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Old 29 August 2009, 18:18   #41
DDNI
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BRILLIANT!

ALL of the issues that I experienced are now resolved with both the 030 and 060 executable on my 060 machine.

The only graphical glitch I see is maybe 1cm top part of the screen seems to tear when screen scrolls.

Whether this is my screen/indivision of the exe I dont know. It occurs on both .EXEs

Thanks again Novacoder ..... Now for sounds lol
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Old 30 August 2009, 00:07   #42
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Cool, yep I get that same little glitch on my 030....I'll have to see if I can fix it sometime.

Anyway, yep....next up, sound!

Last edited by NovaCoder; 30 August 2009 at 08:54.
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Old 30 August 2009, 21:19   #43
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Novacoder, I forgot I dont have an Indivision in my 030 A1200. Any way of running your exe on a native AGA screen?
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Old 31 August 2009, 01:22   #44
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Yep, it doesn't need a Indivision to run at all.

Using the MultiSync+VGA drivers it will run on a most older CRT monitors using a simple RGB to VGA adapter (ie no scan-doubler required), this is quite rare as most games just run in PAL 50hz mode. Of course you could also use RGB to SCART and plug it into a TV.

Another way to run it is to swap the MultiSync & VGA drivers for the basic NTSC driver and run it plugged into a TV using the composite cable (although it won't look as good of course).
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Old 31 August 2009, 14:35   #45
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Nice one! Ran it on my 030 @ 50mhz system using CWB Adv and PAL output.
Silky smooth nad text just at the right speed. No crashes so far (2hrs gameplay).
Noticable tearing along top inch of screen when scrolloing.
Definitely get the impression that there is power left in the tank for sounds...
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Old 01 September 2009, 01:33   #46
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Yep should be enough left for some decent SFX.

I've got somewhere with that tear along the top of the screen....almost cracked it.
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Old 01 September 2009, 03:58   #47
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Thank you Novacoder, the french version of the game is working
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Old 01 September 2009, 05:29   #48
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It's still very much a work in progress but I'm glad you're having fun....
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Old 01 September 2009, 14:00   #49
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Ok, this will be the last release for awhile as I get to work on the SFX.

It's still not perfect on my system but to make it any better would mean some big changes to the underlying engine.

Last edited by NovaCoder; 29 October 2009 at 23:49.
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Old 29 October 2009, 23:48   #50
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To all those on this thread that doubted a humble 030 could do MIDI/Full speech/SFX and display a 256 colour VGA game....DOTT
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