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Old 03 June 2011, 12:28   #1
Vars191
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UAE emulator for the Android

How good is the UAE emulator for the Android machine?
You don't here much about them
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Old 03 June 2011, 12:40   #2
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Old 03 June 2011, 12:41   #3
Vars191
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Originally Posted by bippym View Post
Search function!
I did, not much up to date info
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Old 03 June 2011, 12:45   #4
fitzsteve
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Some recent info here, granted not a lot.

I've played a few games on it, seems ok but I wasn't expecting much
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Old 03 June 2011, 13:08   #5
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I played a couple of games, and tbh I would much prefer them to be remade and sold.. Android is quickly grabbing market share from apple so it is time developers supported it more!
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Old 03 June 2011, 14:29   #6
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It is, I've often wondered why every man & his dog makes apps for the crappy iPhone when Java or Android would reach a far bigger audience.
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Old 03 June 2011, 14:41   #7
seuden
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Yeah the iPhone is crappy!
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Old 03 June 2011, 15:20   #8
Parsec
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Originally Posted by Hewitson View Post
It is, I've often wondered why every man & his dog makes apps for the crappy iPhone when Java or Android would reach a far bigger audience.
Because there's much more money to be in iPhone app development than any other smartphone platform regardless of user base. Android folk don't like to pay for things as much as iPhone owners do it seems.

I have just ordered an Android phone by the way so am not slagging the platform off
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Old 03 June 2011, 15:24   #9
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You've got a good point, you've only got to look at the success of iTunes to realise Apple users would rather pay for things than get them for nothing.
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Old 03 June 2011, 23:40   #10
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I was thinking of this table before but couldn't find it, it's about half way down the page and shows the amount of revenue each phone platform app store makes. Numbers are eye opening!

http://www.isuppli.com/Media-Researc...t-in-2010.aspx

I interviewed a Windows Phone 7 developer on my site recently and he said the only way to make money at the moment on that platform is to do a free games with adverts in it - I think it's similar with Android because Rovio did it with Angry Birds
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Old 05 June 2011, 06:38   #11
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At the moment I am using PSPUAE BETA 13 on a PSP 3000 to play Amiga games, would an Android 1Ghz do it better?
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Old 06 June 2011, 13:19   #12
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I have played on the Amiga Emu for Android, and it's far from perfect. I have emailed the developer suggesting ways he can improve it but he has bever replied. Other people have complained about his lack of interest in making the emu better.
Games like Speedball 2 and Supercars 2 worked a treat, but I wanted to try Ishar 3 but input options on the emu are limited and so you can't progress through the screens properly...

I would love to know of another emu in development. I hope someone makes one.
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Old 08 June 2011, 07:52   #13
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it is hard to do mouse controls on a touch screen, 2 buttons and all that.
At least it has more then one tactile button on most android hand sets, which could be useful.

I couldn't get it to work on my Galaxy s2, anyway.. :/
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Old 09 June 2011, 08:00   #14
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it is hard to do mouse controls on a touch screen, 2 buttons and all that.
At least it has more then one tactile button on most android hand sets, which could be useful.

I couldn't get it to work on my Galaxy s2, anyway.. :/
Thank you very much for that info I was going to get the same android you mentioned but I will give it a miss many thanks you saved me a lot of time and money
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Old 13 June 2011, 14:11   #15
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I got it working now, if I had the kickstart roms on the internal memory, it wouldn't load them. (just sits at a grey screen, probably trying a kickstart alternative), and then nothing.

Got myself a 8gb external micro-sd, and it runs, controls are hard though. didn't seem to like using the vol, for left and right mouse. haven't tested much with it though.
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Old 14 July 2011, 15:45   #16
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I've got UAE4Droid on my Xperia Play and it works fine on most of the games I've thrown at it. Being able to map the game keys to the HW keys on the device is a real plus!! I've not bothered putting WB on yet, but I might give it a go for a laugh.
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Old 14 July 2011, 22:31   #17
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How long before the new AROS-68k ROM runs on UAE4Droid? (Even if it is slow.)

Last time I tried it on my brother's Android phone, it only worked with Kickstart 1.3.

Of course bundling the 1MB ROM (as Toni did with WinUAE) is a logical next step once it works, even if it's slow on a mobile device.
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Old 15 July 2011, 02:21   #18
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Uae4Droid is based on Uae4ALL I think, so it might be a little effort to get it to support it.

I will port my emuCore (based on winUae, and E-UAE) to android, once I get the iphone alpha out.
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Old 16 July 2011, 01:54   #19
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Vairn- we await anxiously await.

I'd kill to be able to run RTG Workbench on my tablet. Or at least whdload games...
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Old 11 August 2011, 09:49   #20
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DroidPUAE

Just to let you know, that i'm (asymptotically ) approaching the android port of PUAE. A quick and dirty .apk file expected to be released within few days. You can look at the progress (with screenshots) here: http://droidpuae.blogspot.com.

Btw. kudos to Vairn, especially for a tip on missing (or in a wrong place) kick.rom. That unblocked me few days ago .

PS. kind of a side comment, but the resulting apk file i have currently (fat binary for both ARMv5 and ARMv7) is quite large in size. Approx 4.8MB. From what I have looked into interim build obj files - majority of code is in cpuemu_* files.
I wonder how that compares to UAE4Droid that is only ~2MB in size? Is that difference due to 68000 only of UAE4Droid? Also no AGA, hard disks, and stuff?
I also have comparison to Basilisk port (that was only 1.2MB) and Hatari port (1.5MB). It seems their code is much more compact, despite both of them support up to 68040 (and custom chips like Videl in case of Hatari Falcon).
 
 


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