English Amiga Board


Go Back   English Amiga Board > Requests > request.Modules

 
 
Thread Tools
Old 18 October 2008, 13:11   #21
Asle
Registered User
 
Join Date: May 2006
Location: Paris/France
Age: 52
Posts: 526
hi,

For the record, DP wouldn't play Cracker's Journal music as is because of the sample loops (not being /2). I've fixed this and the result is here :
http://amp.dascene.net/downmod.php?index=93917 (just added)

Ah and it's a Soundtracker file (15 samples .. not 16) and shouldn't ever become converted to 31. But I might be too purist for that

@Photon : I'll update Kestra

Cya
Sylvain
Asle is offline  
Old 18 October 2008, 15:47   #22
DH
Global Moderator
 
DH's Avatar
 
Join Date: Sep 2008
Location: Might as well be WORK :(
Age: 56
Posts: 4,110
I use ExoticRipper too, combined with Noiseconverter, Pro-Wizard, JackTheRipper and MultiRipper this way almost all can be decrunched, ripped and reconverted back to a standard Protracker file
One I forgot is Action Replay Mk III rom

Of course, not all can be done, it really just depends on what crunch type and mod format they recognise

Versions I've got are :-
Pro Wizard 2.20
Exotic Ripper 3.3
Noiseconverter 1.53
Jack The Ripper ?
Multi Ripper 3.0
Action Replay Mk III 3.17

Any newer ones would be much appreciated but I think I have the latest ones already

@Asle
Try Noiseconverter 1.53 this can convert them too 'n' it's quite good. Like I said before it doesn't recognise all formats though
DH is offline  
Old 18 October 2008, 19:34   #23
OddbOd
Registered User
 
Join Date: Jul 2005
Location: Australia
Age: 46
Posts: 666
Asle probably knows that already... he's the author of Prowiz
OddbOd is offline  
Old 19 October 2008, 13:37   #24
DH
Global Moderator
 
DH's Avatar
 
Join Date: Sep 2008
Location: Might as well be WORK :(
Age: 56
Posts: 4,110
Quote:
Originally Posted by OddbOd View Post
Asle probably knows that already... he's the author of Prowiz
Excellent. I learn something new everyday on EAB Thanks a bunch OddbOd
DH is offline  
Old 03 February 2009, 23:18   #25
Venku Skirata
Registered User
 
Venku Skirata's Avatar
 
Join Date: Jul 2008
Location: Germany
Posts: 36
new research

hi guys,

i'm here with another request of a module in an older intro by thrust. the file can be downloaded here:

http://www.intro-inferno.com/production.php?id=4202

dunno, if the ataach file function worked this time.

is anyone of you guys able to rip this one and get it to work with deli or xmplay correctly?

thank you very much for your help!
Venku Skirata is offline  
Old 03 February 2009, 23:36   #26
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
Hi Venku,

this is the same as with the Megaforce demo I will reconstruct it tomorrow (too tired today )
TCD is offline  
Old 03 February 2009, 23:52   #27
mai
Registered User
 
Join Date: Feb 2008
Location: Federativnaya Respublika Germaniya
Posts: 4,994
Quote:
Originally Posted by TheCyberDruid View Post
Hi Venku,

this is the same as with the Megaforce demo I will reconstruct it tomorrow (too tired today )
I know old Soundtracker mods sometimes has its samples before the songdata, so Exotic is not able to rip it correctly.
How to do, do you cut the samples straight from the file, or will you take the original samples from ST-00 etc.
mai is offline  
Old 04 February 2009, 06:58   #28
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
Either I get them using the sample ripper in WinUAE or directly from the file. Have to see which method will work better
TCD is offline  
Old 04 February 2009, 10:40   #29
mai
Registered User
 
Join Date: Feb 2008
Location: Federativnaya Respublika Germaniya
Posts: 4,994
Quote:
Originally Posted by TheCyberDruid View Post
Either I get them using the sample ripper in WinUAE or directly from the file. Have to see which method will work better
The output in WinUAE is wave format, is it the same like a RAW sample?
mai is offline  
Old 04 February 2009, 10:48   #30
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
I'm not 100% sure if it's a raw sample or if a WAV header is added. The format (bit/samplerate) of the sample is the same. So it's not a file-wise correct reproduction that I will make, but a 'hear-wise'
TCD is offline  
Old 04 February 2009, 10:55   #31
mai
Registered User
 
Join Date: Feb 2008
Location: Federativnaya Respublika Germaniya
Posts: 4,994
And then you use the SoundTracker Editor to join the songdata and the sampledata, correct?
mai is offline  
Old 04 February 2009, 10:56   #32
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
Well I use FastTracker 2, but yes that's how I will do it
TCD is offline  
Old 04 February 2009, 10:59   #33
mai
Registered User
 
Join Date: Feb 2008
Location: Federativnaya Respublika Germaniya
Posts: 4,994
Quote:
Originally Posted by TheCyberDruid View Post
Well I use FastTracker 2, but yes that's how I will do it
Then it will be not the original old Soundtracker format anymore, or can you save in various formats with Fasttracker?
mai is offline  
Old 04 February 2009, 11:00   #34
StingRay
move.l #$c0ff33,throat
 
StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Quote:
Originally Posted by mai View Post
Then it will be not the original old Soundtracker format anymore, or can you save in various formats with Fasttracker?

Won't be original anymore anyway due to ripping the samples with UAE's sample ripper.
StingRay is offline  
Old 04 February 2009, 11:02   #35
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
Quote:
Originally Posted by StingRay View Post
Won't be original anymore anyway due to ripping the samples with UAE's sample ripper.
Spot on StingRay It's only a mod that will 'sound' the same as the song that is played in the cracktro.
TCD is offline  
Old 04 February 2009, 11:12   #36
mai
Registered User
 
Join Date: Feb 2008
Location: Federativnaya Respublika Germaniya
Posts: 4,994
Ok, thank you both, TCD and StingRay for the infos.
For collectors like me is the best method to rip the samples straight from disk or file.
I only wanted to know, which method is used by TCD.
mai is offline  
Old 04 February 2009, 11:12   #37
StingRay
move.l #$c0ff33,throat
 
StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Quote:
Originally Posted by TheCyberDruid View Post
Spot on StingRay It's only a mod that will 'sound' the same as the song that is played in the cracktro.
The best approach would be to code a converter for these kind of modules -> original, non-modified samples -> as close as possible to the original module! That's what I would to at least.
StingRay is offline  
Old 04 February 2009, 11:16   #38
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
Well, I'm not stopping you to do it StingRay
TCD is offline  
Old 04 February 2009, 11:24   #39
StingRay
move.l #$c0ff33,throat
 
StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Quote:
Originally Posted by TheCyberDruid View Post
Well, I'm not stopping you to do it StingRay
You could do that too, it's not exactly hard to do!
StingRay is offline  
Old 04 February 2009, 11:26   #40
mai
Registered User
 
Join Date: Feb 2008
Location: Federativnaya Respublika Germaniya
Posts: 4,994
Quote:
Originally Posted by StingRay View Post
The best approach would be to code a converter for these kind of modules -> original, non-modified samples -> as close as possible to the original module! That's what I would to at least.
That will take the fun to rip the samples by hand.
A good example is the game "Banzai", its only possible to rip the mods by hand.
mai is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Exotic Ripper Another World request.Modules 34 06 January 2020 11:17
Wanted: GVP Simm32 64 pin 4mb modules k4lmp MarketPlace 0 07 November 2012 21:48
Wanted: OS4.0 Classic scrappysphinx MarketPlace 1 07 March 2009 16:51
Music Ripper exoticaga support.WinUAE 11 10 September 2007 23:48
Exotic Ripper 3.3 Frog News 9 18 May 2005 12:17

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 17:48.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10449 seconds with 16 queries