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Old 15 December 2012, 13:49   #1
lilalurl
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Myth: CPC and Spectrum = a different game?

On Mobygames, they recently decided to split the entries for Myth between a first entry with CPC and Spectrum versions and another entry for the others:


Quote:
As it happened with other games, like Graftgold's "Soldier of Fortune" (which is a very different game in C64 and Spectrum), Myth is actually two games, similar but different: on one side, the one made for Spectrum and ported (not greatly) to Amstrad CPC, and on the other the one made for the Commodore machines, ported to NES with the Conan character. But they are different games indeed. Check the gameplay youtubes if you want proof of it.
http://www.mobygames.com/forums/dga,...171415/#171415


Currently, HOL lists CPC and Spectrum as conversions.
However, if the games are really different as said in the quoted text, we should probably no longer list them and instead put a conversion note (as we do for Star Trek 25th or Total Recall).


I'll check videos if needed (or try the different versions) but I guess someone here will probably have played several versions and can confirm the information or not.
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Old 21 December 2012, 23:57   #2
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I'm also not sure about Atari 8-bit version of Fortress Underground
http://www.atarimania.com/game-atari...ound_2059.html
[ Show youtube player ]
http://hol.abime.net/613
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Old 22 December 2012, 04:53   #3
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Thanks for reporting.

I guess I will get myself busy during the Christmas period testing a bit those two games and give my opinion on the subject.
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Old 30 December 2012, 22:16   #4
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I think Tanglewood could be another one - the Dragon/CoCo version seems quite different.
See:
http://www.mobygames.com/game/tangle...,2/dgm,161623/
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Old 31 December 2012, 09:48   #5
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Thanks for pointing this one out . It seems like I had missed it at the time.

Still waiting for the opinion of members of the HOL core team on what to do in such a case. When I have guidelines, I will take care of Tanglewood at the same time as Myth.
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Old 31 December 2012, 10:34   #6
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I'd leave the conversions in personally, but under conversion notes, highlight the differences.
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Old 31 December 2012, 14:35   #7
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Ok, I will do that. Perhaps more likely in the Notes at the bottom of the page to do things like they were done regarding differences in versions of DOTC.

@Trypticon:

If you have a list of differences (exhaustive or not) between the Dragon version of Tanglewood and other releases, it would be welcome. Otherwise, I'll just make something from your post on MG.
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Old 31 December 2012, 17:25   #8
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Can't tell you more than what's in the linked review and the Moby entry for comparsion I'm afraid. I once loaded the Dragon version up to take a brief look, but didn't feel inclined to spend time with it (lack of manual etc.). Also confirmed that it runs on the CoCo.
A significant difference seems to be that you control actual characters in the 8bit versions, vs the "mobiles" on 16bit. And, if the review is to be believed, there are text-only passages on the Dragon/CoCo.
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Old 14 January 2013, 23:01   #9
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What about Navy Seals for GameBoy? [ Show youtube player ]
Maps, music and graphics are different but gameplay is similar.
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Old 16 January 2013, 04:30   #10
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About Myth: History in the Making: I the Amiga is close to C64, except the character. As for ZX Spectrum/CPC - the story, scenarios and even character this is the same. Actually everything is quite close. In my opinion differences are due technical limitations but it is the same game. One game come out, then some company was doing a remake, then they stumbled upon the problem like 'well, we can't do the scrolling' or 'there is no room for all the graphics' or 'sorry, but this will look shitty in speccy 2 colors...' so they had to either show tape loading screen every even room or change the game a bit.

PS. The different story is with 'Deliverance' and 'Stormlord II: Deliverance' as you could read in the latest interview with Kim Goossens.

PS2. The movie/book/comix converted into the game are totally different matter. Those are different games based on the same media, so obviously those are not conversions, except of course when conversion is based on the game based on the movie (or other media).
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Old 16 January 2013, 08:29   #11
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Quote:
Originally Posted by blindfold View Post
About Myth: History in the Making [...] Actually everything is quite close. [...]
Thanks, that's pretty useful (especially since I have not checked videos myself yet, I'll blame the flu ).
I guess I will just mention that those conversions have a few technical limitations compared to the Amiga version.

Quote:
Originally Posted by s2325 View Post
What about Navy Seals for GameBoy? [ Show youtube player ]
Maps, music and graphics are different but gameplay is similar.
Well, MG keep it as a different entry:
http://www.mobygames.com/game/gameboy/navy-seals

Quote:
The Game Boy version of this game differs from the home computer version released around the same time. The level layout is different, there are no ladders ladders or ropes and you don't have to place bombs. This is possibly due to technical or game pack memory limitations of the Game Boy.

Well, if it is just a "limited" version (as in technically limited), I guess it will be worth at least a mention as a note. I'll wait a bit for additional input by other members on the matter.
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Old 21 January 2013, 22:48   #12
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Rats for GameBoy Color may be Fuzzball in disguise: [ Show youtube player ]
- enemies will change to harder version if you don't collect their "eggs"
- there are indestructible enemies which are not living beings
- wasps/bees/demons will chase you if you play too long
- you need to collect all items to advance to next level
- no energy counter

Last edited by s2325; 21 January 2013 at 22:55.
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Old 26 January 2013, 21:27   #13
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And Mean 18 http://www.atarimania.com/game-atari...n-18_3289.html http://hol.abime.net/2430
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Old 26 January 2013, 21:48   #14
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Well, the entry on atarimania lists it as a prototype.
The only pieces of information I could find by a quick search were that it was apparently released publicly in 2010:
http://atari.fandal.cz/news.php?news_id=1144

Quote:
2010/06/26 File version of 128 kB XEGS prototype cartridge game Mean 18 released!
And:
Quote:
code optimalizations by Fandal & Bob!k
makes me think that those people got the prototype on their hand and made enough changes to make it playable.

http://atari.fandal.cz/detail.php?files_id=6217

It might be worth a note, but I'd like to know more about it (when was it abandoned etc....)
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Old 26 January 2013, 22:10   #15
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Yes, it's playable (and fun) [ Show youtube player ] It's similar to Leaderboard.
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Old 09 March 2013, 08:07   #16
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I'm not sure if Dizzy Dice for Atari 8-bit http://www.atarimania.com/game-atari...dice_1650.html is same game http://hol.abime.net/371
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Old 09 March 2013, 10:47   #17
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Well, both title screens state that they were converted/inspired from Paul van der Meer's Spectrum original release, so I guess that it can be considered as being the same game.

It might be worth a check though. If a fan of gambling games wants to take a look, otherwise I'll do that when I think of it.
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Old 12 April 2013, 20:28   #18
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What about Kaiser I & II for Atari 8-bit? http://www.atarimania.com/list_games....114._8_G.html Similarities:

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Old 12 April 2013, 20:32   #19
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Basically the Amiga version is a remake of the 8 bit version. It's basically the same game as the Kingsoft original, but not from the same producer and/or developer. I'll ask Cody how to handle it.
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Old 10 August 2013, 04:09   #20
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I think Double Dragon II for GameBoy is different game [ Show youtube player ]
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