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Old 13 March 2012, 13:47   #1
Asman
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Bobbo - clone of Robbo

Hello

Some long time ago I started working on Bobbo - clone of very well know polish game for Atari8bit - Robbo. And here you are, the very first and short movie from gameplay. I will continue work on this adventure of amiga system coding.

[ Show youtube player ]

Any comments are welcome.

Regards
asman
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Old 13 March 2012, 13:54   #2
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Thank you. Nice to see original graphics.
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Old 14 March 2012, 08:14   #3
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Always nice to see new game on the Amiga at first I though it was about the Infogrames game which I use to play a lot.
You need hardware scroll
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Old 15 March 2012, 21:13   #4
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Quote:
Originally Posted by kamelito View Post
Always nice to see new game on the Amiga at first I though it was about the Infogrames game which I use to play a lot.
You need hardware scroll
Thanks for comment. But the problem is that I use only os firendly way in this version game. I have plans to make raw pal version - you know asm + registers - and I did initial steps ( screen ) but it's future. So If you know any good os firendly way to scroll inside window then tell me. In my approach I just copy level bitmap ( some part of course ) into window bitmap. Furthermore on youtube video I uses slowest machine to show that is possible make non trivial os game . In this version of game there will be possibility to play in full screen mode ( with choosing screen mode of course ) but first I want to finish some unfinished parts like title ( some parts are done ), outro, gameover (done), handling different colors on diff levels, editor.
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Old 15 March 2012, 22:56   #5
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Check ScrollRaster() and ScrollVPort() graphics library functions. I think that the first use the blitter and the second the copper. So the later should be faster but it depends of the size of the area to move, if small then blitter could be enough.

Kamel

Last edited by kamelito; 15 March 2012 at 23:02.
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Old 17 March 2012, 22:15   #6
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Quote:
Originally Posted by kamelito View Post
Check ScrollRaster() and ScrollVPort() graphics library functions. I think that the first use the blitter and the second the copper. So the later should be faster but it depends of the size of the area to move, if small then blitter could be enough.

Kamel
Hi,

Thanks for answer.

Perhaps I didn't mentioned that scroll area is smaller then window
I don't catch the usage of ScrollVPort on WB screen, when I want to scroll some smaller area inside the window
For me ScrollRaster is useless, becasue I must redraw damaged regions (and is slow because is so general ). I used raw copy from level bitmap into game window area.

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Old 26 March 2012, 15:24   #7
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Sad news....

Project closed, because one of owner (LK Avalon) said that I should not public game based on Robbo. Copyrights are complicated in this case...

Thank you and sorry...
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Old 27 March 2012, 07:49   #8
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Old 27 March 2012, 07:55   #9
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They should not make any problems if you tell them that Bobbo will be free game. I always thought Janusz Pelc was friendly guy.
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Old 27 March 2012, 09:25   #10
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I can't see how they can claim there are problems with copyright for a clone, with a different name and graphics? If that was always the case there wouldn't be many games about at all...
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Old 27 March 2012, 10:30   #11
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Graphics is the same.
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