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Old 04 January 2020, 01:12   #21
Foxman
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And also one thing i have found.

Not only the graphic (blue/red) is switched with 24bit also the frames per second are a lot lower.

Round about 15 FPS on my Powerbook 45 vs 60 FPS (with 16bit).

See here:
[ Show youtube player ]


Btw: Are the 60 FPS locked in this version?
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Old 04 January 2020, 01:19   #22
Foxman
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One question:

How the sound works on this port? AHI changes doesnt have an effect to DevilutionX.

Last edited by Foxman; 04 January 2020 at 01:33.
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Old 04 January 2020, 09:42   #23
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Good you did find a solution I don't know if warpos SDL has support for 24 bit screens.

Game is locked to 60fps indeed and not only for this version. AHI is SDL dependent but this "warpos-for-morphos" version has sound kinda hacked to make it working. Fact is it works by lucky.

Newer build has the annoying error messages messing screen colors disabled but have to find a way to close up the game cleanly.
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Old 04 January 2020, 11:56   #24
Foxman
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Hi,

nice to hear work is going on.
Is it possible to unlock the 60fps or is there a reason why its locked. The Vampire Port is unlocked thats why iam asking

Best Regards
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Old 04 January 2020, 14:34   #25
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Quote:
Is it possible to unlock the 60fps or is there a reason why its locked.
A question for the developers.
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Old 09 January 2020, 13:41   #26
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Morphos version is finally compiled.

Still working on some problems like missing stuff from powerSDL sdk.

For Morphos developers:

Game needs "readlink" function but isn't found at link stage because all is compiled with -noixemul parameter. Any ideas?

Had to do some workarounds for powerSDL sdk: SDL_RWFromConstMem, SDL_VideoQuit and probably others are "missing" in link stage.

Integratin SDL_RWFromConstMem function from power-sdk sources inside code game does the trick. (WTF ).

All is compiled with latest MOS SDK (gcc 9) and latest devilutionx github upgrades.
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Old 09 January 2020, 16:48   #27
Hedeon
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Quote:
Originally Posted by Cowcat View Post

For Morphos developers:

Game needs "readlink" function but isn't found at link stage because all is compiled with -noixemul parameter. Any ideas?
Posixlib from Frank Wille? Not sure if you can just link in from the vbcc libraries. It also has the source for readlink if everything else fails.

Does that make me a MorphOS developer now?
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Old 09 January 2020, 17:38   #28
Cowcat
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I looked at posixlib before Maybe I will try again.

Quote:
Does that make me a MorphOS developer now?
If not other MOS dev shows up, yes
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Old 09 January 2020, 17:58   #29
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Beta release for Morphos:

Music in game is missing. PowerSDL (mixer) needs a full upgrade among other things.

MORPHOS BETA4 AND WARPOS BUNDLE FURTHER DOWN THIS THREAD:

Last edited by Cowcat; 19 January 2020 at 19:53.
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Old 09 January 2020, 20:21   #30
waldiamiga
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Quote:
Originally Posted by Cowcat View Post
Alpha release for Morphos:

Music in game is missing. PowerSDL (mixer) needs a full upgrade among other things.
Thanks Cowcat!
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Old 09 January 2020, 21:05   #31
BULI
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Quote:
Originally Posted by Cowcat View Post
I looked at posixlib before Maybe I will try again.



If not other MOS dev shows up, yes

I crossed fingers for WOS version
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Old 10 January 2020, 22:32   #32
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Morphos upgrade above.

Music in game now works: I had to compile a mini sdl_mixer link library (maybe that could also be used for warpos).
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Old 11 January 2020, 11:38   #33
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Quote:
Originally Posted by Cowcat View Post
Morphos upgrade above.

Music in game now works: I had to compile a mini sdl_mixer link library (maybe that could also be used for warpos).

Yea
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Old 11 January 2020, 12:46   #34
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I have tried this last MorphOS version but have a few errors (An_BadFreeAddr) and the game doesnt start.
I can see a shell window that shows "Couldnt create director y 'undifened error : 0"
Unhandled SDL event : unknow 1

But I can't do anything and have to reboot my powermac.
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Old 11 January 2020, 14:15   #35
Hedeon
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Quote:
Originally Posted by Cowcat View Post
Morphos upgrade above.

Music in game now works: I had to compile a mini sdl_mixer link library (maybe that could also be used for warpos).
So there is something wrong with the current SDL mixer lib then?
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Old 11 January 2020, 14:17   #36
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@tolkien

"Couldnt create director y 'undifened error : 0" IS the missing "readlink" function.
"Unhandled SDL event : unknow 1" is showed when in windowmode an event is done outside window (not a problem).

Remove Diablo.ini script and start clean. Also check depth resolution: Now game has wrong colors when windowmode is started but there are ok with 24bit depth screen. Weird.

Could be that in some systems windowmode is not fully ok and crashes. Mine it shows weird colors, except when fullscreen (whatever depth mode).
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Old 11 January 2020, 14:23   #37
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Quote:
So there is something wrong with the current SDL mixer lib then?
For Morphos, PowerSDL sdl_mixer is bad (and old) when SDL_Music* functions are in use. Even the playmus test program doesn't work 95% of the time. It amazes me than nobody checked those in years.

And not mentioning what the hell happens with other functions that aren't found at link time....


@Hedeon err.... so no: Current sdl_mixer lib (1.2.12) is Ok if we talk warpos and my mini mos compile.

Last edited by Cowcat; 11 January 2020 at 14:50.
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Old 11 January 2020, 16:18   #38
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Yes, on last versions Diablo for WOS sound and music working very well.
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Old 11 January 2020, 16:46   #39
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It works now erasing the old diablo.ini bit MorphOS show a few debug errors in the game
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Old 11 January 2020, 17:09   #40
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If debug error messages are: "DUMMY" this is OK (besides the other mentioned).
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