23 August 2019, 01:46 | #81 |
OCS forever!
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Was that an actual game?! Wow
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23 August 2019, 20:30 | #82 |
Warhasneverbeensomuchfun
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The Gremlins 2 panel isnt butt-ugly though. But I agree It had no need to display the name of the game.
I remember it was a big deal for Spain gaming industry that Topo Soft got the Gremlins 2 license deal... I remember playing the MSX version a lot, getting very close to beat it without cheats ( I find amazing how free time I had when I was a kid, the game wasn't even good to deserve so much dedication). I always thought the Amiga version was also made by Topo, but looking the hol page, it doesn't seem so . |
27 August 2019, 08:43 | #83 |
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I agree but if you compare it to the BBC Oiginal then the size of it and sides take up a lot more space. My estimate is panel on BBC takes up 25% of screen but on Amiga it's closer to 50% and is more functional than attractive...
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27 August 2019, 09:32 | #84 | |
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Quote:
But yeah, the panel does look a lot bigger. And it's yet another Amiga game that only uses 200 pixels vertically, which makes it worse. Anyway, it's not a biggie - the only reason I find it different (and thus more acceptable) is that the area is actually used, whereas most of these status panels are just 'kinda there' |
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01 September 2019, 14:12 | #85 |
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01 September 2019, 20:15 | #86 |
Lemon. / Core Design
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Premiere (one of my games) had a not so huge but quite ugly status panel
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01 September 2019, 20:26 | #87 | |
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Compare this with my post above for Dr. Strange 2 |
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01 September 2019, 21:10 | #88 |
CaptainM68K-SPS France
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01 September 2019, 21:46 | #89 |
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License to Kill's status bar is not that ugly, but still far too large for the information it provides; No one cares about score, and the number of bullets and magazines could be condensed to two small icons and numbers instead of giant graphics, inclduing one for a pistol!
Persion Gulf Inferno / North Sea Inferno is huge AND ugly (looks like a spreadsheet, the weapon sprites are nice though). |
01 September 2019, 23:57 | #90 |
Lemon. / Core Design
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02 September 2019, 00:23 | #91 |
CaptainM68K-SPS France
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02 September 2019, 01:14 | #92 |
Lemon. / Core Design
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02 September 2019, 09:18 | #93 |
CaptainM68K-SPS France
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02 September 2019, 14:07 | #94 |
Warhasneverbeensomuchfun
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IIRC Licence to Kill doesn't scroll horizontally. The panel was there to make the main game look more "Vertical" I guess, like arcade games.
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02 September 2019, 14:42 | #95 | |
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Quote:
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02 September 2019, 15:16 | #96 |
Going nowhere
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02 September 2019, 15:47 | #97 | |
Warhasneverbeensomuchfun
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Quote:
I used to play the MSX version which was a direct Spectrum copy, and it had a panel like that too. As the C64 version also had... But indeed those games were usually designed to cope with the lowest common denominator. That was probably the best James Bond game before N64 Goldeneye. Though it's not saying much. |
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03 September 2019, 23:24 | #98 |
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04 September 2019, 09:42 | #99 |
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04 September 2019, 13:58 | #100 |
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Last edited by Anubis; 05 September 2019 at 00:57. |
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