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Old 03 August 2013, 15:29   #1
Leandro Jardim
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How "Brick Games" and "Game' n' Watches" works

I love the simplicity of these games and I kept playing them only to see what its designers tried to do to overcome the weak techonology of them.

Anyone have any clue of how they are done, for example, how they generate the sound, for example, if its 2 or 4 bit sound and how they generate the waveforms? And how the LCD works, if its kept a register file or I/O ports of flags, one for each sprite?

Or for example, if the Brick Games dispose a framebuffer for the programmer, and if its readable or its simply opaque...

I have so many questions... Please, please, anyone have the answers?
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Old 03 August 2013, 16:47   #2
lilalurl
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I have no answers, but I would start by checking around the stuff at Madrigal's simulators website:
http://www.madrigaldesign.it/sim/news.php


Perhaps among the links there are some sites that could prove useful.
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Old 03 August 2013, 17:48   #3
Leandro Jardim
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Thanks.

I am needing all the details that someone else may know, because I love it and also because I am trying to finish a project.
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