07 April 2014, 15:13 | #21 |
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07 April 2014, 16:32 | #22 | |
PSPUAE DEV
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Quote:
Have one here, Mike was supposed to get back to me last year, but never did. They were having trouble with the menu core, from what I remember then I heard nothing and still havent to this day. Was hoping to show it at retro replay blackpool this year. Any chance a mod can split topic, think we have drifted off topic. Sorry. |
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07 April 2014, 17:19 | #23 |
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FOL: sorry, don't know much about the FPGAArcade, all I know is it is about to be ready soon Best to ask Mike at fpgaarcade.com forum.
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07 April 2014, 18:42 | #24 |
PSPUAE DEV
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07 April 2014, 18:47 | #25 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 760
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I dont understand to have AGA support and no '020 code...
A bit useless. What do you think? |
07 April 2014, 19:11 | #26 |
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07 April 2014, 20:05 | #27 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
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For interesting me, he need to have the power of a 68040/50mhz but any improvement is welcome.
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07 April 2014, 20:21 | #28 |
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08 April 2014, 06:39 | #29 |
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chaos am I right in thinking there's a more up to date (2010) (non ARM version) core download on this page http://code.google.com/p/minimig/downloads/list
PGL100818_AltCoreSel.zip - PGL100818 Pic firmware supporting FYQ100818 FPGA core adding support for alternate core loading but without support for turbo keyboard switching - Oct 2010 PGL100818.zip- PGL100818 Pic firmware supporting FYQ100818 FPGA core - Oct 2010 FYQ100818.zip - YQ100818 FPGA core file - Aug 2010 NovaCoder where did amiga-news.de get their info for this new board version, correct me if I'm wrong but it's not even on the ACube Systems Website the Minimig+ pictures are linked from http://www.soft3dev.net/hardware-images/ Seems all a bit April Fools to me, although I hope it's not Last edited by Kitty; 08 April 2014 at 07:05. |
08 April 2014, 10:20 | #30 | ||
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Quote:
Quote:
Last edited by prowler; 08 April 2014 at 22:52. Reason: Back-to-back posts merged. |
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08 April 2014, 10:32 | #31 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,910
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Quote:
http://amigaworld.net/modules/newbb/...order=0#732076 There you go, my friend |
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08 April 2014, 13:27 | #32 | |
PSPUAE DEV
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Quote:
Use 500MB and its very quick, you'll be saying "ARM, whats that". |
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23 April 2014, 22:57 | #33 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
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So how does this work? You boot up the Kickstart ROM then use a AutoConfig Rom to patch all the calls to the dragonball chips? Is the Gfx Mode planar or Chunky? What's the sound like? 4 chans?
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24 April 2014, 02:49 | #34 |
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The FPGA Arcade Replay core for the Amiga emulation has full AGA support along with the 020 instruction set.
I am the North American distributor for this product, and I am helping to work on it. |
24 April 2014, 02:59 | #35 |
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25 April 2014, 18:00 | #36 |
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The boards themselves have been done and sitting around for a LONG time. Mike should be checking in one of the last versions of the Floppy/HD support this weekend. It looks like the last AGA timing bug has been fixed. It's been demo'd all over the world running various hardcore AGA demoscene stuff, so it's quite compatible for sure. So, it should not be long.
There are already numerous arcade game machines done and available for it, along with a VIC-20 emulator and a C64 emulator that is nearly completed. There are plans for an Atari ST emulator (which won't be much of a stretch with the 680x0 core already completed for the Amiga emulation). |
25 April 2014, 19:14 | #37 |
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So, can you go now and buy an FPGA Arcade Replay board and then upgrade it with the AGA core when it comes out?
I saw a demo at Datastorm and it seemed pretty cool, but full of bugs. |
25 April 2014, 21:53 | #38 |
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ALL of the cores are just software that is uploaded to the board. So, updates are just a matter of copying the new core on to the SD card. You select the core you want to run using a built-in menu system.
The board has an open source library for its video, audio, etc. so anyone can port any existing FPGA project to the board. Several people have already ported their projects over to the board, giving us Atari 800 emulation among others. |
26 April 2014, 11:23 | #39 |
Cookie Muncher
Join Date: Nov 2008
Location: Spain
Age: 49
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Hmmmm, i guess i have to ask something.
For now i feel this Minimig+ is insufficient, it seems it could just perform like an average 030, plus, as Nova pointed if it's a mere 68000 core, it will lose the instructions needed for many AGA programs to run. I have a question for experts here. We have seen several attempts of implementation in the last years. Many ideas... We even have seen the attempt to build new hardware from scratch. We have concluded that actual hardware can't implement a "fast enough core" to effectivelly retire our old "fast" hardware. But, what about using several cores? I mean... What about a low-cost PPC as a CPU having two operating modes selected by user (native PPC and emulated 68K) and have audio and video emulated thru two different implementations over two different chips? It's clear it would come with a more expensive price, but i'm not sure it would be more expensive than a full-fledged A1200 including 060 board and such. I guess there won't be problems to implement AGA (with extra modes and features) over some FPGAs, and audio would be much easier... About the CPU core, i guess the 020 core included in UAE could do the task... And could run quite well on a low-cost PPC if selected. However, as i'm not an expert, i don't know if this idea has serious drawbacks. Cheers. |
26 April 2014, 12:46 | #40 |
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DyLucke:
there are no hardware limitations making a soft-core 68k CPU that would at least approach a real 060 speed, but someone would have to write it, which is quite a lot of work for a single person. Also, I think using PPC CPUs nowadays is not really a good idea for many reasons, especially the price. I believe the best way forward are the new 'SOC' FPGAs, with a fast hard-IP ARM core, which should be capable enough to run a software emulation of a 68k CPU, the custom chips can than be implemented in the FPGA. |
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