually and nailing the bigger issues, bugs and inconsistances) this is what you get -inevitably. If we had a much lager playtest team, as devoted and high skill as you guys, ready to push the game and the design into it's very limits, covering fringe cases like this one and devoting a serious amount of workhours to do that, it would have been a different story. Well, something to consider about next productions, no? |
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16 September 2019, 21:23 | #145 | ||
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Anyway, my comment is not going to change the game as it is now and you already said you will handle things differently in the future . Quote:
All this looks tempting... To return to Worthy : I now have a recorded GIF of level 33 (meaning that I am now happy with my solution - remaining time about 20 seconds) . Will continue with 34. By the way, you told us you liked the various posts of solutions so far. Would be please to have more feedback about them (solved as you were expecting, in a different way, more easy way exists, etc. ?) |
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16 September 2019, 23:13 | #146 |
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Level 34 solved - time remaining about 10 seconds .
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16 September 2019, 23:21 | #147 |
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The feedback I can give @malko is you’re a much better player of Worthy than I am
Your solutions are almost always faster than mine, but I did normally stop at any perfect solution I could find. |
16 September 2019, 23:33 | #148 |
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It wasn't the kind of feedback I expected , but... from the game's programmer, I take that as a real compliment . So... Thank you .
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17 September 2019, 01:32 | #149 |
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Here is my level 33. As usual, and if possible, I try to take care of the blue blobs first
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17 September 2019, 01:35 | #150 |
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And level 34 :
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17 September 2019, 07:25 | #151 |
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Malko; Watching your completion videos is sort of hypnotic. I've managed to stretch myself to level 30, so I've played this game a lot. But your completions looks so flawless and 'easy'.
On my runs, even in early levels, I sometimes have to repeat manoeuvres, coz, for example luring a red/blue into a green spit zone, doesn't always play out like I'm hoping. |
17 September 2019, 08:44 | #152 |
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When I look at these GIFs, I also sometimes say to myself "it really looks easy" .
However, considering the number of lives I needed to succeed some of these perfect run (finding the right timing, the right positioning, the right sequence of moves), I finally think that the "impression of easy" is largely due to the fact that these GIFs are recorded at 6 fps and that they plays slightly slower than the game is . Also, today I'm trained. On the other hand, I'm sure that if I leave the game aside for a month and then come back to it, there will be levels where, because my timing will be different, I might think, "but how did I do that?" |
17 September 2019, 10:33 | #153 |
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@linesmachine : your post reminded me this comment from within a game
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17 September 2019, 14:04 | #154 | |
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Looks like it's useful to read Lemon Amiga thread... :
Quote:
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17 September 2019, 14:46 | #156 |
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Damn... I should had a look at HOL then
Thanks mate |
17 September 2019, 15:08 | #157 | |
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Quote:
It's the advantage of starting from scratch every time to reach the highest levels. New ideas are coming and sometimes they are good. Both are 100% safe (but require a small timing placement). Here is level 14 : And level 24 : |
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17 September 2019, 18:39 | #158 | ||
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Quote:
On the other hand, if some of you guys would be interested to help, we could arrange to enlist you as possible playtesters Quote:
-Regarding level 30 I was very pleased by the fact that I saw different and easy to perform solutions. I love both your method and John's, since both seem to include less steps than my solution and better timing. I think yours and (Capehorn's improvement) is the most elegant so far in terms of 'fast and safe' at the same time. -Regarding 31, the 3 solutions (other than mine) I've see so far (that includes yours, John's and Hipoonios') are all pretty much similar. Actually Alex also found that solution while we were playtesting the game but it was quite hard to perform, so we left it like that. I think in hindsight if I'd redesign the level, I would have made this route even harder/riskier, or cut it off as it completely bypasses the nice level/doors puzzle included. -Onto level 32, I think we've pretty much covered it. You've already proven you can do both ways with ease (for which I had no doubt), so kudos on that It's worth noting here that both me and Alex consider this level to be one of the top 5 most difficult/tricky ones in the whole game. -In level 33 I love how you deal with the blue blobs. Again a quite difficult feat imho. In my solution I charge full on, while shooting all the arrows first (killing the first left blue and 3 reds). -With level 34 your solution is a lot like mine. However the level can be also solved by completely ignoring the upper two blue blobs, which makes it extremely easier (that's one extra detail in the design that could have been handled better btw). -Regarding level 24, the way you 'trap' the middle blob is pure genious, love it! It does make the level a lot safer, but I've been able to score better times with it (while still making all reds go to sleep). Main difference is that I deal with the diamonds in the middle first. -Lastly regarding level 14, this is definitely the one solution that gives you the best score overal (Hipoonios also uses the same method in his longplay). I always thought that it does require from the player to take a giant leap of faith, because it's quite risky to assume the reds won't follow and trap you. So it requires extreme precision and to be at the right place and the right time (and enemies as well) to pull this off successfully. Personally I preffer the more safe "stealthy" approch: keep the patroling enemies unaware of you, until the left gate is open. |
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17 September 2019, 18:55 | #159 |
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@Tsak : If you have time to record your solutions, I will watch them with pleasure
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17 September 2019, 19:48 | #160 |
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I thought it might be great to have a section for posting Worthy solutions on their web site, so people can upload variants for each of the levels. That way the makers of the game can host their own high scoring leaderboard of various solutions.
Sending people to read the Lemon and EAB threads for tips is very long winded when the user must wade through 13 pages (so far) and might not find the tip for their problem, especially when links to content get old or broken. |
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