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Old 13 September 2018, 09:08   #21
majikeyric
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I use ASM and some C (only for the game logic).
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Old 13 September 2018, 17:09   #22
majikeyric
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The collisions system will be based on bounding boxes.

for each frame will be defined 4 hitboxes (in yellow in the video):

- head
- stomach
- leg1
- leg2

and for the hit frames, 1 attackbox (in red in the video).

[ Show youtube player ]
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Old 15 September 2018, 13:21   #23
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Old 16 September 2018, 19:42   #24
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I have started implementing the AI

Player VS Computer

[ Show youtube player ]
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Old 18 September 2018, 22:36   #25
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Old 25 September 2018, 18:47   #26
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Old 25 September 2018, 20:00   #27
saimon69
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Might be late to do, but would love to add bonus stages like Wan on - Wax off
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Old 20 November 2018, 11:10   #28
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Quote:
Originally Posted by jojo073 View Post


The fight you always wanted to have in your Commodore Amiga ... Here, now ...
Indeed, really looking forward to this. Also an interesting take that you get to play as Daniel instead of the main protagonist Johnny Lawrence!
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Old 24 November 2018, 09:49   #29
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Old 24 November 2018, 11:04   #30
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A shame really as the game looked about 80% done.
Not sure why it would need a recode from scratch, surely the programmer can give the source to someone else to finish?
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Old 01 December 2018, 15:54   #31
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Old 02 December 2018, 17:17   #32
dreamkatcha
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Hope you manage to get over this setback. The likenesses are unmistakable - amazing given these are tiny pixel art sprites.
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Old 24 February 2019, 09:33   #33
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Old 25 February 2019, 14:38   #34
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Great!
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Old 26 February 2019, 09:10   #35
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Old 26 February 2019, 10:27   #36
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Thanks man!
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Old 26 February 2019, 12:44   #37
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Nice!
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Old 26 February 2019, 12:59   #38
Gordon
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Just tried it. The graphics are amazing. Well done!!

Game wise I cant work out the moves though, how do I punch?
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Old 26 February 2019, 15:05   #39
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Old 26 February 2019, 20:11   #40
phx
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Wow! Really good! The AI seems to be just hard enough to make it fun. And nice graphics!

I noticed that the game runs on A1200 only. It crashes on a 1MB A500 while loading (you can still see the console).
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