07 March 2020, 00:05 | #341 |
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How many frame slices are you using?
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07 March 2020, 01:20 | #342 |
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4 slices.
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07 March 2020, 08:48 | #343 |
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Good and bad news is i get the "tearing" with more than 1 slice even without using shaders. Your HW is faster, so you can afford a bit more i think.
If still looking for a compromise you can setup a config with 1 slice for games you memorized very well. As i read this is still a viable option that adds only about a half of frame of input lag. Should need about 1/4 of gpu 'power' compared with 4 slices, which means 1x, 4x could become an option. Beamracing, by any means, is not an industry standard. It's more an endeavour to get things fixed with a set of general purpose functionalities, provided by 'the industry'. Some issues might be related with heavier shading, but it's not a shader issue in general. Last edited by guest.r; 07 March 2020 at 21:46. |
09 March 2020, 21:45 | #344 |
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New shaderpack release.
Two new shaders added, some tweaked a bit, nothing got worse. The biggest improvement is with the ReShade WinUaeMask shader. I decided to add another version for gfx. adapters with more muscle. Now glow and bloom can be used form Reshade and added to any mask or shader (bloom is a decent brightness booster for heavier masks). This shader also got 3 new masks: - non-linear "mask 5", "mask 6" (similar to the PNG masks released some while ago) and a dispersed mask. Edit: A bit better glow. Last edited by guest.r; 12 March 2020 at 21:04. |
10 March 2020, 00:55 | #345 |
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Loving the UAE mask shader with glow and the trim torn filters. I am so close to a real CRT, well at least in my minds eye, that is.
So I have managed to blue screen my windows 10 laptop 5 times tonight. Would you class that as normal behaviour or should I be looking for an issue here? I ha e noticed it happening when tweaking reshade settings and when transitioning to and from the main WinUAE settings. |
10 March 2020, 08:37 | #346 | |
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I also experienced some blue screens with the D3D11 mode, even without ReShade. Since there are not much other reports of this i contributed it to the aged drivers. D3D9 is rock solid though with ReShade.
For nVidia users with new 'Game Ready Drivers': https://www.techarp.com/games/reshad...ce-experience/ Quote:
Anyway, it's good to use the latest Reshade version. |
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10 March 2020, 09:40 | #347 |
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Will give it a go tonight. I am thinking there might be a conflict with my Adobe apps. After Effects requires a specific signed driver that I think is tweaked for application use and not games. Let’s see what happens.
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14 March 2020, 11:57 | #348 |
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Another nice update. Somewhat nicer glow was already introduced. This one is more about the Bloom feature.
As mentioned, bloom is a nice option to have, since it corrects the brightness lowered by the masks. Previous version tends to override more subtle scanlines with brighter colors. New version has the option added to preserve the scanline presence, which can look much nicer. Since shaders have to pass the parameter to the next "mask" pass, most of them had to have this support added. Happy shading. As a reminder, most shaders can be edited/tweaked. Some shaders like the "Warmer Colors" and "Color Profiles" can be offloaded to the *1 or higher passes and ofc. tweaked too. |
14 March 2020, 17:02 | #349 |
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You have removed the general saturation tweak in all shaders for the new Bloom enhanced pack? This means we can only set a higher saturation in the Color-Profiles shader from now on ( =2.0 high saturation)?
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14 March 2020, 17:25 | #350 |
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Yeah, the saturation is higher/better now in general due to slightly lower output gamma, which was again allowed by the new implementation method of brightboost.
I'll probably start working on a ReShade version of a color altering shader, will turn out nicely, with color temperature, color spaces, contrast, saturation etc. If someone wants to use vanilla shaders, they are still here... http://eab.abime.net/showpost.php?p=...&postcount=292 Emm...new shaders can also be used without reshade. Last edited by guest.r; 14 March 2020 at 17:31. |
14 March 2020, 18:08 | #351 |
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What's the minimum hardware requirement to run the vanilla pack? I only have an olden Radeon (HD 6450) in my Win PC. It can run some less advanced shaders in Retroarch (eg caligari, hyllian) but chokes on the likes of geom/royale.
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14 March 2020, 18:23 | #352 |
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Finally tried your WinUAEMaskGlow in combination with Reshade. Man, this looks so beautiful. Many thanks for again for your hard work.
https://abload.de/gallery.php?key=j2V78iGa And the Mask looks fine in other emulators too. Denise with your CRT Trinitron shader, and additonal with Bloom & Glow only in Reshade. Last edited by Retro-Nerd; 14 March 2020 at 19:00. |
14 March 2020, 19:19 | #353 | |
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Thanks Retro-Nerd. I'm also content now, things may only improve.
Quote:
Some of the faster shaders are: - CRT-Pi - Scanlines-Sine-Abs - CRT-Guest - CRT-Trinitron-Lighter You might want to set the resolution multipliers right to where you select the shader to: 1x, 2x More is better quality, but slower. There are also some fast smoothing shaders like 4xSoft, 4xSoftLite and DDT-Sharp (and maybe Lanczos). You can use them with 1x, 1x resolution multipliers. With crt shaders, don't forget to use a mask, if you want this effect. |
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14 March 2020, 19:47 | #354 |
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Ok thanks. I might give it a quick whirl, I like to see how shaders are advancing - even though I sit next to 3 Trinitrons
Glad to hear there are now good options for Amiga too (or actually have been for some time now, I'm quite ut of the loop). I did try to run it in Retroarch with their shaders some time ago but back then PUAE was too much of a headache to use. |
15 March 2020, 12:11 | #355 |
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Yeah, sometimes a standalone emulator is the obvious choice. I'm still very fond of Libretro though. Very nice for arcade and most consoles.
Back to the shaders, i promised a color altering ReShade shader and it's complete now. It includes color profiles from Dr. Venom, colorspaces, color temperature, saturation and contrast. It's a bit 'nerdy' option to use, still a nice to have. In addition, glow got better again. I decided to use a 15x15 gaussian kernel instead of 11x11, with a different sigma. Since it uses 2 passes it's quite fast though. All included in the shader pack below. Some thoughts on using reshade. I noticed that using a 64 bit version activates Reshade, while the 32 bit doesn't. Very nice feature. One more thing: The color shader should be applied before the mask shader. Edit: crt-arcade-hires-smartres-interlace shader added. It's faster than the other "interlace" shader included, may look better in some games. Looks pretty nice in games like Hired guns. It can be used normally otherwise. Last edited by guest.r; 17 March 2020 at 14:51. Reason: New shader added. |
15 March 2020, 17:25 | #356 |
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Thanks for the color options. Now it looks nearly as good as in Retroarch.
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17 March 2020, 11:41 | #357 |
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20 March 2020, 11:40 | #358 | |
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Quote:
I gave reshade a go but unfortunately my GPU isn't up to the challenge on all but the most basic built in shaders (e.g ones that are just replacement colour LUTs). Unfortunately your lovely looking glow shader pushes UAE's CPU to a reported 250% CPU usage ! |
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20 March 2020, 14:59 | #359 |
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Thank you also @mcbpete, for giving it a try.
This shader has quite subtle scanlines, so a 1x, 1x resolution multiplier is also an option with it. 2x, 2x is already 4x slower for example (for the WinUAE shading part). Maybe this is a good hint how you could get the 'glow' shader running with ReShade. Last edited by guest.r; 20 March 2020 at 16:09. |
20 March 2020, 17:04 | #360 |
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Haha yeah I'm already at 1x by 1x Having to work from home this week (due to the COVID-19 thing) and it's kinda highlighted how much I really overdue to upgrading my machine !
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