English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 28 May 2014, 20:22   #41
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
Some tiles and sprites i did using the pixel art below as a reference:


image is 32 color format, bottom right is the sprites palette, (edit palette order with personal paint and save as iff). Feel free to use in any project.

nobody is offline  
Old 28 May 2014, 21:53   #42
Raislin77it
Zone Friend
 
Raislin77it's Avatar
 
Join Date: Jan 2005
Location: italy
Age: 46
Posts: 244
are you the author of the mockups too?
Raislin77it is offline  
Old 29 May 2014, 08:16   #43
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
No but the result will be almost the same if you map the tiles I made.
The author of the mockups is jalonso.

http://www.pixeljoint.com/p/3240.htm
nobody is offline  
Old 29 May 2014, 15:46   #44
Raislin77it
Zone Friend
 
Raislin77it's Avatar
 
Join Date: Jan 2005
Location: italy
Age: 46
Posts: 244
Quote:
Originally Posted by nobody View Post
No but the result will be almost the same if you map the tiles I made.
The author of the mockups is jalonso.

http://www.pixeljoint.com/p/3240.htm

ok i understand, but we have the author persmission to use this "modified" tileset ?
because it's great, and i want to use it, but don't want to be sued
Raislin77it is offline  
Old 29 May 2014, 15:58   #45
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
It's not a copy/paste tileset, everything is made from scratch so no one can sue you.
If that was true, all games with a square tile would be sued from Nintendo

Last edited by nobody; 29 May 2014 at 18:28.
nobody is offline  
Old 01 June 2014, 23:40   #46
Lord Riton
Registered User
 
Lord Riton's Avatar
 
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507


Marylin Monroe, right ?
Lord Riton is offline  
Old 02 June 2014, 18:16   #47
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
yes
nobody is offline  
Old 02 July 2014, 14:19   #48
Muzkat
Into the Wonderful
 
Muzkat's Avatar
 
Join Date: Jul 2001
Location: Earthrealm
Age: 42
Posts: 1,426
Quote:
Originally Posted by Rebel-CD32 View Post
It's not meant for beat 'em ups, but that doesn't stop us from trying (and mostly failing) anyway! The problem is the reliance on only two types of attacks to kill enemies, either jumping on their heads or firing a projectile at them. If you attempt to simulate a punch or sword-slash for the attack you still need an object to shoot out from your character, and the collision detection is really bad when an enemy is too close and you keep firing straight through them.

If you want to see the best attempt at a scrolling beat 'em up made with Backbone, check out Ambermoon Arcade.

http://www.amiworx.de/ambermoonarcade.html
Thanks for the intel. I was always frustrated with the lack of quality beat em ups on the Amiga as a kid, and I've been thinking of making one someday. But I'm not a programmer, and so I would need something like Backbone to help me along.
Muzkat is offline  
Old 12 September 2014, 19:26   #49
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
I have in mind since a while to do a Cadash-like game and no amiga programming skills: do you think Backbone could help me in doing that?

[edit] Ok,probably most people might not know Kadash: is a mix Arcade/RPG game like also in example the infamouis Simon's Quest on NES;
(video link) [ Show youtube player ]
however the game i wanted to do with a similar method is loosely inspired to the Xenon manga...

Last edited by saimon69; 15 September 2014 at 18:47. Reason: added video link
saimon69 is offline  
Old 12 September 2014, 23:35   #50
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
Maybe you should wait for Amiga Game Creator [ Show youtube player ]
s2325 is offline  
Old 13 September 2014, 01:10   #51
vitux
Banned
 
Join Date: Nov 2012
Location: Spain
Posts: 495
Oysters!
This is new software?
More info please.

Oh, is Zener (Tracker hero)!

Last edited by vitux; 13 September 2014 at 01:29.
vitux is offline  
Old 13 September 2014, 04:02   #52
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
as you can see no info in description or comments
s2325 is offline  
Old 13 September 2014, 05:32   #53
amiman99
Registered User
 
amiman99's Avatar
 
Join Date: Sep 2009
Location: San Antonio, TX USA
Age: 50
Posts: 1,184
Quote:
Originally Posted by s2325 View Post
Maybe you should wait for Amiga Game Creator [ Show youtube player ]
Sweet! I hope is less buggy then Backbone.
More info would be nice.
amiman99 is offline  
Old 13 September 2014, 05:46   #54
Vot
Registered User
 
Join Date: Aug 2012
Location: Australia
Posts: 651
Quote:
Originally Posted by s2325 View Post
Maybe you should wait for Amiga Game Creator [ Show youtube player ]
That looks good... Good work whoever is writing it...
Vot is offline  
Old 14 September 2014, 12:24   #55
Rebel-CD32
Amiga will never die!
 
Rebel-CD32's Avatar
 
Join Date: Nov 2004
Location: Tasmania, Australia
Age: 43
Posts: 532
Send a message via MSN to Rebel-CD32
Quote:
Originally Posted by Muzkat View Post
Thanks for the intel. I was always frustrated with the lack of quality beat em ups on the Amiga as a kid, and I've been thinking of making one someday. But I'm not a programmer, and so I would need something like Backbone to help me along.
Me too, we should work together on something. Perhaps leathered would like to help with the programming once he's finished his Final Fight conversion since he's done half the hard work already.


This new game creator program looks like it'll produce much nicer games than Backbone, but I think Backbone's GUI is a little nicer to use. I'll probably switch a few of my ongoing platform game projects to this new engine once it's out and scrap Backbone.
Rebel-CD32 is offline  
Old 27 September 2014, 14:56   #56
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
Look better; Gus entertainment (tracker hero)
nobody is offline  
Old 10 November 2014, 20:09   #57
hipoonios
Amiga Hardcore Gamer
 
hipoonios's Avatar
 
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
Hello Cammy, Rebel-CD32 and all others who have working with Backbone.

Now, I too have jumped on the Backbone bandwagon. So far I have got pretty far with my game (hope to release it within two weeks).

I can reveal that it will be a side scroller game based of the SuperTed character. Spectrum and C64 has a SuperTed game, so I thought it will be cool if Amiga had one version as well. However, My version will be quite different

But I must say this software is so annoying to use. I've actually never used such a program with so many bugs before. Because of all these bugs, it takes about 10 times longer to make a game.

I don't know what happen. But now all of sudden conditions have stopped working for me. I hope to find a solution soon.

But that is only one of the bugs I have encountered
hipoonios is offline  
Old 11 November 2014, 03:32   #58
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
lol. Superted. I have not thought about this guy in years...
Adrian Browne is offline  
Old 11 November 2014, 19:56   #59
hipoonios
Amiga Hardcore Gamer
 
hipoonios's Avatar
 
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
Does anyone know what ammo and weapon is under the Panel section?

There is no place to set the values for those things anyway.

Lives, score and energy works great.
hipoonios is offline  
Old 11 November 2014, 20:15   #60
viddi
Moderator
 
viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
Quote:
Originally Posted by hipoonios View Post
Does anyone know what ammo and weapon is under the Panel section?

There is no place to set the values for those things anyway.

Lives, score and energy works great.

These options are not implemented.
You can have different weapons but not as changeable in-game items.
viddi is online now  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Installing MiamiDX Step by Step A1200 Rogueraven support.Apps 2 03 May 2019 08:44
LCD Monitor mod (hardware pr0n, step by step) Shoonay Hardware pics 11 16 November 2015 21:13
ACATUNE - Step by step guide - MapRom Neil79 support.Apps 4 19 May 2013 12:53
Step by Step guide for installing WHDLoad and games for complete newbies? daro2096 support.Games 9 11 March 2013 21:59

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 00:39.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10027 seconds with 14 queries