19 August 2019, 08:39 | #21 | ||
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Quote:
Quote:
For sure rendered 3D graphics existed long before Stardust and Donkey Kong Country. But before the Amiga 3000 and Amiga 4000, doing 3D scenes or small sprites was not very practical, because of the long rendering times required for even small simple objects. Later with the introduction of 68060 and PPC, rendered graphics stared to appear even on Aminet games, but before 1993-1994 only a few were able to afford weeks of rendering times for small budget projects. Back in 1993, Rare's workstations needed special HVAC unit, just to keep the station okay and they were leaving objects for render overnight. |
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19 August 2019, 08:59 | #22 |
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Would surely have to go to the Marty version of Microcosm then (Mar 1993)
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19 August 2019, 11:05 | #23 | |
Ex nihilo nihil
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Location: CH
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Quote:
And for 1972, the result of the work is impressive. Money well spent on research and development at the university . Thanks for the link. |
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19 August 2019, 15:04 | #24 | |
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I seem to recall fixing one of the PCBs once. Horrible things IIRC! |
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19 August 2019, 15:30 | #25 |
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There was some math involved in Marble Madness IIRC from a talk by the designer (youtube of course).
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19 August 2019, 15:33 | #26 |
Banned
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I quite like Xevious, was a cool game back in the day and I still play it via MAME every now and then.
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19 August 2019, 15:42 | #27 |
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Location: Helsinki / Finland
Age: 43
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19 August 2019, 15:49 | #28 | |
Warhasneverbeensomuchfun
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Quote:
I remember when I got the MSX version, which is actually a sequel but contains a nearly pixel-perfect version of the original, people drooled with the fact I had Xevious AT HOME in a such near perfect version. |
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20 August 2019, 00:00 | #29 |
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Wow, very impressive. They must have had some serious power in Utah Uni at this time!
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20 August 2019, 00:23 | #30 | |
Recovering Amiga user
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Quote:
Be careful what you wish for! And regarding pre-rendered sprites on home computers, I believe Skidmarks did it in 1993. Last edited by Cubemon; 20 August 2019 at 00:28. |
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20 August 2019, 01:23 | #31 |
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i think the very first games with pre-rendered 3D graphics are Alone in the Dark (1992) and Eternam (1992)
Last edited by Seiya; 20 August 2019 at 11:35. Reason: more precise info |
20 August 2019, 17:11 | #32 |
Zone Friend
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20 August 2019, 17:26 | #33 | |
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Quote:
Synth music pioneer Haruomi Hosono even remixed it as the first track on his record Video Game Music and as a separate single. |
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20 August 2019, 18:03 | #34 |
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20 August 2019, 19:37 | #35 | |
J.M.D - Bedroom Musician
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I remember Marco Maltese of the Five Stars team trying to use Imagine to render some of the enemies on Powder, since we were working on it in 1990 (but since the game came out in 1998 at the end we lost); some of the surviving enemies are on the Clouds stage. |
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20 August 2019, 19:42 | #36 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
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I think Amigajay had things like Tower of Druaga and Mappy in mind - do you have idea how i was shocked when i heard the synth-Banjo or even the honkytonk on Mappy at the time when everything used mostly square waves?
[ Show youtube player ] Last edited by saimon69; 20 August 2019 at 19:47. |
20 August 2019, 21:32 | #37 |
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20 August 2019, 21:46 | #38 | |
Going nowhere
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Quote:
The "music" in Xevious is absolutely fucking terrible, i've literally heard better music on a 1980's digital watch! |
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21 August 2019, 11:09 | #39 |
cheeky scoundrel
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lol You must really like the Final Countdown.
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27 February 2023, 23:32 | #40 |
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Rise of the robots used 3d pre rendered graphics also
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