05 February 2024, 10:06 | #21 | |
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The camera pans around the track in a 3D style at the start of the level. In fact, the game engine itself is coded in 3D. It's just rendered with lots and lots of 2D sprites, as opposed to polygons. |
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05 February 2024, 10:27 | #22 |
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I'm not familiar with the arcade version of Power Drift, but even games like Mario Kart and F-Zero on the SNES I think of as 3D when compared to Outrun, even though they're realised using sprites. Being able to render the world from an arbitrary camera position makes a world of difference for the feel of a game for me, for judging corners, distances, car handling and so on, and if the arcade version of Power Drift allows that too then that would put it in a totally different category of racing game to Outrun.
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05 February 2024, 10:36 | #23 |
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Power Drift and Mario Kart are things I'd put into the 2.5D category. They're almost doing every in 3D but taking advantage of the limited degrees of freedom to cheat the system by rendering flat sprites that just always face the camera rather than proper polygonal models, much as something like Doom does with the enemies.
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05 February 2024, 13:00 | #24 |
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Yeah, that's fair enough, it's a similar level of 3D to Doom. Does that make Mario Kart 64 a 2.5D game too? That also renders all the players and objects as flat polygons.
The key thing I was trying to point out was the difference between these games which present a 3D environment, even if it's realised in 2D objects, and games that can't possibly present a 3D environment, and work and feel entirely different as a result. |
05 February 2024, 13:30 | #25 | |
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Once again, Sega innovating, but failing to capitalize on an idea and IP. (Whereas Nintendo were great at IP building!) |
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05 February 2024, 14:25 | #26 |
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Yeah, Power Drift was one that came to mind as something kind of different to Outrun style games. And why I'm not entirely keen on "Pseudo-3D" as a label, since those are also kind of in that category.
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05 February 2024, 17:56 | #27 |
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"the best 2.5D scaling bitmap racing game in the world"
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05 February 2024, 20:13 | #28 |
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Personally I think about those games as Outrun clones, or paeudo 3D games. They use different techniques than render polygons/vectors. I always thought there is a correct name to how road is drawn in mathematical way. And now I realise that many post Outrun games used to focus more on sprites and spam them to create road.
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05 February 2024, 20:44 | #29 |
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ChatGPT says the correct term is Pseudo-3d
(with some subset technique referred to as 2.5d scrolling.) |
05 February 2024, 23:21 | #30 |
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Off topic, amazingly all 3d games now use hardware rendering instead of software rendering. CPU pushes polygon mesh vertices and rest till rasterization is done on gpu pipeline.
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05 February 2024, 23:30 | #31 |
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05 February 2024, 23:38 | #32 |
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2.5D is multiple 2D layers used to represent the Z axis. In the case of Sega OutRun this is done with hardware sprite layers to do Z clipping, in Lotus etc it's with blitter objects and presumably a software rendering queue/buffer to sort behind/in front.
Is just an extension of multi-parallax movement in images, like those pixel art based PS3 cut scene. |
06 February 2024, 00:48 | #33 |
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06 February 2024, 00:49 | #34 |
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06 February 2024, 00:51 | #35 |
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Just an FYI, a smiley emoticon generally indicates a humorous statement and not something to be taken too seriously...
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06 February 2024, 07:52 | #36 |
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Should we be looking at the gameplay rather than how it is rendered to the screen to define the genre and sub genres?
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06 February 2024, 09:22 | #37 |
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Lotus1 developers probably liked a lot Pitstop2 on the C64
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07 February 2024, 15:18 | #38 |
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racing game? how else??
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07 February 2024, 20:33 | #39 |
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Essentially a split between against-the-clock and against-other-vehicles (not just cars, as Super Hang On and RVF Honda certainly count). Lotus III neatly straddles both.
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08 February 2024, 02:26 | #40 |
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2D point to point racer engine maybe ???
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