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Old 07 March 2018, 01:42   #41
emufan
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Quote:
Originally Posted by Bastich View Post
Sorry Windows + DX11.
When finished there may be an Android / Switch port.
ah, ok. anyway, nice work
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Old 14 March 2018, 21:27   #42
Bastich
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End of level set 1, the first dreadnought
- New shield effects
- New greeble ground detail and initial smoke effects
- Tweaked explosions
- Level layout nearly finished

[ Show youtube player ]
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Old 14 March 2018, 21:49   #43
malko
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Quote:
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If I ever get a Vampire there maybe an RTG or similar version.
Unless anyone else is interested and wants to try and do a cut down version (with my help). [...]
Did you get one ?
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Old 14 March 2018, 21:59   #44
Bastich
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Did you get one ?
No, not got one yet. Having to much fun with Iridium (1080p 60+hz VSync) and the latest version of my C++/DX11 graphics engine (JEng5).
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Old 14 March 2018, 22:21   #45
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Looks very good this - excellent work.

If you get shot of the sound track and replace it with Carpenter Brut I might buy the game.
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Old 08 April 2018, 21:18   #46
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A couple of screen shots taken of level 1 stage 2 using Invents awsome new tile set

I have added much more detail since these grabs were taken. New video in the next few days


Click image for larger version

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Click image for larger version

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Old 11 April 2018, 09:07   #47
Bastich
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Latest build including:
- new background graphic layers
- update logo shader effect
- added background story as a vertical scroll text
- new enemy sprites
- reskinned level 1-1 & 1-2
- new desert tile-set
- shock-waves added to explosions

[ Show youtube player ]
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Old 20 April 2018, 14:46   #48
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Range of in game clips showing different environment and weapon configurations.

This update includes:
- Updated sprite sizes by around 20%
- Player shots now hi-lights wall edges
- Reskinned 3 stages to level 1
- Launcher graphic change
- Critical overlay added to launcher

First use of Lightworks video editor which seems pretty good.

[ Show youtube player ]
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