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Old 15 February 2019, 17:17   #201
starship
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game plays fine on my rtg card. Thanks
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Old 15 February 2019, 17:47   #202
jurassicman
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Game always played fine on my 2 Amiga 1200 until I updated the OS to 3.1.4...
Now it doesn't find doomsound.library...
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Old 15 February 2019, 17:53   #203
DamienD
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I'm using NovaCoder's ScummVM 1.5.0.007 (68060).

Searched the .HDF that I created and don't have (or need "doomsound.library").

Why is this needed for ScummVM and DOTT?
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Old 15 February 2019, 17:53   #204
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Quote:
Originally Posted by jurassicman View Post
Game always played fine on my 2 Amiga 1200 until I updated the OS to 3.1.4...
Now it doesn't find doomsound.library...

@jurassicman, check this post out over at Amiga.org. Per Gulliver, "An updated and fully working doomsound.library has been uploaded to Aminet."

http://aminet.net/package/game/shoot/DoomSndLibs373

Hope this helps.....
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Old 15 February 2019, 18:08   #205
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Quote:
Originally Posted by Amiga4000 View Post
@jurassicman, check this post out over at Amiga.org. Per Gulliver, "An updated and fully working doomsound.library has been uploaded to Aminet."

http://aminet.net/package/game/shoot/DoomSndLibs373

Hope this helps.....

Great!!!
Just tried the doomsound.library.060 on my A1200 with 1260/PPC and it works!

I'll try on my A1200/030 the standard doomsound.library that came with the package but I think it will solve the issue there as well!

Thanks so much!!!
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Old 16 February 2019, 08:39   #206
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Quote:
Originally Posted by DamienD View Post
I'm using NovaCoder's ScummVM 1.5.0.007 (68060).

Searched the .HDF that I created and don't have (or need "doomsound.library").

Why is this needed for ScummVM and DOTT?
Because it was coded before the dawn of time

My newer ScummVM ports use AHI.
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Old 16 February 2019, 11:07   #207
DamienD
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Quote:
Originally Posted by NovaCoder View Post
Because it was coded before the dawn of time

My newer ScummVM ports use AHI.
Gotcha.

I use your ScummVM 1.5.0.007 (68060) and AHI via WinUAE for DOTT (full talkie)
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Old 18 March 2019, 23:01   #208
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hi Novacoder, i was so pleased with the version you made of DOTT with full speech, it was slow but playable on a CD32 with TF328 but i changed to the TF330 and the game launching but i can't see nothing, all screen is corrupt, there is some issue of games have this same problem(doom attack, wing commander) it's about the akiko who have problem with 68030, i think it's the problem, is it possible to launch you game without akiko ? , the game playng in the background, i hear the speech but cannot see the picture.......
thanks for your Work !
regards.
jean
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Old 19 March 2019, 01:45   #209
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Quote:
Originally Posted by thairacerjp View Post
hi Novacoder, i was so pleased with the version you made of DOTT with full speech, it was slow but playable on a CD32 with TF328 but i changed to the TF330 and the game launching but i can't see nothing, all screen is corrupt, there is some issue of games have this same problem(doom attack, wing commander) it's about the akiko who have problem with 68030, i think it's the problem, is it possible to launch you game without akiko ? , the game playng in the background, i hear the speech but cannot see the picture.......
thanks for your Work !
regards.
jean
Thanks for the kind words but you'd be much better off using my ScummVM AGA port.

[ Show youtube player ]
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Old 19 March 2019, 07:32   #210
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Ok, i Will give a try, hope it will be playable



EDIT

photo hosting

i have tried scumm but it's same slideshown, more, same postcard
it's a pity cause even hatched, the animation on TF330 is full speed ! , is it because of blazewcp ?

Last edited by thairacerjp; 19 March 2019 at 21:50.
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Old 20 March 2019, 19:58   #211
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So i've tried the ECS version of scummVM 1.2.1 and it work at good speed on 68030
not as good as your Blazewcp version but i glad
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Old 20 March 2019, 20:27   #212
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Cool, glad you got scummVM ECS working on your cd32

None of my scummVM ports use blazewcp (they all use internal c2p instead).

Last edited by NovaCoder; 21 March 2019 at 02:26.
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