04 June 2019, 08:47 | #1061 | |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
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Quote:
But surely because i'm daltonian i don't see them so much. paint shop pro count 110 colours, they are there for sure. I know that this is a big request, i would have done the same than you if i was able to do it and wasn't daltonian, but could you if it'sn't too difficult try a different set of copper list with much differences between the blue, a kind of daltonian mode like they are doing in actual new games. I don't know how much time it could take to change the copper list, if it's too much work forget about it. like i said it's the 1st time i can detect my problem in the real life (i'm daltonian in the blue)... Your work is too perfect for a daltonian a daltonian like me who can't detect a so tiny difference of colours in the blue. ps: this experience will puch me to try the new daltonian glasses. when i see the reaction of those guys, the difference seems incredible : [ Show youtube player ] |
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04 June 2019, 09:01 | #1062 | |
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Location: Sunderland, England
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Quote:
If you modify your existing screenshots to how the sky looks good for you then i might be able to add it as an option toward the end of the project. How is it referred to in new games? |
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04 June 2019, 09:31 | #1063 | |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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Quote:
i just did a test online : i'm strong deutan. The first amiga game with a daltonian mode !! again thank you. |
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04 June 2019, 09:37 | #1064 | |
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You can use any tool you like reallly... i use Paint.net, Promotion-ng and Ppaint. All you need to do is show the gradient that looks good for you and then I can add adjustment options into the game menu. Graeme |
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04 June 2019, 10:51 | #1065 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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i just did some tests the 1st pic is png and the 2nd is an iff zipped. Now i can see the colours perhaps i still miss 1 or 2.
is it enough to help ?? edited : how does it look for you ?? horrible ?? I mean for a none daltonian ?? Last edited by turrican3; 04 June 2019 at 11:04. |
04 June 2019, 17:55 | #1066 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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it will give something like that :
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04 June 2019, 18:04 | #1067 |
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Yeah that's easy enough...
I'm not sure it looks better though from my point of view, sometimes the copper can be a bit over used which is why I had close gradients. I'll put it in as it's a five minute job and see what people think. |
04 June 2019, 18:58 | #1068 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
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Quote:
New PM Maybe I am colour-blind without knowing it but I prefer @turrican3 gradient . |
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04 June 2019, 20:37 | #1069 | |
Banned
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Quote:
The sky in turrican3's has too much purple and not enough blue. Here's an easy side-by-side comparison. |
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04 June 2019, 21:21 | #1070 |
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I prefer the original gradient by far, but if it could be included optionally to suit T3's needs, I'm absolutely all for it. It's up to mcgeezer obviously.
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04 June 2019, 21:51 | #1071 |
CaptainM68K-SPS France
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"option for daltonian" lawl
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04 June 2019, 22:20 | #1072 |
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Another small bug, very similar to what I reported here (which you already knew about).
If you also "jump" just at the second you are entering the sanctuary, you will jump twice and be stuck in the air whilst the bonus adds up Whilst we are at it, I might as well mention that when in the sanctuary your feet seem to have disappeared... I'm sure you know this already |
04 June 2019, 22:30 | #1073 | |
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More bloody debugging! |
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04 June 2019, 23:34 | #1074 |
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Location: France
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hello Mr MCGeezer,
i've tested http://109.228.4.199/downloads/RygarEAB11.adf and i've be freezed in round05, the music is still playing but nothing move anymore if you want i can upload a savestate Another thing, when you hit the column of monkey, the monkey from above don’t come down EDIT : in the beginning of the round06 a little bug where there was a bonus : Last edited by Frog; 04 June 2019 at 23:49. |
05 June 2019, 00:42 | #1075 |
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some of these might sound like nitpicking so no stress :-)
also I am not aware of any official bug tracker so maybe double posting... 1. missing feet 2. if you die near this "double hill" after resurrection there is the gap between the hills. Same can happen also at the beginning of the level 4 3. lizards are missing feet and looks a bit too low also few more: the rope is not acting as in the original, stretching is different the rope is starting not low enough, there is gap the rope show up only after the player reach the spot, in the original, rope is there all the time. i expected I should press jump to get off the rope not right and it is working only in some limited area, simply it is weird. 4. i died several times on the rope and somehow the bat gets completely off to the left 5. Actually I am not sure how the original game plays but in your port if you die and get resurrected, the "hard" part is over. For example I never killed the rhino. He always killed me and after resurrection the rhino was done. I think for better gameplay, player should resurrect like one screen back and have another try on the mob... great job anyway |
05 June 2019, 08:05 | #1076 |
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Thanks @DamienD, @Frog and @Exie for the bug reporting - they are all valid and I will add to the list apart from the rope line changes... this (for me) is quite difficult to code and the rope scene only appears in a fraction of the game. The misplaced sprites and obstacles I can certainly sort out.
There is still a memory corruption bug lurking and at the moment I still can't find it... I'm getting closer but it is really difficult to uncover. Anyway... I'm off to Ibiza until Monday so enjoy the rest of your week everyone and your weekend - I know I will (as long as this BlueKeep vulnerability doesn't kick off and cancel all of the flights ) Geezer |
05 June 2019, 09:27 | #1077 |
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Ibiza; oh I'm very jealous!!!
Have an awesome time away |
05 June 2019, 11:17 | #1078 |
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I'm personally not a huge fan of either of the gradients used to be honest. I think mcgeezer's is a bit too basic, but I think turrican3's is too over the top.
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05 June 2019, 15:45 | #1079 |
Registered User
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Little bug report :
Stage 1 : - Too many power bonus ! i had all the bonuses just on stage 1 - Cannot get the little bonus on transparency after getting all Power Bonus (just this one...) - The shield is not following the hero in the endlevel. - The stones at every endlevel are inverted, head to the right at the entrance and left to the exit Stage 2 : - The monsters that mount on top of each other do not descend when the ones below are killed, the top one stay in air ! Stage 3 : - Cannot jump over the birds without dying (normally you can't over the first one and travel all the level like this ) Stage 4 : - When a bonus appear on the floor (A)... i shoot the bonus and it appears on the tree (B) Stage 5 : - The rope is not visible before catching it - When you catch the rope, it kill automatically the bird/monster just over ! Stage 6 : - Transparency Bonus prob - Bonus in the air : And just after, the guy falling from the rocks are too many ! in the arcade it's random, 1,2,3,4... guys could fall but not ALL AT ONCE ! |
05 June 2019, 16:58 | #1080 | |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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Quote:
ps: i will buy thos glasses for daltonians but i'm not sure it will work for looking at a monitor, it says for outside. But enough offtopic, thank you mcgeezer for your fantastic job and not only you all the guys who did it. |
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