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Old 20 December 2010, 11:24   #21
AndersHP
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Can anyone recommend an editor for hacking the LoadSeq()?
Where is it found? Is it part of the "Disk1"-file?
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Old 20 December 2010, 13:50   #22
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There is no editor for such things, you need programming knowledge to do what jotd described in his post.
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Old 20 December 2010, 18:53   #23
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I will ask something out of pure ignorance, but I might as well get it out of my chest:
Is there any chance to make WHDLoad detect these ocurrences and load to Fast instead of chip?
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Old 20 December 2010, 19:54   #24
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Nope that's impossible. WHDLoad can't know which data has to reside in ChipMem and which data can be safely loaded into fast mem. Besides, NDOS games usually don't have any relocation info that normal AmigaDOS executables have so there's no way to find out what to do without disassembling the code. Long story short, it's just not possible, each game has to be patched separately.
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Old 21 December 2010, 08:37   #25
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I too will ask something out of pure ignorance, then:
could it be possible that programmers with the skills to do this, could edit/patch the files and share them with the community?

If it's a well known issue, it could maybe be a part of the WHDLoad patches that are already being created to make these games play from HD in the first place...?

I could mention a few games that truly suffers on my machine:
Yo Joe, SWIV, Brutal Football
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Old 21 December 2010, 10:40   #26
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A bit OT but I've just tried ChaosAGAHD on WinUAE and it wont work with the default A1200 config +4mb fast, it freezes on the Loading screen.
It works if you choose Approximate settings but that slows everything down.
In the end I added NoFileCache and it now works? The Loading screen flashes a bit but at least it loads.
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Old 21 December 2010, 15:12   #27
Retro-Nerd
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Chaos Engine AGA should work without any problems. Try WHDLoad 17 Beta if you get a black loading screen.
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Old 22 December 2010, 09:51   #28
AndersHP
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Is it possible to easily change settings for WHDLoad that maybe can change these framerate drops?

If it's easy to do, it's worth giving a shot...?
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Old 22 December 2010, 11:18   #29
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Quote:
Originally Posted by AndersHP View Post
Is it possible to easily change settings for WHDLoad that maybe can change these framerate drops?

If it's easy to do, it's worth giving a shot...?

Yeah irs really easy, thats why its already been done.

No wait there ....
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Old 23 December 2010, 10:07   #30
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Quote:
Originally Posted by AndersHP View Post
I could mention a few games that truly suffers on my machine: Yo Joe
Even back in the day when WHDLoad was a mere twinkle in its author's eye, I remember my floppy version of Yo Joe suffering from terrible slowdown.
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Old 23 December 2010, 13:36   #31
Amiga1992
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Quote:
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If it's easy to do, it's worth giving a shot...?
Dude, it has been explained thoroughly in this thread that it is NOT easy.
Why don't you learn ASM and do it yourself ?:P
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Old 23 December 2010, 14:58   #32
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Quote:
Originally Posted by AndersHP View Post
Can anyone recommend an editor for hacking the LoadSeq()?
Where is it found? Is it part of the "Disk1"-file?
i heard you need hexeditor for that
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Old 23 December 2010, 15:27   #33
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I should wait for someone who realy know what there talking about
Quote:
Originally Posted by orange View Post
i heard you need hexeditor for that
Yes search for string 5anTa and repalce with 12345

Quote:
Originally Posted by Akira View Post
Dude, it has been explained thoroughly in this thread that it is NOT easy.
Why don't you learn ASM and do it yourself ?:P
Has anyone else had any slowdown on Yo Joe,SWIV etc it seems very unkommon
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Old 23 December 2010, 16:14   #34
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Quote:
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i heard you need hexeditor for that
You don't need a hex editor for that, in fact, you can use any editor you like as long as you have some Assembler/Compiler which will turn the things you write in the editor of your choice into usable code. As I said before, you can't do this "hack" without programming knowledge, LoadSeg is a function in the dos.library which handles file loading/relocation etc. and patching it is not something you can do without knowledge how that works.
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Old 27 December 2010, 11:49   #35
AndersHP
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Quote:
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Dude, it has been explained thoroughly in this thread that it is NOT easy.
I was referring to a quick change of settings in WHDLoad, not programming. Read my answer again..
If there is a way to quickly change settings in WHDLoad, it is worth trying for me, to narrow down the problem.

Quote:
Originally Posted by StingRay View Post
As I said before, you can't do this "hack" without programming knowledge, LoadSeg is a function in the dos.library which handles file loading/relocation etc. and patching it is not something you can do without knowledge how that works.
OK, I realize that.. And this is where I ask (again): If jotd can change these files (since he has this programming knowledge you mention), would it not be possible for you guys or someone who knows this stuff, to help us out, by uploading/sharing the altered program-files, so that we can try it out on our own machines?

Last edited by AndersHP; 28 December 2011 at 17:45.
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Old 28 December 2011, 17:44   #36
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So, I'm just going to reopen this discussion, since I'm not sure I ever really found a solution for my WHDLoad Framerate problems:

For instance; SWIV drops down to a staggering-low 5 FPS at some points, as well as many other games (Paradroid, Bonanza Bros, I could go on).

Questions:
1. Is the only alternative to WHDLoad really floppies??
2. Can't I upgrade my hardware?
3. I know the slave-files once in a while gets updated to run faster (e.g. run certain things from fast-RAM) - can I find slavefiles/installers other places than WHDLoad/WHDownload? Does any of you programming-dudes upload your own versions of Amiga games?
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Old 28 December 2011, 17:57   #37
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I still think it's a hardware issue/hardware-software incompatibility on your side. All the WHDLoad games you've mentioned works with normal speed on my A1200.
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Old 28 December 2011, 18:08   #38
AndersHP
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The games all start at a normal framerate, but drops as soon as the activity on the screen gets higher..

What can I do? My A1200 is basically stock, apart from the accelerator. Only thing I can do is remove my accelerator card..?
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Old 28 December 2011, 18:10   #39
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Yes, you could try some WHDLoad games which works with plain 2MB Chipram.
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Old 28 December 2011, 18:16   #40
AndersHP
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Quote:
Originally Posted by Retro-Nerd View Post
Yes, you could try some WHDLoad games which works with plain 2MB Chipram.
..meaning, that if these doesn't slow down, I have a problem with my fast ram/accelerator?
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