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Old 24 March 2015, 06:54   #1
turrican3
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which game would you have the source code ??

Hi guys,
if you could have one amiga game source code ???
which one would you choose ???
By the way, it seems there is turrican 3 source code somewhere on the internet, why not making a cdtv/cd32 version with cdda support, like this we could have all sfx together with the music.
And off course we could use remixes or chris huelsbeck enhanced versions!!
Off-course we should have to ask to the team who worked on turrican serie the authorization, but i think they could be ok.

Last edited by turrican3; 01 October 2016 at 04:21.
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Old 24 March 2015, 07:06   #2
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Napalm. To make it work better on next gen systems, to make serial linkup more stable on classic Amigas, to add properly the planned TCP/IP support for both. The best RTS game on the Amiga would deserve it.
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Old 24 March 2015, 08:05   #3
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Quote:
Originally Posted by turrican3 View Post
Hi guys,
if you could have one amiga game source code ???
which one would you choose ???
By the way, we have turrican 3 source code, why not making a cdtv/cd32 version with cdda support, like this we could have all sfx together with the music.
And off course we could use remixes or chris huelsbeck enhanced versions!!
Off-course we should have to ask to the team who worked on turrican serie the authorization, but i think they could be ok.

Turrican 2 source code would be cool. That was a well polished game..
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Old 24 March 2015, 10:30   #4
Steve
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Sensible World of Soccer 96/97. An AGA version of this with updated league structures would be nice.
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Old 24 March 2015, 11:59   #5
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elfmania and shadow fighter, for their sheer technical excellence, to see how they pulled their gfx tricks.
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Old 24 March 2015, 14:04   #6
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A nice shootemup scroller like Project-X or SWIV
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Old 24 March 2015, 14:22   #7
Leandro Jardim
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James Pond II. I would love to learn how to code that copper backgrounds.
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Old 24 March 2015, 16:43   #8
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James Pond II. I would love to learn how to code that copper backgrounds.

Not the source but have you read this?

http://www.codetapper.com/amiga/inte...chris-sorrell/

The author talks about james pond ii
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Old 25 March 2015, 08:58   #9
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Dune II. Add serial support.
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Old 25 March 2015, 12:54   #10
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Dune II. Add serial support.
You'd also have to add two player support to actually make that useful
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Old 25 March 2015, 13:08   #11
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Just reverse engineer the game you want and once you've a binary identical generated by the disassembly version then learn how it's done and enhance it.
More difficult but still feasible. It has been already done for Elite, Stunt Car Racer, EOB, Dungeon Master...

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Old 25 March 2015, 20:13   #12
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Ambermoon.....
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Old 26 March 2015, 10:11   #13
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You'd also have to add two player support to actually make that useful
That was implied
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Old 26 March 2015, 21:21   #14
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Sim City 2000.
To fix it once and for all, that slow bugger...
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Old 27 March 2015, 22:32   #15
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Mega typhoon

http://aminet.net/package/game/demo/megatyphoon

* more than 100 objects moving on screen at the same time
* 50 (!) frames per second (fps) (all conventional games with comparable number, size and complexity of moving objects run at 17 or at most 25 fps only )
* Full performance on ALL AMIGAS (including A1000,A500)
* pioneering new graphics engine featuring 64 BOB's, 48 Sprites, 16 Colors
* copper driven blitter
* virtual sprite engine
* virtual playfield scrolling
* asynchronuous multi-process animation algorithm
* animation/control process separation
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Old 28 March 2015, 02:58   #16
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Mega typhoon



http://aminet.net/package/game/demo/megatyphoon



* more than 100 objects moving on screen at the same time

* 50 (!) frames per second (fps) (all conventional games with comparable number, size and complexity of moving objects run at 17 or at most 25 fps only )

* Full performance on ALL AMIGAS (including A1000,A500)

* pioneering new graphics engine featuring 64 BOB's, 48 Sprites, 16 Colors

* copper driven blitter

* virtual sprite engine

* virtual playfield scrolling

* asynchronuous multi-process animation algorithm

* animation/control process separation

That does look good. I haven't played that one
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Old 28 March 2015, 03:34   #17
turrican3
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And megatyphoon works on ocs !!!!
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Old 28 March 2015, 03:39   #18
turrican3
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no coders is interested to try to make a cd32 version of turrican 3 for aga.
When i bought my cd32 this is what i was expecting !
If a coder have an interest in doing it, just pm me, i'll do the gfx part. I'm really serious. We have the source code of turrican 3 what are we waiting for ??? We could perhaps even make the lazer comeback and keep the grappin of course.
I know that we have all a family, a job, etc... But if someone has an interest ??
ps: i will do a new thread about turrican 3 source code.
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Old 28 March 2015, 05:00   #19
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Quote:
Originally Posted by Leandro Jardim View Post
James Pond II. I would love to learn how to code that copper backgrounds.
It's actually very simple to do.
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Old 28 March 2015, 12:23   #20
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Quote:
Originally Posted by Cylon View Post
Sim City 2000.
To fix it once and for all, that slow bugger...
the main problem on this game is that it uses high resolution. And on Amiga, even high end ones, it's VERY slow.
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