21 June 2019, 22:50 | #1101 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
Me thinks we will stick with what we gots... In other news... I've now spent 3 hours trying to isolate a stupid bug and I just about have found where it is.... it will have to wait until tomorrow. The joys of writing games in assembler! |
|
21 June 2019, 23:30 | #1102 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,206
|
I was suggesting this as a joke. Standard ADF is the way. Maybe with extreme compression/executable packing with powerpacker/imploder it could reduce size ?
|
21 June 2019, 23:32 | #1103 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
I've done a bit of testing with packers lately and I might be able to get a better compression with 'PackFire' I think it was.... not tried yet though. |
|
21 June 2019, 23:53 | #1104 |
Registered User
|
try this one : http://neoscientists.org/~bifat/bina...llery/cranker/
Modern packer and multi-plateform... |
21 June 2019, 23:56 | #1105 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
|
|
22 June 2019, 00:00 | #1106 |
Registered User
|
ok
|
22 June 2019, 00:10 | #1107 | ||
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,476
|
Zut! I was already planning the format
Quote:
But it require two muls/token for the range decoder so sure is slow.. (also you must also exclude Shrinkler which is amazing but absolutely unusable in your case) Quote:
EDIT: You have to give ARJm7 a chance, it will surprise you Last edited by ross; 22 June 2019 at 00:20. |
||
22 June 2019, 00:23 | #1108 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
The speed of depacking does not worry me at all... I can display a loading progress bar when the game is loading. For the round loading I can load the next round while the sanctuary bonus is being shown using the VBI so loading and depacking will always finish in the required time. Last edited by mcgeezer; 22 June 2019 at 09:53. |
|
22 June 2019, 00:24 | #1109 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
|
22 June 2019, 00:52 | #1110 | |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 1,975
|
Quote:
|
|
22 June 2019, 01:34 | #1111 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,476
|
Quote:
Actually is a single 11bitsx21bits unsigned multiplication, so the only way on 000 is to spread on two 16x16 mulu (the result fits in 32 bits, this mean no problem also on 060). Even ARJ need a quite big buffer for the tables (circa 12 KB), but can be recycled the MFM buffer that is a little more than that. Last edited by ross; 22 June 2019 at 02:21. Reason: better details.. |
|
22 June 2019, 10:55 | #1112 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Could someone point me in the direction of the ARJ packer please? I'm having a little trouble finding it on Aminet.
I'll pack the files tonight and see what the outcome is. |
22 June 2019, 11:06 | #1113 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,206
|
Maybe packer is just available on windows (which isn't a big deal as long as the unpacker is available as 68k code). If it's the same, ARJ was developped on msdos by Robert Jung (hence the name of the format)
|
22 June 2019, 11:40 | #1114 | |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 1,975
|
Quote:
arjbeta.exe this is PC exe, similar like for LZMA. |
|
22 June 2019, 11:42 | #1115 | |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 1,975
|
Quote:
|
|
22 June 2019, 13:01 | #1116 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,476
|
Quote:
workspacesize EQU 11312 And yes, in all LZ-H unpacker the huffman tree can be also not in table form, but then speed is a no-go on bare 68k. I'm pretty sure that BC.Kid recycled the MFM buffer for the job |
|
22 June 2019, 15:04 | #1117 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,476
|
|
22 June 2019, 20:02 | #1118 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
For those who are interested I'm very likely going to run a rough live You tube stream tonight of how I go about creating the configuration for rounds 9,10 and possibly 11.
You might find it interesting and I'm happy to answer any questions. It'll be after my little boy goes to bed (around 9.30 GMT+1 / BST). Here's my channel on Youtube. https://www.youtube.com/channel/UChX...jLg-zYZY7cDc7A Geezer |
23 June 2019, 00:28 | #1119 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
And here is a recording of the stream I did earlier...
[ Show youtube player ] |
23 June 2019, 01:32 | #1120 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,889
|
nice
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Entry: Rygar AGA Edition | mcgeezer | Coders. Entries | 75 | 28 February 2019 20:41 |
On the Ball - World Cup Edition AGA | djcasey | request.Old Rare Games | 4 | 25 January 2013 12:39 |
On The Ball League Edition AGA , Player Manager 2 | StarEye | Games images which need to be WHDified | 11 | 22 January 2010 18:21 |
The Vague #1 AGA-RTG edition is released ! | kas1e | Amiga scene | 12 | 30 October 2007 00:27 |
On The Ball: World Cup Edition AGA | CodyJarrett | request.Old Rare Games | 11 | 27 May 2003 06:14 |
|
|